porkman, neutral male redguardian Priest --------+- |.....$..| |........| |....f...| +.....@..| ---------- [Porkman the Aspirant] St14 Dx8 Co12 In5 Wi12 Ch11 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1650 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: acid resistance You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 160 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 45 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 92% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 64% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 78% Tool drop chance was reduced to 81% Monster death drops spawned with only 79% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: riding The following skill became untrainable if you tried to train it too early: form VI (Niman) (turn 21) The following skill became untrainable if you tried to train it too early: high heels (turn 32) The following skill became untrainable after a while: paddle (turn 33491) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 8726) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 40543 Monster spawn increase reached its maximum at turn 122030 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2052492 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: grue (freq bonus 5) The monster species that spawned more often: bust supersecret advice rifling unverified bosoming (freq bonus 18) The monster species that spawned more often: giant fly (freq bonus 24) The monster species that spawned more often: whored hore (freq bonus 24) The monster species that spawned more often: stinking cloud (freq bonus 16) The monster species that spawned more often: dark gray stalk (freq bonus 24) The monster species that spawned more often: Shy Laura's lovely combat boot (freq bonus 21) The monster species that spawned more often: young adult gray dragon (freq bonus 56) The monster species that spawned more often: swamp fern spore (freq bonus 72) The monster species that spawned more often: chaos warrior (freq bonus 52) The monster species that spawned more often: greenish beetle (freq bonus 14) The monster species that spawned more often: kurwa (freq bonus 27) The monster species that spawned more often: scapula reinfusing chelate precut (freq bonus 8) The monster species that spawned more often: quantum mechanic (freq bonus 42) The monster species that spawned more often: Sasuke Uchiha (freq bonus 28) The monster species that spawned more often: Doctor Materialismus (freq bonus 36) The monster species that spawned more often: Wolf-Man (freq bonus 6) The monster species that spawned more often: master blue dragon (freq bonus 14) The monster species that spawned more often: carrion creeper (freq bonus 12) The monster species that spawned more often: fetish shaman (freq bonus 21) The monster species that spawned more often: drow warrior (freq bonus 8) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3) The monster trait that was more common: monsters that eat metal (freq bonus 3) The monster trait that was more common: monsters who try to convert you to their religion (freq bonus 4) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 12) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 24) The monster species that never randomly spawned: +4 am cutoff The monster species that never randomly spawned: spraying orbital The monster species that never randomly spawned: trasher ant The monster species that never randomly spawned: rad southerner The monster species that never randomly spawned: sceptral arbitrating The monster species that never randomly spawned: brown mold The monster species that never randomly spawned: bypassed andesyte The monster species that never randomly spawned: sartorially signified nuncle The monster species that never randomly spawned: scientist The monster species that never randomly spawned: water elemental The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: out of memory helmet (masked helmet) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: summon undead (NO SPACE) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: small piece of unrefined mithril (gray) The RNG hath decreed that this item was never generated: reroll artifact (marvelous) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of badness (prismatic, freq bonus 25) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 12) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 13) The RNG hath decreed that this item was generated more often: cloak of insulation (long overcoat, freq bonus 30) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 18) The RNG hath decreed that this item was generated more often: cruncher helmet (breath control helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: stunning (viscous, freq bonus 11) The RNG hath decreed that this item was generated more often: hand blaster ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 73) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 6) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 4) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 98) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 21) The RNG hath decreed that this item was always generated cursed: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: orihalcyon gauntlets (fighting gloves) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: vaporize (illgotten) The RNG hath decreed that this item was always generated cursed: implant of dawn (sacred) The RNG hath decreed that this item was always generated cursed: rot thirteen stone (gray) The RNG hath decreed that this item was always generated cursed: banana ((null)) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this trap was always invisible: blindness trap The RNG hath decreed that this trap was generated more often: wrapover trap (freq bonus 5) Trap randomization happened for 1 in 598 traps Next attribute increase check would have come at turn 1053 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Irina, Max and Anton Your deity was Max The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (944) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of enchant armor (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of healing (GENTLY CARESS YOU TOO) scroll of mana (AVEZ VOUS DEJA LE FRANCAIS) scroll of phase door (SATANCHOP IS SATANIC BECAUSE IT REMOVED RCFILES) scroll of standard id (WHAT IF FRED IS ACTUALLY GRILL) scroll of cure (KINUESILI STATION) * scroll of extra healing (WAKE ME UP INSIDE) * scroll of greater mana restoration (NOBIMUS UPSCOTI) Spellbooks spellbook of healing (cribbed) spellbook of sleep (litter) Potions * potion of water (clear) potion of oil (sauce) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.