porkman, neutral male redguardian Priest -------- |......| |......| |......| |.....:| ....f@.| -------- [Porkman the Aspirant] St8 Dx13 Co16 In6 Wi14 Ch10 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1560 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. There is a staircase up here. You see here an uncursed forked polearm {20}. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: infravision You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 56 Wand identification only worked 3 times out of 8 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 11% chance Scroll drop chance was reduced to 70% Musable item generation frequency had a negative bias of 29% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 90% Armor drop chance was reduced to 99% Tool drop chance was reduced to 85% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: crossbow The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: healing spells The following skill was limited to skilled proficiency: lance The following skill was limited to expert proficiency: paddle The following skill became untrainable if you tried to train it too early: axe (turn 21) The following skill became untrainable if you tried to train it too early: polymorphing (turn 357) The following skill became untrainable after a while: trident (turn 51842) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 22313) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 86255 Monster spawn increase reached its maximum at turn 213905 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 6842290 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: light (freq bonus 2) The monster species that spawned more often: lava gazer (freq bonus 4) The monster species that spawned more often: cannibalizing inexplicably (freq bonus 18) The monster species that spawned more often: browny imprinting judaic (freq bonus 3) The monster species that spawned more often: wereboar (freq bonus 10) The monster species that spawned more often: silver cat (freq bonus 6) The monster species that spawned more often: dull colony (freq bonus 3) The monster species that spawned more often: teal force fungus (freq bonus 10) The monster species that spawned more often: giant spawn mimic (freq bonus 18) The monster species that spawned more often: monotreme misconstruction (freq bonus 4) The monster species that spawned more often: reallocating shopped (freq bonus 6) The monster species that spawned more often: goblin cop (freq bonus 15) The monster species that spawned more often: egyptian pharao (freq bonus 18) The monster species that spawned more often: thiever ogre (freq bonus 56) The monster species that spawned more often: deep gnome digger (freq bonus 12) The monster species that spawned more often: curse vortex (freq bonus 20) The monster species that spawned more often: Mailie's beguiling sneaker (freq bonus 4) The monster species that spawned more often: RNG laser (freq bonus 16) The monster species that spawned more often: vietnamese beauty (freq bonus 6) The monster species that spawned more often: fire zruty (freq bonus 18) The monster species that spawned more often: seasonably flashier effable splasher (freq bonus 18) The monster trait that was more common: monsters with a thick skin (freq bonus 2) The monster trait that was more common: monsters that count as gnome (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 6) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 8) The monster trait that was more common: monsters that eat meat (freq bonus 4) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters that count as undead (freq bonus 2) The monster species that never randomly spawned: nearsightedly desk The monster species that never randomly spawned: crunchy force patch The monster species that never randomly spawned: tinker gnome The monster species that never randomly spawned: trudging disserve downsized The monster species that never randomly spawned: goiter resurvey crocket The monster species that never randomly spawned: white spore The monster species that never randomly spawned: skelettocrotta The monster species that never randomly spawned: undead barbarian The monster species that never randomly spawned: weredragon The monster species that never randomly spawned: myrmidon ypolochagos The RNG hath decreed that this item was never generated: implant of fervor (stalwart) The RNG hath decreed that this item was never generated: gauntlets of fumbling (padded gloves) The RNG hath decreed that this item was never generated: sludge (fallthrough) The RNG hath decreed that this item was never generated: fluckering boots (spooky boots) The RNG hath decreed that this item was never generated: gain wisdom (glass) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: torch ((null)) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was generated more often: IC (many-wired thing, freq bonus 45) The RNG hath decreed that this item was generated more often: gothic plate mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of stat lock (straitjacket cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 8) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 7) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 8) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 7) The RNG hath decreed that this item was generated more often: regeneration (antique, freq bonus 21) The RNG hath decreed that this item was generated more often: platinum spell stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: white peach ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: elven mithril-coat ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of stone (gray cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy glass ball ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 50) The RNG hath decreed that this item was always generated cursed: implant of twilight (elysian) The RNG hath decreed that this item was always generated cursed: scaling stone (gray) The RNG hath decreed that this item was always generated cursed: training stone (gray) The RNG hath decreed that this item was always generated cursed: genocide (ELBIB YLOH) The RNG hath decreed that this item was always generated cursed: forbidden arrow ((null)) The RNG hath decreed that this item was always generated cursed: guitar ((null)) The RNG hath decreed that this item was always generated cursed: cure serious wounds (cacao) The RNG hath decreed that this item was always generated cursed: unstable stethoscope ((null)) The RNG hath decreed that this item was always generated cursed: meatball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this trap was always invisible: cyanide trap The RNG hath decreed that this trap was generated more often: evil patch trap (freq bonus 6) Trap randomization happened for 1 in 833 traps Trap difficulty was increased by 12 Next attribute increase check would have come at turn 2028 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having magic resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Biron, Tieg and the Mist Your deity was Tieg The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (301) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of lockout (GORDON FREEMAN HAS HIS THUMB UP HIS ASS) scroll of healing (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of mana (STAT STUNT IS MORE IMPORTANT) scroll of phase door (THIS MOD IS EXEMPLARY) scroll of standard id (TYPE CHANGING BY SLATE) scroll of cure (TSCHONBLAEIHA) * scroll of extra healing (M7M6YU) * scroll of greater mana restoration (I AM NOOB) Spellbooks spellbook of healing (illuminated) spellbook of sleep (vaporized) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.