porkman, neutral male redguardian Priest -+-------- ---........| |..........| |(........f| +...{....@.| ---........| ---------- [Porkman the Aspirant] St12 Dx8 Co13 In5 Wi14 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1600 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. You are being punished for your misbehavior! Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: corrosivity You could not have this property extrinsically: free action You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 156 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 875 Musable item generation frequency had a negative bias of 28% Amulet drop chance was reduced to 54% Implant drop chance was reduced to 88% Potion drop chance was reduced to 89% Armor drop chance was reduced to 48% Tool drop chance was reduced to 80% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: saber The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: two-handed sword (turn 68) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 5) The following skill became untrainable after a while: dart (turn 32512) The following skill couldn't be trained before a certain turn number is reached: form VIII (Wedi) (turn 29306) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 69120 Monster spawn increase reached its maximum at turn 147249 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 293315 The monster class that cannot be genocided was lizard The monster class that was spawned more often: golem (freq bonus 7) The monster species that spawned more often: deep gnome (freq bonus 54) The monster species that spawned more often: Pseudo-Gollum (freq bonus 18) The monster species that spawned more often: rust spitter (freq bonus 48) The monster species that spawned more often: Rivierna (freq bonus 18) The monster species that spawned more often: somatotypology havocking (freq bonus 60) The monster species that spawned more often: spell zruty (freq bonus 40) The monster species that spawned more often: little pig (freq bonus 60) The monster species that spawned more often: octarine mold (freq bonus 66) The monster species that spawned more often: migo force drone (freq bonus 10) The monster species that spawned more often: Naga Raja (freq bonus 27) The monster species that spawned more often: The Shishigami (freq bonus 16) The monster species that spawned more often: squadron coinsured (freq bonus 27) The monster species that spawned more often: barracuda (freq bonus 96) The monster species that spawned more often: blue nightmare (freq bonus 80) The monster species that spawned more often: automatic large dog (freq bonus 16) The monster species that spawned more often: grilled igloo (freq bonus 20) The monster species that spawned more often: canermine (freq bonus 18) The monster species that spawned more often: foul crow (freq bonus 46) The monster species that spawned more often: tunnel horror (freq bonus 44) The monster species that spawned more often: baby permamimic (freq bonus 20) The monster trait that was more common: monsters whose attacks make you more hungry (freq bonus 4) The monster trait that was more common: monsters that never leave a corpse (freq bonus 4) The monster trait that was more common: monsters that can lay eggs (freq bonus 6) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 2) The monster trait that was more common: joke monsters (freq bonus 2) The monster species that never randomly spawned: motet futurology The monster species that never randomly spawned: friendly fire The monster species that never randomly spawned: loaded beam The monster species that never randomly spawned: stygi The monster species that never randomly spawned: large mimic The monster species that never randomly spawned: Daruth Xaxox The monster species that never randomly spawned: airplane The monster species that never randomly spawned: arcked curd The monster species that never randomly spawned: immobile growth The monster species that never randomly spawned: sea pony The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: cloak of insulation (long overcoat) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: amulet of magic resistance (rare) The RNG hath decreed that this item was never generated: baked sweet potato ((null)) The RNG hath decreed that this item was never generated: katana (samurai sword) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: map level (crumbling) The RNG hath decreed that this item was never generated: unfair attack stone (gray) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: botox resist (leafy, freq bonus 18) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: anti caster cloak (second-hand cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 66) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 10) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 7) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: rotating chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 7) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 5) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sky dragon scale shield (sky dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 42) The RNG hath decreed that this item was always generated cursed: blood dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cloak of drain life (colorless cloak) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: wonder (stevia) The RNG hath decreed that this item was always generated cursed: amethyst dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sexual) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: too heavy stone (gray) The RNG hath decreed that this item was always generated cursed: flanged mace ((null)) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this trap was always invisible: container kaboom trap The RNG hath decreed that this trap was generated more often: quaversal trap (freq bonus 12) Trap randomization happened for 1 in 603 traps Next attribute increase check would have come at turn 690 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You were punished You had not decided on your sexuality yet You were prevented from having corrosivity (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugonu, Kikubaaqudgha and Jiyva Your deity was Kikubaaqudgha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1108) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 54% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of stinking cloud (BOYTIT ZIDEC) scroll of healing (FATAL ADVENTURE TO ADULT LECHERY) scroll of mana (MIMIMIMIMIMIMIMIMIMIMI) scroll of phase door (K2 DOENER KEBAB CENTER) scroll of standard id (MA KALPANA MRDU SAM POMPA MA KAPA ADARAYA) scroll of cure (RICHARDGERE KATHERINEHEGL SARAHJESSICAPARCERE) * scroll of extra healing (SMUTT RIOT ZINEFAG) * scroll of greater mana restoration (EATING CATS IN ELONA SHOULD INCREASE YOUR KARMA RATHER THAN DECREASE IT) Spellbooks spellbook of healing (mottled) spellbook of detect monsters (impregnated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.