porkman, neutral male redguardian Priest ---|- ...| |...| +...| |...| .d@$+ ----- [Porkman the Aspirant] St7 Dx9 Co9 In5 Wi12 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1150 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 198 Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 41 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 67% chance Scroll drop chance was reduced to 68% Potion drop chance was reduced to 64% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 59% Tool drop chance was reduced to 75% Monster death drops spawned with only 93% chance The following skill could not be trained at all: two-weapon combat The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: two-weapon combat The following skill became untrainable if you tried to train it too early: matter spells (turn 27) The following skill became untrainable if you tried to train it too early: shield (turn 200) The following skill became untrainable after a while: mace (turn 60201) The following skill couldn't be trained before a certain turn number is reached: devices (turn 55144) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31620 Monster spawn increase reached its maximum at turn 155182 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 639964 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: mummy (freq bonus 12) The monster species that spawned more often: upraising snappier (freq bonus 30) The monster species that spawned more often: yellow ooze (freq bonus 28) The monster species that spawned more often: evil warp patch (freq bonus 28) The monster species that spawned more often: giant black mouse (freq bonus 38) The monster species that spawned more often: percents ufo (freq bonus 15) The monster species that spawned more often: heaven smasher (freq bonus 104) The monster species that spawned more often: Daughter Lilith (freq bonus 68) The monster species that spawned more often: animated torch (freq bonus 52) The monster species that spawned more often: bookbinding clairvoyant cloth neapolitan (freq bonus 34) The monster species that spawned more often: power drake (freq bonus 136) The monster species that spawned more often: tricycling spasmodic rifleman (freq bonus 28) The monster species that spawned more often: subjecting unbred (freq bonus 13) The monster species that spawned more often: poisoner (freq bonus 39) The monster species that spawned more often: man from mars (freq bonus 90) The monster species that spawned more often: Ujbelex (freq bonus 78) The monster species that spawned more often: rebelling downed coped depriver (freq bonus 39) The monster species that spawned more often: conventionalizing harvard (freq bonus 26) The monster species that spawned more often: squall spirit (freq bonus 45) The monster species that spawned more often: overpowered enterer encased (freq bonus 28) The monster species that spawned more often: Radio Kaptain (freq bonus 26) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 6) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 2) The monster trait that was more common: monsters that never move (freq bonus 1) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster trait that was more common: monsters that count as human (freq bonus 4) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 4) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 2) The monster species that never randomly spawned: Vera's ice-cold sneaker The monster species that never randomly spawned: werebee The monster species that never randomly spawned: lifeful kiowa The monster species that never randomly spawned: blue bear The monster species that never randomly spawned: terminator chess wild dog The monster species that never randomly spawned: chaos hound The monster species that never randomly spawned: embalmed corpse The monster species that never randomly spawned: werefox The monster species that never randomly spawned: ether cloud The monster species that never randomly spawned: phase warp patch The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: miscasting stone (gray) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: fur ((null)) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: cloak of protection (tattered cape) The RNG hath decreed that this item was never generated: elven cloak (faded pall) The RNG hath decreed that this item was never generated: cure dim (colorglad) The RNG hath decreed that this item was never generated: stone of misfiring (gray) The RNG hath decreed that this item was never generated: cure numbness (opaque) The RNG hath decreed that this item was generated more often: bigscript helm (great helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 15) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 3) The RNG hath decreed that this item was generated more often: white spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of propogation (crackling, freq bonus 9) The RNG hath decreed that this item was generated more often: aklys (thonged club, freq bonus 8) The RNG hath decreed that this item was generated more often: polymorph control (emerald, freq bonus 15) The RNG hath decreed that this item was generated more often: solar beam (beaming, freq bonus 6) The RNG hath decreed that this item was generated more often: white double lightsaber (double lightsaber, freq bonus 71) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 3) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 9) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 4) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: metal lamellar armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of strangulation (oval, freq bonus 5) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: elven shield (blue and green shield, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of lawful (chain-aventailed helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 80) The RNG hath decreed that this item was always generated cursed: evil plate mail ((null)) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: implant of dispatch (vodoun) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: fly swatter ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: entrapping (blasted) The RNG hath decreed that this trap was always invisible: sound trap The RNG hath decreed that this trap was generated more often: boss spawner (freq bonus 4) Trap randomization happened for 1 in 238 traps Next attribute increase check would have come at turn 260 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sulla, Amenophis and Pyrrhus Your deity was Amenophis The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (884) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of cure (RENEW TIME DIFFER SO QUANTITY) scroll of healing (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) scroll of mana (DEVIENEX COER) scroll of phase door (OM) scroll of standard id (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) * scroll of extra healing (IT CHRISTMASSES VERY) * scroll of greater mana restoration (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) Spellbooks spellbook of healing (disrupted) spellbook of light (translated) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (53 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.