porkman, neutral male redguardian Priest ----- |...| |...| |...| -.@d| ----- [Porkman the Aspirant] St7 Dx8 Co10 In5 Wi12 Ch6 PriRedMalNeu S3 Dlvl:1 $3 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1200 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. 3 gold pieces. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: flying You could not have this property intrinsically: fire resistance Scroll identification only worked 100 times out of 127 Potion identification only worked 3 times out of 6 Implant identification only worked 1 times out of 31 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 133 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 92% chance Amulet drop chance was reduced to 60% Potion drop chance was reduced to 94% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 87% of the time only The following skill could not be trained at all: club The following skill was trained at half the usual rate: short sword The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: divination spells (turn 49) The following skill became untrainable if you tried to train it too early: paddle (turn 2030) The following skill became untrainable after a while: elemental spells (turn 24733) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 31324) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 190886 Monster spawn increase reached its maximum at turn 291875 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1761500 The monster class that cannot be genocided was vortex The monster class that was spawned more often: kobold (freq bonus 2) The monster species that spawned more often: blighting skeleton (freq bonus 12) The monster species that spawned more often: vampire dazzler (freq bonus 24) The monster species that spawned more often: chanced dolefully (freq bonus 7) The monster species that spawned more often: fever lich (freq bonus 42) The monster species that spawned more often: petty hc sex princess (freq bonus 6) The monster species that spawned more often: Miska (freq bonus 9) The monster species that spawned more often: dwarven child (freq bonus 96) The monster species that spawned more often: eavesdrop electrocutional communard applesauce (freq bonus 48) The monster species that spawned more often: fetish shaman (freq bonus 15) The monster species that spawned more often: annis hag (freq bonus 14) The monster species that spawned more often: Thorn Archon (freq bonus 9) The monster species that spawned more often: unknowable clift (freq bonus 10) The monster species that spawned more often: rafflesia (freq bonus 6) The monster species that spawned more often: expectantly canted outdodging parti mump coughing intercourse (freq bonus 12) The monster species that spawned more often: rumbler (freq bonus 7) The monster species that spawned more often: earlier ordinance (freq bonus 15) The monster species that spawned more often: kuschoing sephirah (freq bonus 8) The monster species that spawned more often: timely mistrusting (freq bonus 4) The monster species that spawned more often: illusionist (freq bonus 4) The monster species that spawned more often: nausea mold (freq bonus 30) The monster trait that was more common: monsters with djinni dialogue (freq bonus 2) The monster trait that was more common: monsters that make orc sounds (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters whose attacks badly poison you (freq bonus 1) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster species that never randomly spawned: heath The monster species that never randomly spawned: umbra fungus The monster species that never randomly spawned: devil-bat The monster species that never randomly spawned: nonimmunity countrywomen tranquility deceiver paralytical The monster species that never randomly spawned: grounded parrot The monster species that never randomly spawned: wandering horror The monster species that never randomly spawned: straightener herculean The monster species that never randomly spawned: fake stalk The monster species that never randomly spawned: gravgrue The monster species that never randomly spawned: brownie The monster class that always generated with extra speed: rust monster or disenchanter The RNG hath decreed that this item was never generated: fallout helmet (post-nuclear helmet) The RNG hath decreed that this item was never generated: ya (bamboo arrow) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: droven arrow (obsidian arrow) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: terror (conspiratory) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: goldspell helmet (precious helmet) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 19) The RNG hath decreed that this item was generated more often: levelport (unavailable, freq bonus 7) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 15) The RNG hath decreed that this item was generated more often: bottle ((null), freq bonus 43) The RNG hath decreed that this item was generated more often: mana (blooming, freq bonus 23) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of restful sleep (triangular, freq bonus 24) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 3) The RNG hath decreed that this item was generated more often: violet spell stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 17) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 14) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 2) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 8) The RNG hath decreed that this item was generated more often: spellbinder (multiplicative, freq bonus 10) The RNG hath decreed that this item was generated more often: silver dragon scale shield (silver dragonhide shield, freq bonus 19) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 22) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: amulet of sickness resistance (sparkling) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: lion cloak (barley cloak) The RNG hath decreed that this item was always generated cursed: sling ((null)) The RNG hath decreed that this item was always generated cursed: sinful heels (red sneakers) The RNG hath decreed that this item was always generated cursed: implant of pain (scintillating) The RNG hath decreed that this item was always generated cursed: oil (murky) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: falling rock trap (freq bonus 11) Trap randomization happened for 1 in 961 traps Trap difficulty was increased by 19 Next attribute increase check would have come at turn 340 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rainbow Dash, Fluttershy and Pinkie Pie Your deity was Fluttershy The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (373) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of enchant weapon (PEW PEW BITCHES) scroll of healing (ULULULULOHH) scroll of mana (SMUTT RIOT ZINEFAG) scroll of phase door (THERMOCH CHTHABOI ACHAPH MARMILYCHA BERTHIOCH CHAREL) scroll of standard id (FLURRY GRUESOME ABILITY OF ALL RISED) scroll of cure (PENIS MASTURBATION) * scroll of extra healing (HM MINUS 1R) * scroll of greater mana restoration (PANACHE EM EXTENDED BEAU GESTE) Spellbooks spellbook of healing (transforming) spellbook of resist poison (possessive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.