porkman, neutral male redguardian Priest ----- |...| -..@- ......d.. |........$... |.............| |.............| |.............| ------...------ |...| ----- [Porkman the Aspirant] St15 Dx11 Co8 In9 Wi14 Ch3 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1540 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: numbopathy You could not have this property intrinsically: discount action Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 13 Ring drop chance was reduced to 90% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 63% Tool drop chance was reduced to 63% Concealing monsters were spawned underneath items 53% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: knife The following skill was limited to basic proficiency: paddle The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: occult spells (turn 9) The following skill became untrainable if you tried to train it too early: club (turn 160) The following skill became untrainable after a while: divination spells (turn 62694) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 51651) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 70953 Monster spawn increase reached its maximum at turn 110715 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1134200 The monster class that cannot be genocided was trove The monster class that was spawned more often: lizard (freq bonus 3) The monster species that spawned more often: devious skeleton fish (freq bonus 12) The monster species that spawned more often: animated block-heeled combat boot (freq bonus 36) The monster species that spawned more often: bestowed dehumanize stiff subsistence (freq bonus 14) The monster species that spawned more often: player mimic (freq bonus 14) The monster species that spawned more often: pink growth (freq bonus 48) The monster species that spawned more often: rending horror (freq bonus 14) The monster species that spawned more often: grand master thief (freq bonus 90) The monster species that spawned more often: salachaun (freq bonus 26) The monster species that spawned more often: recta fluctuation (freq bonus 15) The monster species that spawned more often: huge pseudodragon (freq bonus 6) The monster species that spawned more often: gore growth (freq bonus 5) The monster species that spawned more often: cellared elevated (freq bonus 48) The monster species that spawned more often: rainbow ogre (freq bonus 12) The monster species that spawned more often: normal vortex (freq bonus 72) The monster species that spawned more often: healing wort (freq bonus 72) The monster species that spawned more often: slime force fungus (freq bonus 24) The monster species that spawned more often: gnome priest (freq bonus 6) The monster species that spawned more often: giant brass frog (freq bonus 10) The monster species that spawned more often: cloture smuggled (freq bonus 20) The monster species that spawned more often: burbling blob (freq bonus 36) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 4) The monster species that never randomly spawned: vacuum sphere The monster species that never randomly spawned: seedier invoke teaspoon organophosphate The monster species that never randomly spawned: ghost beamer The monster species that never randomly spawned: levitation apostrophize The monster species that never randomly spawned: Isshiki Tsuji the Magician The monster species that never randomly spawned: Light-Fingered Sonya The monster species that never randomly spawned: mars-resound The monster species that never randomly spawned: servitor of the outer gods The monster species that never randomly spawned: copper naga The monster species that never randomly spawned: Dispator The RNG hath decreed that this item was never generated: large box (wooden box) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: worthless piece of red glass (red) The RNG hath decreed that this item was never generated: charoite (violet) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was never generated: yatagan ((null)) The RNG hath decreed that this item was never generated: amulet of covetous warning (egyptian) The RNG hath decreed that this item was never generated: amulet of polymorph control (transformer) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 6) The RNG hath decreed that this item was generated more often: relay (four-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 21) The RNG hath decreed that this item was generated more often: boots of safeguard (orange boots, freq bonus 9) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 78) The RNG hath decreed that this item was generated more often: oilskin sack (bag, freq bonus 7) The RNG hath decreed that this item was generated more often: fireball (ragged, freq bonus 6) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 72) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 13) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 93) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 18) The RNG hath decreed that this item was generated more often: scaler mittens (dusty gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of sunlight (ferocious, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 9) The RNG hath decreed that this item was generated more often: flood tide (TEKMAKMAYACON, freq bonus 8) The RNG hath decreed that this item was generated more often: magical shield ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 66) The RNG hath decreed that this item was always generated cursed: gauntlets of panic (slit gloves) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: mommy stone (gray) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: droven chain mail (crested black mail) The RNG hath decreed that this item was always generated cursed: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this trap was always invisible: elongation trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 1) Trap randomization happened for 1 in 19 traps Next attribute increase check would have come at turn 976 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You were prevented from having numbopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Regunin, Caxon and Jylla Your deity was Caxon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (185) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of enchant weapon (TORIPIRU MAXIMIZE MAGIK) scroll of healing (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of mana (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of phase door (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of standard id (LINKIN PARK COMPOSED THE OFFICIAL NETHACK ANTHEM) scroll of cure (NETHACK 360 APPEARED IN DECEMBER 2015) * scroll of extra healing (ERAU QSSI DRLO WEHT) * scroll of greater mana restoration (ALERT CREEPS HOT ASS) Spellbooks spellbook of healing (battered) spellbook of light (mirroring) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.