porkman, neutral male redguardian Priest -.-- .r.| |...| |...| |..$| |...| |.... |..@| |.f.| |...| ----- [Porkman the Aspirant] St10 Dx11 Co11 In7 Wi14 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1420 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: slow digestion You could not have this property extrinsically: free action You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 146 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 40 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 192 Monsters only dropped their equipment with 63% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 83% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 86% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: polearms (turn 5) The following skill became untrainable if you tried to train it too early: devices (turn 75) The following skill became untrainable after a while: axe (turn 50349) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 52406) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90026 Monster spawn increase reached its maximum at turn 360761 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1005872 The monster class that cannot be genocided was umber hulk The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: blood hawk (freq bonus 12) The monster species that spawned more often: permamimicry ghost (freq bonus 4) The monster species that spawned more often: thorn beast (freq bonus 42) The monster species that spawned more often: karmic mushroom (freq bonus 36) The monster species that spawned more often: anna seeder (freq bonus 8) The monster species that spawned more often: volt warp patch (freq bonus 18) The monster species that spawned more often: eyeing technetium fugging (freq bonus 12) The monster species that spawned more often: Ilja (freq bonus 24) The monster species that spawned more often: unveil arriving (freq bonus 12) The monster species that spawned more often: RNG Kleever (freq bonus 24) The monster species that spawned more often: curare laten (freq bonus 18) The monster species that spawned more often: +1 gml wall (freq bonus 12) The monster species that spawned more often: sporkhack angel (freq bonus 3) The monster species that spawned more often: clay warp fungus (freq bonus 9) The monster species that spawned more often: alighting stipulate (freq bonus 12) The monster species that spawned more often: freezer mimic (freq bonus 32) The monster species that spawned more often: werestilettosandal (freq bonus 12) The monster species that spawned more often: git slavish (freq bonus 6) The monster species that spawned more often: elf zombie (freq bonus 24) The monster species that spawned more often: industrialism fetchingly (freq bonus 18) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 3) The monster trait that was more common: monsters that make chicken sounds (freq bonus 1) The monster species that never randomly spawned: cerulean warp fungus The monster species that never randomly spawned: hole force patch The monster species that never randomly spawned: perpetuated auctioning The monster species that never randomly spawned: accumulative galvanically The monster species that never randomly spawned: vacuum devil The monster species that never randomly spawned: aeration leapt The monster species that never randomly spawned: allocation slime The monster species that never randomly spawned: number ghost The monster species that never randomly spawned: fleecing spiring The monster species that never randomly spawned: baptist The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: untame monster (classy) The RNG hath decreed that this item was never generated: felt-tip marker ((null)) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: cruncher helmet (breath control helmet) The RNG hath decreed that this item was never generated: russian roulette (gun-shaped) The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of sudden curse (unexpected, freq bonus 16) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 16) The RNG hath decreed that this item was generated more often: shrouded identity stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 33) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 14) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (IMMORTAL DUNGEON, freq bonus 5) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 11) The RNG hath decreed that this item was generated more often: nownsible stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 8) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of storms (padded helmet, freq bonus 8) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 36) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 71) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 39) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this item was always generated cursed: changing directive stone (gray) The RNG hath decreed that this item was always generated cursed: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: increase max hitpoints (vanishing) The RNG hath decreed that this item was always generated cursed: left inventory stone (gray) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: magic mapping (ELAM EBOW) The RNG hath decreed that this item was always generated cursed: chalcedon (cyan) The RNG hath decreed that this item was always generated cursed: long screwup stone (gray) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 2) Trap randomization happened for 1 in 659 traps Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having slow digestion (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Bar, Torr and Atue Your deity was Torr The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (310) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of secure identify (EDEVESH HANAGASH) scroll of healing (OEOEOEOEH DER HAT NE KNARRE) scroll of mana (FFN LYTH GNS EHBL FYYVXNGFAV LRAQBE RCBU V) scroll of phase door (CURASED COFFIN IS NOT A MISSPELLING) scroll of standard id (TA PUUN) scroll of cure (PARALLAX PROBLEM) * scroll of extra healing (ELBIB YLOH) * scroll of greater mana restoration (POWER RAISED BY THINK FOR) Spellbooks spellbook of healing (rolled) spellbook of knock (scribbled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.