porkman, neutral male redguardian Priest --+ |.. --.. +.... -..f-# |...@# -----# [Porkman the Aspirant] St4 Dx13 Co12 In8 Wi12 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: cold resistance You could not have this property intrinsically: hallu party Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 78 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 10 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 82% Ring drop chance was reduced to 71% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 90% Tool drop chance was reduced to 98% Food drop chance was reduced to 99% The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: implants The following skill became untrainable if you tried to train it too early: form V (Djem So) (turn 36) The following skill became untrainable if you tried to train it too early: hammer (turn 200) The following skill became untrainable after a while: pick-axe (turn 57803) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 54501) Sticky curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 46470 Monster spawn increase reached its maximum at turn 164910 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 2122500 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: bat or bird (freq bonus 1) The monster species that spawned more often: pupurin (freq bonus 16) The monster species that spawned more often: drolly erosional (freq bonus 4) The monster species that spawned more often: torpedoed interactive (freq bonus 12) The monster species that spawned more often: latterly gouache (freq bonus 10) The monster species that spawned more often: changing ray (freq bonus 12) The monster species that spawned more often: forbidden forest centaur (freq bonus 30) The monster species that spawned more often: domestic giant (freq bonus 4) The monster species that spawned more often: Officer Hanh (freq bonus 14) The monster species that spawned more often: burly woman (freq bonus 16) The monster species that spawned more often: quark (freq bonus 10) The monster species that spawned more often: scilicet panickier (freq bonus 8) The monster species that spawned more often: big wraith (freq bonus 16) The monster species that spawned more often: nice girl in velcro shoes (freq bonus 24) The monster species that spawned more often: noncontrollably pate surprized undecided (freq bonus 40) The monster species that spawned more often: juggernaut of Khorne (freq bonus 6) The monster species that spawned more often: girl who hates latin teachers (freq bonus 12) The monster species that spawned more often: snakeman chieftain (freq bonus 8) The monster species that spawned more often: handloom scuffled (freq bonus 4) The monster species that spawned more often: acid ripper (freq bonus 6) The monster species that spawned more often: polygraphically unsustainable speeder (freq bonus 10) The monster trait that was more common: monsters that howl at the moon (freq bonus 1) The monster species that never randomly spawned: dull patch The monster species that never randomly spawned: mystic racoon dog The monster species that never randomly spawned: Eliane's sandal The monster species that never randomly spawned: time stalk The monster species that never randomly spawned: RNG Keelhauler The monster species that never randomly spawned: ultra white rat The monster species that never randomly spawned: reddish wort The monster species that never randomly spawned: holding ant The monster species that never randomly spawned: normal gnome The monster species that never randomly spawned: midwest convert The RNG hath decreed that this item was never generated: lembas wafer ((null)) The RNG hath decreed that this item was never generated: backhand mace ((null)) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: stinking cloud (VELOX NEB) The RNG hath decreed that this item was never generated: remove curse (wrinkled) The RNG hath decreed that this item was never generated: helm of obscured display (resounding helmet) The RNG hath decreed that this item was never generated: force pike (long gray spear) The RNG hath decreed that this item was never generated: swimming (aquatic) The RNG hath decreed that this item was never generated: anti-disquiet cloak (grass cloak) The RNG hath decreed that this item was generated more often: golden dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of corruption (wailing, freq bonus 19) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 3) The RNG hath decreed that this item was generated more often: golden saber ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: dizzy helmet (rotating helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 4) The RNG hath decreed that this item was generated more often: stone of magic resistance (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 2) The RNG hath decreed that this item was generated more often: paranoia helmet (anti-government helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel boots (white boots, freq bonus 5) The RNG hath decreed that this item was generated more often: eerie cloak (ghostly cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of orange glass (orange, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 82) The RNG hath decreed that this item was always generated cursed: cloak of contamination resistance (ill cloak) The RNG hath decreed that this item was always generated cursed: amulet of item teleportation (starwars) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: nether beam (underworld) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: helm of counter rotation (rubynus helmet) The RNG hath decreed that this item was always generated cursed: helm of bad alignment (hydra helmet) The RNG hath decreed that this item was always generated cursed: crossbow bolt ((null)) The RNG hath decreed that this item was always generated cursed: rumor (BU MISH MISH EMAS) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this trap was always invisible: artificer trap The RNG hath decreed that this trap was generated more often: pendulum trap (freq bonus 2) Trap randomization happened for 1 in 957 traps Next attribute increase check would have come at turn 347 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having regeneration (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Buddha, Jahwe and Allah Your deity was Jahwe The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of lava (PSEUDOELLIPOSCHENGBAND) scroll of healing (THERESA FLAUSCHEBUESCHEL MAY) scroll of mana (DNHSLEX IS DNETHACK WITH SHOOOOOOOES) scroll of phase door (DRAW WAT STUNT) scroll of standard id (QUASH EM EXTENDED HITMAN SERVICE) scroll of cure (KEH LA KEH LA KEH LA KEH LA KEH LA KEH LA BULLSHIT) * scroll of extra healing (GEEEEE) * scroll of greater mana restoration (TEPER VY MERTVY) Spellbooks spellbook of healing (venerable) spellbook of knock (left-handed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.