porkman, neutral male redguardian Priest ------------ |..........| |........d.| .........@.| |..........| |..........| |..........| |..........| --------.--- [Porkman the Aspirant] St9 Dx12 Co9 In8 Wi14 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1280 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: infravision Scroll identification only worked 100 times out of 135 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 163 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 48% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 71% Food drop chance was reduced to 77% Concealing monsters were spawned underneath items 64% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: healing spells (turn 23) The following skill became untrainable if you tried to train it too early: spirituality (turn 160) You had blown your chance of training the spirituality skill The following skill became untrainable after a while: spear (turn 25787) The following skill couldn't be trained before a certain turn number is reached: flail (turn 24805) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45655 Monster spawn increase reached its maximum at turn 125619 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2571840 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: eye or sphere (freq bonus 9) The monster species that spawned more often: dream warp patch (freq bonus 33) The monster species that spawned more often: stationary owlbear (freq bonus 78) The monster species that spawned more often: black bear (freq bonus 22) The monster species that spawned more often: undead saiyan (freq bonus 72) The monster species that spawned more often: platinum warp patch (freq bonus 120) The monster species that spawned more often: desecrated vortex (freq bonus 24) The monster species that spawned more often: sphinx (freq bonus 66) The monster species that spawned more often: electric shock eel (freq bonus 36) The monster species that spawned more often: special water nymph (freq bonus 40) The monster species that spawned more often: glowing wort (freq bonus 28) The monster species that spawned more often: sap jelly (freq bonus 45) The monster species that spawned more often: fixe unscientifically cryptically (freq bonus 10) The monster species that spawned more often: baals minion (freq bonus 132) The monster species that spawned more often: chemical spore (freq bonus 22) The monster species that spawned more often: corresponding monogamously (freq bonus 22) The monster species that spawned more often: soul killer shaman (freq bonus 132) The monster species that spawned more often: chasing minotaur (freq bonus 60) The monster species that spawned more often: plurality pinnate coco overbearingly (freq bonus 42) The monster species that spawned more often: shimmering wort (freq bonus 36) The monster species that spawned more often: Doctor Maex (freq bonus 28) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 4) The monster trait that was more common: monsters that spawn in small groups (freq bonus 8) The monster trait that was more common: monsters that have no hands (freq bonus 8) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 8) The monster trait that was more common: monsters with shock resistance (freq bonus 1) The monster species that never randomly spawned: muck bomb The monster species that never randomly spawned: Anita The monster species that never randomly spawned: brailing commiserative fica The monster species that never randomly spawned: sky dragon The monster species that never randomly spawned: Warden Archon The monster species that never randomly spawned: +3 nl barrier The monster species that never randomly spawned: omega metroid The monster species that never randomly spawned: drunk jet guy The monster species that never randomly spawned: mexico recounting The monster species that never randomly spawned: Micompos The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was never generated: cloak of drain life (colorless cloak) The RNG hath decreed that this item was never generated: geolysis (GICCC) The RNG hath decreed that this item was never generated: super mantle (red mantle) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: amulet of warp dimension (hazy) The RNG hath decreed that this item was never generated: ice beam (nebulous) The RNG hath decreed that this item was never generated: trap creation stone (gray) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 13) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 11) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: unskilled stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: cloak of grounding (granite cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 9) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 2) The RNG hath decreed that this item was generated more often: pink spell cloak (glaring cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 5) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 6) The RNG hath decreed that this item was generated more often: force stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish chain mail (crude chain mail, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 20) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item was always generated cursed: quasar stone (gray) The RNG hath decreed that this item was always generated cursed: anti-drop (dropper) The RNG hath decreed that this item was always generated cursed: cyan spell stone (gray) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: prehistoric boots (castlevania boots) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this item was always generated cursed: spelldrain gloves (bise gloves) The RNG hath decreed that this item was always generated cursed: pet-stomping platform boots (thick-soled boots) The RNG hath decreed that this item was always generated cursed: bamboo spear ((null)) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: bloodthirsty trap (freq bonus 3) Trap randomization happened for 1 in 285 traps Next attribute increase check would have come at turn 683 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having sickopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Elronnd, Dion Nicolaas and marvin Your deity was Dion Nicolaas The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (267) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 54% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of teleportation (JUST FUCKING KILL ME NOW) scroll of healing (TRASH GRENINJA) scroll of mana (THE NOTEYE INTERFACE IS NOT AN EYE) scroll of phase door (MASKELLI EREKISIPHTHE IABEZEBYTH) scroll of standard id (MERCATOR MORI DEBET) scroll of cure (FINNING SPIDGET) * scroll of extra healing (XYZZY) * scroll of greater mana restoration (FAHR TZU) Spellbooks spellbook of healing (scrawled) spellbook of detect monsters (gray) Potions * potion of water (clear) potion of oil (plasmatic) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 8 points, Since you escaped early, the score list will not be checked.