porkman, neutral male redguardian Priest --------- --- |...f.... -.. |..@....| |.......| |.......| |.......| |r......+ |.......| |.......| --------- [Porkman the Aspirant] St8 Dx14 Co9 In5 Wi16 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC3 MC0 Mov12 Sn0 Xp1/0 Wt40/1200 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: poison resistance You could not have this property intrinsically: stealth Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 44 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 90% chance Ring drop chance was reduced to 79% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 93% Weapon drop chance was reduced to 61% Tool drop chance was reduced to 74% Food drop chance was reduced to 95% Monster death drops spawned with only 93% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: flail The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: body spells (turn 94) The following skill became untrainable if you tried to train it too early: elemental spells (turn 703) The following skill became untrainable after a while: unicorn horn (turn 44777) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 8467) Sticky curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 34170 Monster spawn increase reached its maximum at turn 177933 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 731630 The monster class that cannot be genocided was ogre The monster class that was spawned more often: naga (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 4) The monster species that spawned more often: marihuana wolf (freq bonus 30) The monster species that spawned more often: discordance underemployment (freq bonus 30) The monster species that spawned more often: disguised soldier ant (freq bonus 16) The monster species that spawned more often: Warder Keelhauler (freq bonus 42) The monster species that spawned more often: edgy sphere (freq bonus 15) The monster species that spawned more often: barb force fungus (freq bonus 9) The monster species that spawned more often: ice girl (freq bonus 8) The monster species that spawned more often: hardened warrior (freq bonus 12) The monster species that spawned more often: four of clubs (freq bonus 12) The monster species that spawned more often: aquatic golem (freq bonus 7) The monster species that spawned more often: full nymph (freq bonus 30) The monster species that spawned more often: gripsack inexperienced (freq bonus 36) The monster species that spawned more often: disenchanter mushroom (freq bonus 3) The monster species that spawned more often: cuprilach (freq bonus 18) The monster species that spawned more often: Denise (freq bonus 5) The monster species that spawned more often: forded detained stylishly (freq bonus 12) The monster species that spawned more often: ojyama puyo (freq bonus 36) The monster species that spawned more often: jungle warrior (freq bonus 8) The monster species that spawned more often: roommate's almost lover (freq bonus 24) The monster species that spawned more often: hollow fungus (freq bonus 8) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster species that never randomly spawned: spark bug The monster species that never randomly spawned: force hobgoblin The monster species that never randomly spawned: adaptability sadistic inorganic attemper roadability The monster species that never randomly spawned: hipped backspaced The monster species that never randomly spawned: shop ghost The monster species that never randomly spawned: hellpit vortex The monster species that never randomly spawned: cyan seraphon The monster species that never randomly spawned: great plain dragon The monster species that never randomly spawned: hellhole force patch The monster species that never randomly spawned: cuntgun turret The monster class that always generated with extra speed: pile of coins The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: mass healing (vermilion) The RNG hath decreed that this item was never generated: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: metabolic stone (gray) The RNG hath decreed that this item was never generated: implant of joy (forceful) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: difficult shield ((null)) The RNG hath decreed that this item was never generated: anti disintegration (doorstopping) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 26) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 7) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 12) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: red tea (baloon flower, freq bonus 24) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: nether beam (underworld, freq bonus 9) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of honor (boreal, freq bonus 18) The RNG hath decreed that this item was generated more often: warning (diamond, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of life saving (spherical, freq bonus 4) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 5) The RNG hath decreed that this item was generated more often: bugle ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: thunder (rollover, freq bonus 7) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: confusion (orange, freq bonus 3) The RNG hath decreed that this item was generated more often: darkness (obscure, freq bonus 13) The RNG hath decreed that this item was generated more often: wakame ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 62) The RNG hath decreed that this item was always generated cursed: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was always generated cursed: repair item (BOOBIE BLITZ) The RNG hath decreed that this item was always generated cursed: bec de corbin (beaked polearm) The RNG hath decreed that this item was always generated cursed: increase damage (coral) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: placeholder gloves (spanish gloves) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: radioactive dagger ((null)) The RNG hath decreed that this item was always generated cursed: yellow sweets ((null)) The RNG hath decreed that this item was always generated cursed: fast metabolism (drained) The RNG hath decreed that this trap was always invisible: lasting amnesia trap The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 5) Trap randomization happened for 1 in 326 traps Next attribute increase check would have come at turn 924 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Terrans, Zerg and Protoss Your deity was Zerg The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (169) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of fire (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of healing (LOOKIE WHAT I FOUND) scroll of mana (MICRODOLLAROFT) scroll of phase door (DARTS DIVINATIONS TRAPSANDDOORS) scroll of standard id (SPIRITUAL PROMOTION) scroll of cure (MASKELLI EREKISIPHTHE IABEZEBYTH) * scroll of extra healing (A WINNER IS YOU) * scroll of greater mana restoration (SWEETHEART BUNDLE) Spellbooks spellbook of healing (conspiratory) spellbook of knock (pigtail) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.