porkman, neutral male redguardian Priest -------- |......| -------....... |.......f....| |......@.....+ |............| |............| |............| |............| .....d.......| -------------- [Porkman the Aspirant] St6 Dx7 Co4 In3 Wi9 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/830 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 14 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 44 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 148 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 11% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 88% Wand drop chance was reduced to 60% Potion drop chance was reduced to 94% Armor drop chance was reduced to 76% Tool drop chance was reduced to 49% Food drop chance was reduced to 95% Monster death drops spawned with only 99% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: sling The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: general combat (turn 17) The following skill became untrainable if you tried to train it too early: broadsword (turn 1998) The following skill became untrainable after a while: two-handed weapons (turn 43309) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 15752) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91007 Monster spawn increase reached its maximum at turn 164273 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2090868 The monster class that cannot be genocided was turret The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: Paimon (freq bonus 6) The monster species that spawned more often: giant red scorpion (freq bonus 9) The monster species that spawned more often: endermic patricidal (freq bonus 3) The monster species that spawned more often: large flea (freq bonus 6) The monster species that spawned more often: Kati's plateau boot (freq bonus 4) The monster species that spawned more often: implicitly unraveled (freq bonus 12) The monster species that spawned more often: giant pee-colored mouse (freq bonus 12) The monster species that spawned more often: dull fungus (freq bonus 6) The monster species that spawned more often: giftedly regretter (freq bonus 16) The monster species that spawned more often: fungicidal invasion punky (freq bonus 12) The monster species that spawned more often: ore twen (freq bonus 4) The monster species that spawned more often: libidinously embryologist evilly (freq bonus 6) The monster species that spawned more often: night giant (freq bonus 24) The monster species that spawned more often: botanized backpack (freq bonus 2) The monster species that spawned more often: battle bunny (freq bonus 2) The monster species that spawned more often: toked anele coeducation (freq bonus 6) The monster species that spawned more often: snow queen (freq bonus 12) The monster species that spawned more often: flame troll (freq bonus 10) The monster species that spawned more often: hell fire rogue (freq bonus 30) The monster species that spawned more often: undead otaku (freq bonus 3) The monster trait that was more common: monsters which petrify others on touch (freq bonus 2) The monster trait that was more common: monsters that count as lord (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster species that never randomly spawned: nitwit resurveyed embryologic abscond The monster species that never randomly spawned: crookedest armoury The monster species that never randomly spawned: Leon The monster species that never randomly spawned: cabbalist The monster species that never randomly spawned: abyss wraith The monster species that never randomly spawned: teacher in coma The monster species that never randomly spawned: mind snake The monster species that never randomly spawned: tiny pseudodragon The monster species that never randomly spawned: green missingno The monster species that never randomly spawned: stripper girl The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: cloak of peace (inka cloak) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was generated more often: light (VERR YED HORRE, freq bonus 165) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 7) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 12) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: BFG ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 12) The RNG hath decreed that this item was generated more often: hard mode stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 6) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: crossbow bolt ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 11) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: lion cloak (barley cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: bunny uniform (red leather armor, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 63) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: white double lightsaber (double lightsaber) The RNG hath decreed that this item was always generated cursed: dywypi stone (gray) The RNG hath decreed that this item was always generated cursed: wind (blowing) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: radium (crimson) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: implant of terror (sanguinary) The RNG hath decreed that this item was always generated cursed: sanemaker helmet (sages helmet) The RNG hath decreed that this trap was always invisible: super nupesell nix area The RNG hath decreed that this trap was generated more often: interface screw trap (freq bonus 11) Trap randomization happened for 1 in 765 traps Next attribute increase check would have come at turn 269 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ishtar, Filaha and Asmodeus Your deity was Filaha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (478) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of gain mana (LEVITICUS BUNG OX) scroll of healing (PSEUDOELLIPOSCHENGBAND) scroll of mana (ONLY EFFECTIVE STUNT IS HITTING) scroll of phase door (VITIO SUS) scroll of standard id (POMPA KULIT SEKSI NYAETA SEKSI ALATAN KURING NYEBUTKEUN ETA SEKSI) scroll of cure (TOIL AND TROUBLE) * scroll of extra healing (MULEPUPUSCHE A BIG ONE) * scroll of greater mana restoration (NOBIMUS UPSCOTI) Spellbooks spellbook of healing (retarded) spellbook of detect food (zone-specific) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.