porkman, neutral male redguardian Priest -------------- |............| |............| |.........$... |.......f....| +..°....@....| -------------- [Porkman the Aspirant] St11 Dx4 Co9 In6 Wi13 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1360 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: peacevision You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 252 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 44 Armor identification only worked 15 times out of 28 Tool identification only worked 5 times out of 11 Amulet drop chance was reduced to 83% Potion drop chance was reduced to 55% Armor drop chance was reduced to 92% Food drop chance was reduced to 94% The following skill could not be trained at all: form IV (Ataru) The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: spear The following skill became untrainable if you tried to train it too early: implants (turn 28) The following skill became untrainable if you tried to train it too early: body spells (turn 187) The following skill became untrainable after a while: general combat (turn 51166) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 10180) Items were more likely to be generated cursed by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29375 Monster spawn increase reached its maximum at turn 114914 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5746208 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: pit lich (freq bonus 4) The monster species that spawned more often: blink (freq bonus 36) The monster species that spawned more often: ferrous wort (freq bonus 18) The monster species that spawned more often: teasingly definable (freq bonus 18) The monster species that spawned more often: clicking warp patch (freq bonus 14) The monster species that spawned more often: abyss ripper (freq bonus 12) The monster species that spawned more often: poorly disagree soothsaying (freq bonus 8) The monster species that spawned more often: drider (freq bonus 4) The monster species that spawned more often: virtually cult (freq bonus 30) The monster species that spawned more often: giant boar (freq bonus 6) The monster species that spawned more often: prefabricate optimal (freq bonus 4) The monster species that spawned more often: Coure (freq bonus 8) The monster species that spawned more often: riplant (freq bonus 2) The monster species that spawned more often: sloppy stalk (freq bonus 8) The monster species that spawned more often: petty mountain nymph (freq bonus 4) The monster species that spawned more often: walking cadaver (freq bonus 6) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 12) The monster species that spawned more often: Mammon (freq bonus 32) The monster species that spawned more often: wrinkled patch (freq bonus 8) The monster species that spawned more often: cursed rubber (freq bonus 12) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 2) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 10) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 4) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 4) The monster trait that was more common: monsters that originate from Dungeon Lords (freq bonus 2) The monster trait that was more common: monsters that have gaze attacks (freq bonus 1) The monster species that never randomly spawned: holocrine nonproductive The monster species that never randomly spawned: kicking ninja The monster species that never randomly spawned: puma The monster species that never randomly spawned: stalking poison lichen The monster species that never randomly spawned: cave lizard The monster species that never randomly spawned: serious bug The monster species that never randomly spawned: barb fungus The monster species that never randomly spawned: croquette canvaslike The monster species that never randomly spawned: sowish eel The monster species that never randomly spawned: mensurative forfeitable The monster class that always generated with extra speed: mummy The RNG hath decreed that this item was never generated: psionic cloak (eldritch cloak) The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: mutation (fleecy) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: black halberd (black polearm) The RNG hath decreed that this item was never generated: chemistry (brand-new) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: full healing (hawthorn) The RNG hath decreed that this item was never generated: character recursion (gameplay-altering) The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: granite impaler ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 9) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 17) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 13) The RNG hath decreed that this item was generated more often: youkan ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: remove curse (wrinkled, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-curse boots (winter stilettos, freq bonus 11) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 3) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: vibroblade (gray short sword, freq bonus 10) The RNG hath decreed that this item was always generated cursed: throne gamble (historic) The RNG hath decreed that this item was always generated cursed: maximum damage stone (gray) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: luckstone (gray) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this trap was always invisible: glass bolt trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 6) Trap randomization happened for 1 in 903 traps Next attribute increase check would have come at turn 861 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Wozniak The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (590) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of consecration (HANDBOOKOFBREAD SMELLSINCUNABULUM CATALOGUEOFTHEASS) scroll of healing (PASH EM EXTENDED BRITISH MAKE OUT) scroll of mana (TERRA ZOMBIES HAVE THE WRONG COLOR) scroll of phase door (BASA MAINASA 1 MINETA MA AUCHA) scroll of standard id (BUTANG ZOOMBOINGY ZOLIZEAL) scroll of cure (YASDORIAN TEAMSPLAT ELITE SPYING ACADEMY) * scroll of extra healing (OUCH THAT REALLY HURT MY FEFES) * scroll of greater mana restoration (E Y HI A) Spellbooks spellbook of healing (polished) spellbook of light (colluded) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.