porkman, neutral male redguardian Priest ----- |.@.| |j.d| |.... ---.- [Porkman the Aspirant] St8 Dx8 Co14 In7 Wi14 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1470 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wonderlegs You could not have this property extrinsically: peacevision You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 272 Potion identification only worked 3 times out of 8 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 45% chance Monsters only dropped their equipment with 94% chance Book drop chance was reduced to 91% Scroll drop chance was reduced to 88% Ring drop chance was reduced to 97% Amulet drop chance was reduced to 91% Weapon drop chance was reduced to 63% Tool drop chance was reduced to 81% Concealing monsters were spawned underneath items 99% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body armor The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: martial arts (turn 21) The following skill became untrainable if you tried to train it too early: divination spells (turn 852) The following skill became untrainable after a while: divination spells (turn 26681) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 36191) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 25309 Monster spawn increase reached its maximum at turn 192859 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 628278 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: tiny pseudodragon (freq bonus 8) The monster species that spawned more often: hidden dwarven wizard (freq bonus 18) The monster species that spawned more often: winter bomb (freq bonus 24) The monster species that spawned more often: rabid rabbit (freq bonus 4) The monster species that spawned more often: malkuth sephirah (freq bonus 24) The monster species that spawned more often: Kop Keelhauler (freq bonus 6) The monster species that spawned more often: unreal force fungus (freq bonus 18) The monster species that spawned more often: rainbow mold (freq bonus 4) The monster species that spawned more often: ogre troll (freq bonus 9) The monster species that spawned more often: red putty (freq bonus 6) The monster species that spawned more often: orc king (freq bonus 6) The monster species that spawned more often: deleterious bug (freq bonus 60) The monster species that spawned more often: intelligent fly (freq bonus 12) The monster species that spawned more often: snake elite sniper (freq bonus 18) The monster species that spawned more often: reinvestment leaking (freq bonus 12) The monster species that spawned more often: living wall (freq bonus 6) The monster species that spawned more often: undertaker (freq bonus 9) The monster species that spawned more often: giant tree ant (freq bonus 18) The monster species that spawned more often: swarm of snaking tentacles (freq bonus 8) The monster species that spawned more often: flying stone giant (freq bonus 21) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster species that never randomly spawned: baluchi-something The monster species that never randomly spawned: falling patch The monster species that never randomly spawned: blaster disintegrator The monster species that never randomly spawned: maturer calumet The monster species that never randomly spawned: brontsaurus The monster species that never randomly spawned: elder water dragon The monster species that never randomly spawned: somatotypically geriatric The monster species that never randomly spawned: yellow naga hatchling The monster species that never randomly spawned: giant sludge shoggoth The monster species that never randomly spawned: two of spades The monster class that always generated with extra speed: xorn The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was never generated: stone of fainting (gray) The RNG hath decreed that this item was never generated: meter gauntlets (parked gloves) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: cursed part stone (gray) The RNG hath decreed that this item was never generated: stealth (pageless) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: blesscurse stone (gray) The RNG hath decreed that this item was never generated: shrouded identity stone (gray) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 16) The RNG hath decreed that this item was generated more often: katyusha (headpiece, freq bonus 18) The RNG hath decreed that this item was generated more often: cure burn (fiery, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 9) The RNG hath decreed that this item was generated more often: tinfoil helmet (aluminium helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 9) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 7) The RNG hath decreed that this item was generated more often: stun self (trembling, freq bonus 6) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of trash (shitty, freq bonus 5) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 4) The RNG hath decreed that this item was generated more often: robe of weakness (green robe, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 6) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: deep dragon scale shield (deep dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: mass healing (vermilion, freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 10) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: blue dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: chest (wooden container) The RNG hath decreed that this item was always generated cursed: heavy machine gun ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: plain cloak (homicidal cloak) The RNG hath decreed that this item was always generated cursed: greyout cloak (colorfade cloak) The RNG hath decreed that this trap was always invisible: soiltype trap The RNG hath decreed that this trap was generated more often: autopilot trap (freq bonus 22) Trap randomization happened for 1 in 901 traps Next attribute increase check would have come at turn 122 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of the Bitches, the Hell Brides and the Sluts with Syphilis Your deity was the Hell Brides The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (292) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of healing (FORC RISE WHEN KEY IS HIT) scroll of mana (KILL THE GMAN BUTCHER) scroll of phase door (NIYONIAI) scroll of standard id (GOOGLE TRANSLATE DOES NOT KNOW WHAT A BATARANG IS) scroll of cure (SHELL PROTECT KEY) * scroll of extra healing (JUMPING UP AND DOWN TO NUMBED ENEMY) * scroll of greater mana restoration (MORE IS MORE) Spellbooks spellbook of healing (final) spellbook of sleep (destructive) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.