porkman, neutral male redguardian Priest ------- |.$...+ ......| |d....| |.@Z..| --+--+- [Porkman the Aspirant] St10 Dx12 Co16 In7 Wi12 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1670 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: improved vision Scroll identification only worked 100 times out of 132 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 47 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 183 Tool identification only worked 5 times out of 6 Monsters only dropped their equipment with 89% chance Ring drop chance was reduced to 41% Wand drop chance was reduced to 98% Weapon drop chance was reduced to 56% Armor drop chance was reduced to 41% Tool drop chance was reduced to 47% Food drop chance was reduced to 97% Monster death drops spawned with only 90% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: two-handed weapons (turn 6) The following skill became untrainable if you tried to train it too early: crossbow (turn 2516) The following skill became untrainable after a while: short sword (turn 64401) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 34263) Heavy curses were more common by 48% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39125 Monster spawn increase reached its maximum at turn 86926 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2762045 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: unicorn or horse (freq bonus 1) The monster species that spawned more often: gold draconian (freq bonus 4) The monster species that spawned more often: cage nonagreement (freq bonus 4) The monster species that spawned more often: pain master (freq bonus 12) The monster species that spawned more often: granite catnap (freq bonus 6) The monster species that spawned more often: subgenera unprofessed accommodative (freq bonus 9) The monster species that spawned more often: shimmering growth (freq bonus 6) The monster species that spawned more often: soulless shadow (freq bonus 5) The monster species that spawned more often: fake force fungus (freq bonus 12) The monster species that spawned more often: undead lichen (freq bonus 18) The monster species that spawned more often: searched murderer (freq bonus 7) The monster species that spawned more often: orange monster (freq bonus 2) The monster species that spawned more often: Warden Brianna (freq bonus 18) The monster species that spawned more often: portal deviated (freq bonus 10) The monster species that spawned more often: disgusting wort (freq bonus 9) The monster species that spawned more often: trimly czardom (freq bonus 6) The monster species that spawned more often: card mold (freq bonus 10) The monster species that spawned more often: giant trapdoor spider (freq bonus 12) The monster species that spawned more often: imitatee whipping motorcar jab (freq bonus 6) The monster species that spawned more often: laten force fungus (freq bonus 18) The monster species that spawned more often: ancient multi-hued dragon (freq bonus 6) The monster trait that was more common: monsters that have engulfing attacks (freq bonus 3) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 4) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters that can teleport (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 6) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 5) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 5) The monster species that never randomly spawned: Bundly Ann's soft sandal The monster species that never randomly spawned: How about a pupil experiment - cut off your ears. The monster species that never randomly spawned: hadrosaurus The monster species that never randomly spawned: unhealthy fungus The monster species that never randomly spawned: Tastytraking The monster species that never randomly spawned: magic-colored mold The monster species that never randomly spawned: static charge The monster species that never randomly spawned: axial ray The monster species that never randomly spawned: salvation yodelling impenetrable nut The monster species that never randomly spawned: tay The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was never generated: underlaid stone (gray) The RNG hath decreed that this item was never generated: cloak of magical breathing (void cloak) The RNG hath decreed that this item was never generated: anger peaceful monster (volatile) The RNG hath decreed that this item was never generated: Hawaiian shirt ((null)) The RNG hath decreed that this item was never generated: create monster (turquoise) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 70) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 15) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond smasher ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: runed rod (rod, freq bonus 6) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of increased frequency (mastist, freq bonus 8) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 9) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 8) The RNG hath decreed that this item was generated more often: dark elven bow (black runed bow, freq bonus 11) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: orthoclase (yellow, freq bonus 15) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 10) The RNG hath decreed that this item was generated more often: initialization stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: reroll artifact (marvelous) The RNG hath decreed that this item was always generated cursed: artificial stone (gray) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: deformatting stone (gray) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this item was always generated cursed: sludge (litter) The RNG hath decreed that this item was always generated cursed: adom cloak (mysterious cloak) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 5) Trap randomization happened for 1 in 917 traps Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Cheibriados, Beogh and Ashenzari Your deity was Beogh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (387) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of wonder (STEAMGREENLIGHTGORGON) scroll of healing (WA DO SHITAI NODESU KA) scroll of mana (VELOX NEB) scroll of phase door (FIQ X FIQ SELFSHIP) scroll of standard id (NEBER IHM SASS HANNES) scroll of cure (SHUCKLEINOU) * scroll of extra healing (NYAH NYAH CATCHMEIFYOUCAA AN) * scroll of greater mana restoration (SMALLER3 SMALLER3 SMALLER3) Spellbooks spellbook of healing (natural) spellbook of light (multiple) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.