porkman, neutral male redguardian Priest ----- |...| |..f| |F.@. --.-- [Porkman the Aspirant] St6 Dx7 Co9 In4 Wi11 Ch3 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC7 MC0 Mov12 Sn0 Xp1/0 Wt80/1090 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 370 Potion identification only worked 3 times out of 7 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 30 Gem identification only worked 100 times out of 397 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 95% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 70% Wand drop chance was reduced to 51% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 92% Armor drop chance was reduced to 74% Tool drop chance was reduced to 54% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: saber The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: saber (turn 227) The following skill became untrainable if you tried to train it too early: axe (turn 1675) The following skill became untrainable after a while: attack spells (turn 44940) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 22138) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 37151 Monster spawn increase reached its maximum at turn 159859 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1241478 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: humanoid (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 1) The monster species that spawned more often: psychic wort (freq bonus 32) The monster species that spawned more often: bright magenta missingno (freq bonus 4) The monster species that spawned more often: deimonidaine (freq bonus 16) The monster species that spawned more often: bell of emergency (freq bonus 24) The monster species that spawned more often: armed snake (freq bonus 6) The monster species that spawned more often: Feagwath, the Undead Sorcerer (freq bonus 5) The monster species that spawned more often: blue worm mass (freq bonus 12) The monster species that spawned more often: nice dutch girl (freq bonus 8) The monster species that spawned more often: stalking ogre (freq bonus 6) The monster species that spawned more often: uneatable brolly (freq bonus 18) The monster species that spawned more often: fiery effulgence (freq bonus 4) The monster species that spawned more often: everchanging beam (freq bonus 16) The monster species that spawned more often: alhoon (freq bonus 6) The monster species that spawned more often: Olog-hai pounder (freq bonus 4) The monster species that spawned more often: sweated legitimatize (freq bonus 40) The monster species that spawned more often: iron weed (freq bonus 18) The monster species that spawned more often: acquiescing orgiastic sulk (freq bonus 36) The monster species that spawned more often: gigantic twen (freq bonus 3) The monster species that spawned more often: nonexportable recommend (freq bonus 24) The monster species that spawned more often: inertia monster (freq bonus 30) The monster trait that was more common: monsters that originate from the Diablo game series (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster species that never randomly spawned: porter floating eye The monster species that never randomly spawned: unborn soul The monster species that never randomly spawned: hokier sightsee spathal The monster species that never randomly spawned: flying water demon The monster species that never randomly spawned: full-skinny beauty The monster species that never randomly spawned: starvation boomer The monster species that never randomly spawned: bamboo golem The monster species that never randomly spawned: prophesier reediest The monster species that never randomly spawned: deriver refurbished The monster species that never randomly spawned: chemical spore The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: hunting rifle ((null)) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: magical shield ((null)) The RNG hath decreed that this item was never generated: cutting laser ((null)) The RNG hath decreed that this item was never generated: summon sexy girl (girly) The RNG hath decreed that this item was never generated: fire (hexagonal) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: implant of abrasion (smiting) The RNG hath decreed that this item was never generated: asterisk ((null)) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 32) The RNG hath decreed that this item was generated more often: lubricant can ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 5) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 121) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 19) The RNG hath decreed that this item was generated more often: stick of dynamite (red stick, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of lose identification (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 6) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 7) The RNG hath decreed that this item was generated more often: dilithium crystal (white, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 6) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 11) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of badass (pestilent, freq bonus 18) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of blue glass (blue, freq bonus 2) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 14) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: bronze plate mail ((null)) The RNG hath decreed that this item was always generated cursed: broadsword ((null)) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: tourmaline (red) The RNG hath decreed that this item was always generated cursed: fast forward stone (gray) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this trap was always invisible: bisection trap The RNG hath decreed that this trap was generated more often: automatic vulnerability trap (freq bonus 2) Trap randomization happened for 1 in 71 traps Next attribute increase check would have come at turn 417 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having confusion resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Softness, Squeakiness and Loudness Your deity was Squeakiness The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of stinking cloud (OTTO PALLINE DI GELATO) scroll of healing (DDOS ATTACK) scroll of mana (WHY IS MAGICBANE A STAFF FUCK) scroll of phase door (REUTHRA ENROUCH ZERPHRECH) scroll of standard id (SHOW THE FUCKING STATUS ALREADY) scroll of cure (SUTSI) * scroll of extra healing (PROZACELF WANTS TO HAVE HIS NICKNAME IMMORTALIZED) * scroll of greater mana restoration (THRASH EM EXTENDED WRESTLING COMPETITION) Spellbooks spellbook of healing (sweet) spellbook of light (hungry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.