porkman, neutral male redguardian Priest ----- ...$| |.... ..@f| ----- [Porkman the Aspirant] St9 Dx5 Co14 In7 Wi16 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1520 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: see invisible You could not have this property extrinsically: fire resistance You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 27 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 43 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 89% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 73% Tool drop chance was reduced to 89% Monster death drops spawned with only 98% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: firearms The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: body spells (turn 44) The following skill became untrainable if you tried to train it too early: chaos spells (turn 18088) The following skill became untrainable after a while: dagger (turn 56714) The following skill couldn't be trained before a certain turn number is reached: hammer (turn 44056) Sticky curses were more common by 28% Heavy curses were more common by 49% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 112690 Monster spawn increase reached its maximum at turn 236646 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 9625980 The monster class that cannot be genocided was jelly The monster class that was spawned more often: quadruped (freq bonus 2) The monster species that spawned more often: postnatal bisectional (freq bonus 8) The monster species that spawned more often: Vargo, Tyrant of Fire (freq bonus 10) The monster species that spawned more often: colorless colony (freq bonus 10) The monster species that spawned more often: large cat (freq bonus 16) The monster species that spawned more often: Melissa's wedge-heeled combat boot (freq bonus 3) The monster species that spawned more often: legion devil buzzer (freq bonus 8) The monster species that spawned more often: archaeopteryx (freq bonus 3) The monster species that spawned more often: burning monster (freq bonus 15) The monster species that spawned more often: squeaker (freq bonus 20) The monster species that spawned more often: Keystone Policeman (freq bonus 5) The monster species that spawned more often: human thief (freq bonus 9) The monster species that spawned more often: blood fly (freq bonus 12) The monster species that spawned more often: whimperingly relived (freq bonus 24) The monster species that spawned more often: typing impish (freq bonus 21) The monster species that spawned more often: Bear-Man packleader (freq bonus 9) The monster species that spawned more often: mecha leo (freq bonus 40) The monster species that spawned more often: doener (freq bonus 4) The monster species that spawned more often: little grey alien (freq bonus 24) The monster species that spawned more often: slinging mithril coins (freq bonus 8) The monster species that spawned more often: animated atsuzoko boot (freq bonus 16) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 2) The monster trait that was more common: monsters whose attacks make you vomit (freq bonus 1) The monster trait that was more common: monsters that are classified as petty (freq bonus 10) The monster species that never randomly spawned: unbridledly conditioned afghan The monster species that never randomly spawned: three-headed ogre The monster species that never randomly spawned: petty numb fly The monster species that never randomly spawned: watch kieutenant The monster species that never randomly spawned: dippable badinaging The monster species that never randomly spawned: death dog The monster species that never randomly spawned: ghetto colony The monster species that never randomly spawned: wererustmonster The monster species that never randomly spawned: copper snake The monster species that never randomly spawned: lactoprotein ingrown acutely The RNG hath decreed that this item was never generated: alignment stone (gray) The RNG hath decreed that this item was never generated: eucalyptus leaf ((null)) The RNG hath decreed that this item was never generated: heavy iron ball ((null)) The RNG hath decreed that this item was never generated: droven lance (obsidian lance) The RNG hath decreed that this item was never generated: wind (timber) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: granite impaler ((null)) The RNG hath decreed that this item was never generated: conundrum nunchiaku ((null)) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: dustbin stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: low stat stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: searching (miracle, freq bonus 7) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 16) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 11) The RNG hath decreed that this item was generated more often: fire stick ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 8) The RNG hath decreed that this item was generated more often: decoy making (cornflower, freq bonus 7) The RNG hath decreed that this item was generated more often: detect treasure (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish boots (little black boots, freq bonus 9) The RNG hath decreed that this item was generated more often: field gloves (camouflage patterned gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 97) The RNG hath decreed that this item was always generated cursed: helm of drain resistance (black helmet) The RNG hath decreed that this item was always generated cursed: cloak of speed (quicktravel cloak) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: robe of defense (octarine robe) The RNG hath decreed that this item was always generated cursed: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this item was always generated cursed: implant of quota (assamic) The RNG hath decreed that this trap was always invisible: crap trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 1) Trap randomization happened for 1 in 339 traps Next attribute increase check would have come at turn 524 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having see invisible (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nudziarth, Andrealphus and Ose Your deity was Andrealphus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (374) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of magic mapping (SCREW THE CRAMPING WRITING HAND) scroll of healing (THE VIRUS HAS TAKEN OVER TERRAHACK) scroll of mana (HITME) scroll of phase door (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) scroll of standard id (WATERFALL MUSHROOM CLIMB) scroll of cure (PUUN TAFFY) * scroll of extra healing (JUMP OFF A BRIDGE) * scroll of greater mana restoration (IRC CHANNEL SLASHEMEXTENDED) Spellbooks spellbook of healing (sexual) spellbook of detect food (red-hot) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.