porkman, neutral male redguardian Priest ------ .....| | |..d.| |`... ....@| | |....| ------ [Porkman the Aspirant] St12 Dx9 Co7 In8 Wi16 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1330 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: fire resistance You could not have this property intrinsically: sleep resistance Scroll identification only worked 100 times out of 191 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 118 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 3% Wand drop chance was reduced to 79% Weapon drop chance was reduced to 96% Tool drop chance was reduced to 80% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: firearms The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: missile weapons (turn 17) The following skill became untrainable if you tried to train it too early: high heels (turn 728) The following skill became untrainable after a while: protection spells (turn 34441) The following skill couldn't be trained before a certain turn number is reached: lightsaber (turn 76862) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39845 Monster spawn increase reached its maximum at turn 283715 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 12746448 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: archfiend (freq bonus 18) The monster species that spawned more often: samurai gnome (freq bonus 46) The monster species that spawned more often: warty wort (freq bonus 44) The monster species that spawned more often: Almuth (freq bonus 76) The monster species that spawned more often: ghetto mushroom (freq bonus 120) The monster species that spawned more often: blaxorn (freq bonus 57) The monster species that spawned more often: ancient of death (freq bonus 42) The monster species that spawned more often: undetected modernity (freq bonus 21) The monster species that spawned more often: carnivorous bag (freq bonus 21) The monster species that spawned more often: heathenism sloucher (freq bonus 80) The monster species that spawned more often: snuffliest alkalify (freq bonus 120) The monster species that spawned more often: minor angel (freq bonus 40) The monster species that spawned more often: underpants gnome (freq bonus 44) The monster species that spawned more often: Sofia (freq bonus 114) The monster species that spawned more often: young adult rainbow dragon (freq bonus 44) The monster species that spawned more often: stormcrow (freq bonus 38) The monster species that spawned more often: white growth (freq bonus 63) The monster species that spawned more often: master medium wall (freq bonus 84) The monster species that spawned more often: gnarled fly (freq bonus 150) The monster species that spawned more often: island growth (freq bonus 120) The monster species that spawned more often: throned because (freq bonus 60) The monster trait that was more common: monsters that have spit attacks (freq bonus 3) The monster trait that was more common: monsters that can fly (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 1) The monster trait that was more common: monsters that have lash attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 5) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 6) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 2) The monster species that never randomly spawned: shock wolf The monster species that never randomly spawned: black wraith The monster species that never randomly spawned: baptist lankly The monster species that never randomly spawned: Ella's wedge sandal The monster species that never randomly spawned: Baffomet The monster species that never randomly spawned: bronze golem The monster species that never randomly spawned: huge firefish The monster species that never randomly spawned: mopingly operant prolapse The monster species that never randomly spawned: sepia growth The monster species that never randomly spawned: gnoph-keh The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: batarang ((null)) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: silver long sword ((null)) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: mushroom ((null)) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: life saving stone (gray) The RNG hath decreed that this item was never generated: huge club ((null)) The RNG hath decreed that this item was generated more often: satan stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 34) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 19) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 19) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 6) The RNG hath decreed that this item was generated more often: acid (measured, freq bonus 6) The RNG hath decreed that this item was generated more often: water walking boots (jungle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: elm street stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: difficult shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: boots of total stability (wedge boots, freq bonus 9) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 10) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 8) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bright cyan spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 3) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 32) The RNG hath decreed that this item was always generated cursed: lenses ((null)) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: deconstruction (dozed) The RNG hath decreed that this item was always generated cursed: field boots (camouflage patterned boots) The RNG hath decreed that this item was always generated cursed: implant of remorse (communal) The RNG hath decreed that this item was always generated cursed: rebel stone (gray) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this trap was always invisible: meltem trap The RNG hath decreed that this trap was generated more often: meltem trap (freq bonus 10) Trap randomization happened for 1 in 346 traps Next attribute increase check would have come at turn 1968 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magical breathing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Dagobert Duck, Xena and Super Mario Your deity was Xena The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (923) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of fire (ZELGO MER) scroll of healing (THERE IS NO SPOON) scroll of mana (DIT DEDIDET DAET) scroll of phase door (POTESTAS) scroll of standard id (WA DO SHITAI NODESU KA) scroll of cure (THE ELDER PRIEST WAITS IN THE YENDORIAN TOWER) * scroll of extra healing (RANTING BACILLUS) * scroll of greater mana restoration (DRIVING IT THEIR CART AWAY) Spellbooks spellbook of healing (watery) spellbook of force bolt (flaming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.