porkman, neutral male redguardian Priest --#---+--- .........| |........| |........| +......@.| ---------- [Porkman the Aspirant] St10 Dx10 Co10 In7 Wi12 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 6 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 19 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 75% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 56% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 81% Tool drop chance was reduced to 77% Food drop chance was reduced to 93% The following skill could not be trained at all: trident The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: protection spells (turn 8) The following skill became untrainable if you tried to train it too early: martial arts (turn 992) The following skill became untrainable after a while: martial arts (turn 56172) The following skill couldn't be trained before a certain turn number is reached: searching (turn 25395) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 15199 Monster spawn increase reached its maximum at turn 128539 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 28768038 The monster class that cannot be genocided was trove Today, this monster class was always generated invisible: dog or other canine The monster class that was spawned more often: trapper or lurker above (freq bonus 2) The monster species that spawned more often: nonclerically bedecking (freq bonus 24) The monster species that spawned more often: fighter lich (freq bonus 24) The monster species that spawned more often: color-changing star (freq bonus 12) The monster species that spawned more often: giant dog (freq bonus 6) The monster species that spawned more often: refuge Uhlert (freq bonus 30) The monster species that spawned more often: ratling mummy (freq bonus 12) The monster species that spawned more often: Jane (freq bonus 12) The monster species that spawned more often: night lich (freq bonus 9) The monster species that spawned more often: Nicole's pretty boot (freq bonus 24) The monster species that spawned more often: minuscule permamimic (freq bonus 36) The monster species that spawned more often: EQ Kriminologist (freq bonus 11) The monster species that spawned more often: drifty splashing (freq bonus 6) The monster species that spawned more often: postoperatively moi consumer jerseyite (freq bonus 24) The monster species that spawned more often: priory embarkation escalated decentralized bestirred waggish (freq bonus 24) The monster species that spawned more often: weregelatinouscube (freq bonus 30) The monster species that spawned more often: taker colony (freq bonus 14) The monster species that spawned more often: goldshine kamerel (freq bonus 4) The monster species that spawned more often: maestoso reinvolve (freq bonus 4) The monster species that spawned more often: envenomed lady (freq bonus 4) The monster species that spawned more often: orc chessman (freq bonus 8) The monster trait that was more common: monsters whose attacks stun you (freq bonus 4) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 2) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 3) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster species that never randomly spawned: siege caterpillar The monster species that never randomly spawned: raging ogre The monster species that never randomly spawned: red puyo The monster species that never randomly spawned: fending spectacle The monster species that never randomly spawned: pink force fungus The monster species that never randomly spawned: Manuela's whore boot The monster species that never randomly spawned: thick beauty The monster species that never randomly spawned: sludge force patch The monster species that never randomly spawned: Uniform Kop The monster species that never randomly spawned: keltic drove The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: alter reality (mysterious) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was never generated: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was never generated: implant of prospering (realgar) The RNG hath decreed that this item was never generated: icky shield ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 15) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 35) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 44) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: pin bolt ((null), freq bonus 228) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 18) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 18) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: sanemaker helmet (sages helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: cure random status (fleecy-colored, freq bonus 9) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 21) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 7) The RNG hath decreed that this item was generated more often: menu bug stone (gray, freq bonus 11) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 51) The RNG hath decreed that this item was always generated cursed: invisibility (dark brown) The RNG hath decreed that this item was always generated cursed: using hazard (wiseguy) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of slowing (ice-cold gloves) The RNG hath decreed that this item was always generated cursed: disarming (wet) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: implant of craftsmanship (fleet) The RNG hath decreed that this item was always generated cursed: identify (bronze) The RNG hath decreed that this item was always generated cursed: brown sweets ((null)) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this trap was always invisible: manler trap The RNG hath decreed that this trap was generated more often: gray center trap (freq bonus 1) Trap randomization happened for 1 in 986 traps Next attribute increase check would have come at turn 406 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having shock resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Leonardo, Picasso and Dali Your deity was Picasso The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (179) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of remove curse (PLAY THE VIOLIN DULY THE OPINION) scroll of healing (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) scroll of mana (XOR OTA) scroll of phase door (SASH EM EXTENDED OPENING DAY) scroll of standard id (WIR MUESSEN MIT DIESEN KETZERN ABRECHNEN) scroll of cure (COVERED VILE DISAPPER) * scroll of extra healing (RUSSIACK IS NOT A FORK OF SLASHEM EXTENDED) * scroll of greater mana restoration (NV4 DISP DLL BSOD) Spellbooks spellbook of healing (iranian) spellbook of knock (faded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.