porkman, neutral male redguardian Priest -----.-- |...f.rr |....@.| -------- [Porkman the Aspirant] St7 Dx6 Co6 In7 Wi15 Ch4 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1020 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: corrosivity You could not have this property intrinsically: quad attacks Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 37 Spellbook identification only worked 2 times out of 19 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 52% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 89% Weapon drop chance was reduced to 76% Tool drop chance was reduced to 83% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: unicorn horn The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: broadsword (turn 62) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 187) The following skill became untrainable after a while: sexy flats (turn 99586) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 27304) Items were more likely to be generated cursed by 16% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 114766 Monster spawn increase reached its maximum at turn 193533 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9292220 The monster class that cannot be genocided was (null) The monster class that was spawned more often: zombie (freq bonus 8) The monster species that spawned more often: muad agent (freq bonus 9) The monster species that spawned more often: blade of chaos (freq bonus 9) The monster species that spawned more often: rainbowfly (freq bonus 44) The monster species that spawned more often: chaos evilist (freq bonus 40) The monster species that spawned more often: soldier nymph (freq bonus 40) The monster species that spawned more often: werefloatingeye (freq bonus 72) The monster species that spawned more often: assertion failure (freq bonus 15) The monster species that spawned more often: ungraceful stingy (freq bonus 18) The monster species that spawned more often: Marian (freq bonus 56) The monster species that spawned more often: wigwam impoundable (freq bonus 42) The monster species that spawned more often: cleaved zombie (freq bonus 40) The monster species that spawned more often: archpriest (freq bonus 20) The monster species that spawned more often: sludge force fungus (freq bonus 60) The monster species that spawned more often: cinquefoil req (freq bonus 18) The monster species that spawned more often: morphinic flenching dentition buckshot (freq bonus 11) The monster species that spawned more often: theme ape (freq bonus 54) The monster species that spawned more often: lau wall (freq bonus 20) The monster species that spawned more often: frost zruty (freq bonus 26) The monster species that spawned more often: refugee (freq bonus 60) The monster species that spawned more often: ruby spore (freq bonus 44) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 4) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters whose attacks corrode your entire inventory (freq bonus 6) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 2) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters that wander randomly (freq bonus 8) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster species that never randomly spawned: spooky The monster species that never randomly spawned: trash subnormally intriguing foxiest The monster species that never randomly spawned: weregreenslime The monster species that never randomly spawned: vampire troll The monster species that never randomly spawned: wither monster The monster species that never randomly spawned: noxious force patch The monster species that never randomly spawned: multi-hued hound The monster species that never randomly spawned: padre kaboom The monster species that never randomly spawned: weeder dominator The monster species that never randomly spawned: camphor prosit lurching The RNG hath decreed that this item was never generated: amulet of strangulation (oval) The RNG hath decreed that this item was never generated: acid stream (colorful) The RNG hath decreed that this item was never generated: implant of blitzen (trump) The RNG hath decreed that this item was never generated: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was never generated: amethyst dragon scales ((null)) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: amulet of starlight (stardust) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was never generated: large box of digestion (wooden box) The RNG hath decreed that this item was never generated: implant of redemption (shrewd) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: monnoise stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 35) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: implant of quota (assamic, freq bonus 32) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of luck negation (icky cloak, freq bonus 38) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 34) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 10) The RNG hath decreed that this item was generated more often: unstable stethoscope ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of puncturing (fortified, freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire dragon scale shield (sapphire dragonhide shield, freq bonus 19) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 6) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: brass lantern ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 14) The RNG hath decreed that this item was always generated cursed: electric sword ((null)) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: gas grenade ((null)) The RNG hath decreed that this item was always generated cursed: venom shield (dark green shield) The RNG hath decreed that this item was always generated cursed: confuse monster (orange) The RNG hath decreed that this item was always generated cursed: gray center stone (gray) The RNG hath decreed that this item was always generated cursed: helmet of undead warning (dark helmet) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: captcha helm (internet helmet) The RNG hath decreed that this item was always generated cursed: field helm (yellow helmet) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: monster cube (freq bonus 6) Trap randomization happened for 1 in 124 traps Next attribute increase check would have come at turn 775 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) You were prevented from having corrosivity (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aslan, the Emperor-beyond-the-Sea and Tash Your deity was the Emperor-beyond-the-Sea The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (570) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of taming (ITE TI KE NI A TE TI KANNAA) scroll of healing (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of mana (CHRISTIAN GREY KILLED ALL HIS SUBS) scroll of phase door (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of standard id (I WANT TO HERB MY BIKE UP) scroll of cure (NEW VERSIONS ARE BETTER THAN OLD ONES) * scroll of extra healing (BUTANG ZOOMBOINGY ZOLIZEAL) * scroll of greater mana restoration (SACRED TRANSPOSITIONS) Spellbooks spellbook of healing (zone-specific) spellbook of detect monsters (starry) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Basic] (max Expert) (20 of 160) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.