porkman, neutral male redguardian Priest ------ ....| |$...| |....| |....| |d@..| ------ [Porkman the Aspirant] St7 Dx7 Co15 In6 Wi12 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw32(32) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1460 T2 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. What do you want to read? [g-ik-o or ?*] As you read the scroll, it disappears. You feel full of mystic power! You hear someone counting money. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: wallwalking You could not have this property intrinsically: psi resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 49 Wand identification only worked 3 times out of 22 Armor identification only worked 15 times out of 29 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 17 Monsters only dropped their equipment with 78% chance Wand drop chance was reduced to 91% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 98% Tool drop chance was reduced to 38% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 83% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: bow The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: matter spells (turn 9) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 1824) The following skill became untrainable after a while: lightsaber (turn 26216) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 39775) Heavy curses were more common by 63% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 11431 Monster spawn increase reached its maximum at turn 113454 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1867528 The monster class that cannot be genocided was nemese The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: recapped begrimed parthenogenetic (freq bonus 12) The monster species that spawned more often: moroi (freq bonus 6) The monster species that spawned more often: rusalka (freq bonus 4) The monster species that spawned more often: weeping woman (freq bonus 14) The monster species that spawned more often: real energy hound (freq bonus 6) The monster species that spawned more often: authentic flickering (freq bonus 5) The monster species that spawned more often: Yamata no Orochi (freq bonus 12) The monster species that spawned more often: nutritionally inputted (freq bonus 12) The monster species that spawned more often: conn stile charted (freq bonus 8) The monster species that spawned more often: turkish bandit (freq bonus 4) The monster species that spawned more often: jailer quarte goofed pogromed (freq bonus 8) The monster species that spawned more often: shimmering force patch (freq bonus 8) The monster species that spawned more often: ice warrior (freq bonus 4) The monster species that spawned more often: winking terrapin (freq bonus 6) The monster species that spawned more often: prosthetic legal (freq bonus 24) The monster species that spawned more often: giant owl (freq bonus 3) The monster species that spawned more often: asthmatically dado (freq bonus 4) The monster species that spawned more often: girl minima fruiter (freq bonus 9) The monster species that spawned more often: ronnice (freq bonus 18) The monster species that spawned more often: scroll permamimic (freq bonus 72) The monster trait that was more common: monsters with acid resistance (freq bonus 15) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 1) The monster trait that was more common: monsters that have trample attacks (freq bonus 2) The monster trait that was more common: monsters that wait for you to come (freq bonus 8) The monster species that never randomly spawned: Agrat-bat-mahlaht, Princess of Ice The monster species that never randomly spawned: Warder Kleever The monster species that never randomly spawned: invisible horror The monster species that never randomly spawned: red killer tomato The monster species that never randomly spawned: animated marble statue The monster species that never randomly spawned: 3/1.u7W+eU'6/(&{K3BYX"X The monster species that never randomly spawned: Marihuana The monster species that never randomly spawned: ladiesman The monster species that never randomly spawned: greasiest office hypo The monster species that never randomly spawned: young adult orange dragon The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: implant of blizzard (bloody) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: sweet mocassins (womens footwear) The RNG hath decreed that this item was never generated: implant of precision (urgent) The RNG hath decreed that this item was never generated: cloak of stone (gray cloak) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: robe (red robe, freq bonus 6) The RNG hath decreed that this item was generated more often: deafness stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 111) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 14) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: haste monster (royal, freq bonus 17) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: self-willed heels (imaginary heels, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of flying (convex, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 5) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of safeguard (orange visored helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: bad part stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: debugging (terminal, freq bonus 10) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 6) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 69) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: stun self (trembling) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: fire hook (beaked staff) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: clockwise stone (gray) The RNG hath decreed that this trap was always invisible: multiplicator trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 2) Trap randomization happened for 1 in 660 traps Next attribute increase check would have come at turn 920 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having technicality (0) Your chance to block was 21% You had 1497 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lurtz, Saruman and Morgoth Your deity was Saruman The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1103) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of gain mana (PROC TANK PUMP) scroll of healing (NEPHERIERI) scroll of mana (MAER GEM HON YN GWESTEIWR ALMAENEG) scroll of phase door (SOME THING YOU CHOOSE) scroll of standard id (ONE RESULT IS MORE POWER) scroll of cure (THROW ANNOYING SEED TO MAKE WIRED) * scroll of extra healing (POKEMONGO GOTTA CHEAT EM ALL) * scroll of greater mana restoration (TOMSOD SAYS SLEX IS A GELATINOUS CUBE) Spellbooks spellbook of healing (wrath) spellbook of wizard lock (thin) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (1 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.