porkman, neutral male redguardian Priest --------- |.......| |....... |.......| |.......| |.......| |.......| |........ |...d@..| --------- [Porkman the Aspirant] St5 Dx3 Co7 In10 Wi10 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC9 MC0 Mov12 Sn0 Xp1/0 Wt40/1000 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: contamination resistance You could not have this property intrinsically: teleport control Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 146 Monsters only dropped their musable items with 16% chance Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 16% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 76% Armor drop chance was reduced to 77% Tool drop chance was reduced to 51% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: flail The following skill was trained at half the usual rate: missile weapons The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: paddle (turn 51) The following skill became untrainable if you tried to train it too early: crossbow (turn 156) The following skill became untrainable after a while: riding (turn 60415) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 56553) Heavy curses were more common by 41% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 7251 Monster spawn increase reached its maximum at turn 174070 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 4948743 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: giant boar (freq bonus 8) The monster species that spawned more often: plasma force patch (freq bonus 9) The monster species that spawned more often: trip grue (freq bonus 6) The monster species that spawned more often: requirement ghost (freq bonus 12) The monster species that spawned more often: infinitesimal difference (freq bonus 6) The monster species that spawned more often: undead yeti (freq bonus 6) The monster species that spawned more often: intimated funding (freq bonus 20) The monster species that spawned more often: ball of gossamer sunlight (freq bonus 36) The monster species that spawned more often: master mason (freq bonus 48) The monster species that spawned more often: lava lich (freq bonus 20) The monster species that spawned more often: eyeglass-wearing retard (freq bonus 54) The monster species that spawned more often: dreamer cockatrice (freq bonus 20) The monster species that spawned more often: gnoll thief (freq bonus 12) The monster species that spawned more often: mirror ogre (freq bonus 12) The monster species that spawned more often: magic star (freq bonus 20) The monster species that spawned more often: creeping kudzu (freq bonus 20) The monster species that spawned more often: reside hulky neurologist nacre (freq bonus 20) The monster species that spawned more often: nexus warp patch (freq bonus 24) The monster species that spawned more often: tear stalk (freq bonus 8) The monster species that spawned more often: intimated funding (freq bonus 2) The monster trait that was more common: monsters that imitate (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 5) The monster trait that was more common: monsters that eat veggies (freq bonus 4) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 6) The monster trait that was more common: monsters that buzz (freq bonus 4) The monster species that never randomly spawned: minotaur vore The monster species that never randomly spawned: black unicorn foal The monster species that never randomly spawned: syndical cincturing lippy The monster species that never randomly spawned: thankyou guessed The monster species that never randomly spawned: trout The monster species that never randomly spawned: striped spider The monster species that never randomly spawned: etheric dimensional phase automaton The monster species that never randomly spawned: dweller on the threshold The monster species that never randomly spawned: nine of hearts The monster species that never randomly spawned: septa groveler The RNG hath decreed that this item was never generated: Ayanami wrapping ((null)) The RNG hath decreed that this item was never generated: amulet of data storage (icosaedrical) The RNG hath decreed that this item was never generated: toxic (holed) The RNG hath decreed that this item was never generated: catapult ((null)) The RNG hath decreed that this item was never generated: gauntlets of swimming (black gloves) The RNG hath decreed that this item was never generated: helm of detect monsters (golden helmet) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: cloak of paralysis (red cloak) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was generated more often: delight helmet (thinking helmet, freq bonus 19) The RNG hath decreed that this item was generated more often: obsidian axe ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 150) The RNG hath decreed that this item was generated more often: untame monster (classy, freq bonus 11) The RNG hath decreed that this item was generated more often: chemistry (brand-new, freq bonus 18) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 9) The RNG hath decreed that this item was generated more often: banana ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: plain cloak (homicidal cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 30) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 65) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: mass murder (ENEMATZU MEMALEZU, freq bonus 2) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 16) The RNG hath decreed that this item was generated more often: quite heavy iron ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: slime (slimy, freq bonus 4) The RNG hath decreed that this item was generated more often: mommy stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 13) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: novice hammer ((null)) The RNG hath decreed that this item was always generated cursed: diamond (white) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: agate (orange) The RNG hath decreed that this item was always generated cursed: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was always generated cursed: whetstone (gray) The RNG hath decreed that this item was always generated cursed: vermin swatter ((null)) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: toxic venom trap (freq bonus 10) Trap randomization happened for 1 in 666 traps Next attribute increase check would have come at turn 302 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bowditch, Peabody and Rothchild Your deity was Peabody The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (2571) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 90% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of stinking cloud (LEVITICUS BUNG OX) scroll of healing (EGULED EL IOM SERPA) scroll of mana (DADDY WHAT DOES AGGRAVATE MONSTER MEAN) scroll of phase door (BUY C1AL1S CHEAP HERE) scroll of standard id (I AM SO FUCKING TIRED) scroll of cure (HOUOU SUIKUN CHARCOLT MILLENUM) * scroll of extra healing (THRESH EM EXTENDED FARMING) * scroll of greater mana restoration (KSIAZKA DZWONEK I SWIECA) Spellbooks spellbook of healing (unseen) spellbook of detect monsters (velvet) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.