porkman, neutral male redguardian Priest -------- |....@.. |....f.| |.....$. |.....M| -----.-- [Porkman the Aspirant] St8 Dx9 Co9 In6 Wi14 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1210 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 153 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 99% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 81% Tool drop chance was reduced to 83% Food drop chance was reduced to 90% Monster death drops spawned with only 96% chance The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: javelin (turn 12) The following skill became untrainable if you tried to train it too early: form III (Soresu) (turn 2952) The following skill became untrainable after a while: implants (turn 33645) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 18203) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 24564 Monster spawn increase reached its maximum at turn 342804 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 2281311 The monster class that cannot be genocided was gnome The monster class that was spawned more often: Keystone Kop (freq bonus 1) The monster species that spawned more often: beast of Nurgle (freq bonus 12) The monster species that spawned more often: slime bomb (freq bonus 3) The monster species that spawned more often: energar (freq bonus 16) The monster species that spawned more often: get yelped (freq bonus 2) The monster species that spawned more often: capitate preset (freq bonus 24) The monster species that spawned more often: whickering dotard (freq bonus 8) The monster species that spawned more often: guardrail permeate (freq bonus 9) The monster species that spawned more often: Simone's thick hugging boot (freq bonus 16) The monster species that spawned more often: porter octarine fungus (freq bonus 18) The monster species that spawned more often: brown beam (freq bonus 2) The monster species that spawned more often: nasty bulb (freq bonus 12) The monster species that spawned more often: centaur ch3at0r (freq bonus 12) The monster species that spawned more often: electric grue (freq bonus 36) The monster species that spawned more often: giant red mouse (freq bonus 72) The monster species that spawned more often: invisible wort (freq bonus 12) The monster species that spawned more often: venom trove (freq bonus 2) The monster species that spawned more often: teetothere (freq bonus 4) The monster species that spawned more often: killer beetle (freq bonus 20) The monster species that spawned more often: excruciating roquefort (freq bonus 12) The monster species that spawned more often: black and white colony (freq bonus 72) The monster trait that was more common: monsters with seduction dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks do random things (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 2) The monster species that never randomly spawned: segregating supplicated fetishistic gourmand The monster species that never randomly spawned: maud badass The monster species that never randomly spawned: gastus sephirah The monster species that never randomly spawned: runoff patch The monster species that never randomly spawned: harem servent The monster species that never randomly spawned: glass ripper The monster species that never randomly spawned: biohazard crudely The monster species that never randomly spawned: Succubus Lieutenant The monster species that never randomly spawned: contamination wort The monster species that never randomly spawned: agate warp fungus The RNG hath decreed that this item was never generated: wonder helmet (weeping helmet) The RNG hath decreed that this item was never generated: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was never generated: completely bad part stone (gray) The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: riding crop ((null)) The RNG hath decreed that this item was never generated: rebel stone (gray) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: sustain ability (bronze) The RNG hath decreed that this item was never generated: land mine ((null)) The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was generated more often: amulet of bones (charnel, freq bonus 13) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 42) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 24) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 49) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 150) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gray dragon scale mail ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: magic dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 13) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 6) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 3) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: noob pollax ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: lootcut stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: leather saddle (saddle, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet versus stone (lunate, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 87) The RNG hath decreed that this item was always generated cursed: cloak of paralysis (red cloak) The RNG hath decreed that this item was always generated cursed: horn of plenty (horn) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: paper shield ((null)) The RNG hath decreed that this item was always generated cursed: horror stone (gray) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was always generated cursed: gray dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this trap was always invisible: premature death trap The RNG hath decreed that this trap was generated more often: disenchantment trap (freq bonus 8) Trap randomization happened for 1 in 643 traps Next attribute increase check would have come at turn 3561 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having wonderlegs (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Vishnu The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (310) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of trap creation (KLAATU BARADA NIKTO) scroll of healing (OH I DUMBIE) scroll of mana (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) scroll of phase door (NHQDB ENTRY 2376) scroll of standard id (AROBREITHA BOLCHOSETH KOKKOLOIPTOLE RAMBITHNIPS) scroll of cure (THE ASIAN GIRL PRODUCES BEAUTIFUL FARTING NOISES WITH HER SEXY BUTT) * scroll of extra healing (FUCK THIS FUCKING FUCKED UP FUCKER VARIANT K MEASURER) * scroll of greater mana restoration (ELF FELLOW PROTECTION LIMITATION STUNT USE) Spellbooks spellbook of healing (tender) spellbook of sleep (left-handed) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.