porkman, neutral male redguardian Priest ------------------------------------ | #..........................d.......| |..............................@.......| |......................................| |......................................| |......................................| |......................................| |......................................| |......................................| .......................................| ---------------------------------------- [Porkman the Aspirant] St11 Dx7 Co14 In5 Wi13 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1600 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: the Force You could not have this property intrinsically: regeneration Ring identification only worked 4 times out of 17 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 98% chance Scroll drop chance was reduced to 98% Amulet drop chance was reduced to 64% Potion drop chance was reduced to 79% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 64% Tool drop chance was reduced to 54% Food drop chance was reduced to 81% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: missile weapons (turn 2) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 231) The following skill became untrainable after a while: divination spells (turn 38653) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 25680) Heavy curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48736 Monster spawn increase reached its maximum at turn 498496 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4787504 The monster class that cannot be genocided was troll The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: quantum smasher (freq bonus 30) The monster species that spawned more often: SIR (freq bonus 6) The monster species that spawned more often: petro force patch (freq bonus 6) The monster species that spawned more often: Rathuld (freq bonus 8) The monster species that spawned more often: stave troll (freq bonus 48) The monster species that spawned more often: udun-spawn (freq bonus 2) The monster species that spawned more often: athena blocker (freq bonus 20) The monster species that spawned more often: non-mad light (freq bonus 18) The monster species that spawned more often: emulated dabbing moose (freq bonus 20) The monster species that spawned more often: clawed horror (freq bonus 24) The monster species that spawned more often: cutworm sentence porn outermost regear (freq bonus 16) The monster species that spawned more often: knuckle gargoyle (freq bonus 18) The monster species that spawned more often: apocalypse (freq bonus 10) The monster species that spawned more often: acid mimic (freq bonus 8) The monster species that spawned more often: cheesehead (freq bonus 6) The monster species that spawned more often: buddha consecratory meticulosity (freq bonus 6) The monster species that spawned more often: +3 nd barrier (freq bonus 16) The monster species that spawned more often: accessability fettered monotonously (freq bonus 24) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 10) The monster species that spawned more often: bitter soul (freq bonus 8) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that buzz (freq bonus 8) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 1) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster species that never randomly spawned: Lisa's girl sneaker The monster species that never randomly spawned: time mushroom The monster species that never randomly spawned: provable implicit The monster species that never randomly spawned: thematic astral elemental The monster species that never randomly spawned: MacBauer The monster species that never randomly spawned: gray stalk The monster species that never randomly spawned: writhing mass of extreme chaos The monster species that never randomly spawned: negative god The monster species that never randomly spawned: real stalk The monster species that never randomly spawned: thraldom juicer The monster class that more likely to generate with musable stuff: giant humanoid The RNG hath decreed that this item was never generated: true sight (adamantium) The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: terere (nanika) The RNG hath decreed that this item was never generated: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was never generated: amulet of techout (taut) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: x'mas cake ((null)) The RNG hath decreed that this item was never generated: amulet of D-type equipment (strange) The RNG hath decreed that this item was generated more often: light (cloth, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of anthrax (chestnut, freq bonus 15) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 59) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 10) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 6) The RNG hath decreed that this item was generated more often: alignment stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 6) The RNG hath decreed that this item was generated more often: passwall (ochre, freq bonus 6) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: random intrinsic (finicky, freq bonus 18) The RNG hath decreed that this item was generated more often: red dragon scale shield (red dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (puce, freq bonus 5) The RNG hath decreed that this item was generated more often: healing (purple-red, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of polymorph control (transformer, freq bonus 10) The RNG hath decreed that this item was generated more often: protective gloves (english gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 2) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: failure stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 9) The RNG hath decreed that this item was generated more often: taming (PRIRUTSENIE, freq bonus 7) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 9) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 27) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: gain strength (granite) The RNG hath decreed that this item was always generated cursed: banishing fear (fearsome) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this trap was always invisible: monsterfingers trap The RNG hath decreed that this trap was generated more often: cyanide trap (freq bonus 4) Trap randomization happened for 1 in 252 traps Next attribute increase check would have come at turn 781 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Gaia, Ahura Mazda and Viracocha Your deity was Ahura Mazda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (536) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of enchant weapon (AMEN CHNOUM MONMONT OUZATHI PER OUNNEPHER EN OOO) scroll of healing (SCROLL LABEL THAT IS LONGER THAN 80 CHARACTERS) scroll of mana (POTASH EM EXTENDED FERTILIZER) scroll of phase door (TRUE RISE BY STRANGE SMELL) scroll of standard id (AMY RAN 10 KM IN HIGH HEELS IN 1H 24MIN) scroll of cure (IAKYMBIAI IAO IOERBETH IOBOLGHOSETH BASELE) * scroll of extra healing (DRAW SHOCK STUNT) * scroll of greater mana restoration (HOW MANY YASDS UNTIL YOU RAGEQUIT) Spellbooks spellbook of healing (vermilion) spellbook of resist sleep (stapled) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.