porkman, neutral male redguardian Priest ------ +....- |...@| ...d.| |....| ------ [Porkman the Aspirant] St14 Dx13 Co12 In8 Wi19 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1680 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half spell damage You could not have this property extrinsically: the Force You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 135 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 9 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 47% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 15% Ring drop chance was reduced to 73% Wand drop chance was reduced to 82% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 68% Tool drop chance was reduced to 89% Food drop chance was reduced to 78% Monster death drops spawned with only 90% chance The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: devices The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: scimitar The following skill became untrainable if you tried to train it too early: chaos spells (turn 290) The following skill became untrainable if you tried to train it too early: riding (turn 171) The following skill became untrainable after a while: morning star (turn 45519) The following skill couldn't be trained before a certain turn number is reached: shuriken (turn 36586) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39586 Monster spawn increase reached its maximum at turn 81939 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 460526 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: cockatrice (freq bonus 3) The monster species that spawned more often: black ant (freq bonus 30) The monster species that spawned more often: high mushroom (freq bonus 30) The monster species that spawned more often: pibroch armadillo (freq bonus 27) The monster species that spawned more often: ego ice devil (freq bonus 12) The monster species that spawned more often: incrust err (freq bonus 14) The monster species that spawned more often: nexus naga (freq bonus 4) The monster species that spawned more often: metering defeat (freq bonus 10) The monster species that spawned more often: novice priest (freq bonus 18) The monster species that spawned more often: traumatic somnambulism vilest (freq bonus 7) The monster species that spawned more often: nine of clubs (freq bonus 6) The monster species that spawned more often: axlem (freq bonus 8) The monster species that spawned more often: werebat (freq bonus 40) The monster species that spawned more often: decadent unsymmetrically (freq bonus 10) The monster species that spawned more often: nutcracker rotating (freq bonus 15) The monster species that spawned more often: porter blocker fungus (freq bonus 63) The monster species that spawned more often: ferral cat (freq bonus 5) The monster species that spawned more often: doraemon (freq bonus 60) The monster species that spawned more often: petro patch (freq bonus 16) The monster species that spawned more often: undead ninja (freq bonus 7) The monster species that spawned more often: dire tiger (freq bonus 14) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters with drain resistance (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 1) The monster trait that was more common: monsters that count as mercenaries (freq bonus 2) The monster trait that was more common: shapeshifting monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 4) The monster trait that was more common: monsters that won't react unless you get up close (freq bonus 1) The monster species that never randomly spawned: Kati's ballerina The monster species that never randomly spawned: marsh clan The monster species that never randomly spawned: red puyo The monster species that never randomly spawned: jurywomen flail The monster species that never randomly spawned: Mokona the Moogle The monster species that never randomly spawned: being moose The monster species that never randomly spawned: golden dragon The monster species that never randomly spawned: creeping mold The monster species that never randomly spawned: fire troll The monster species that never randomly spawned: gremlin deactivator The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: worthless piece of radiant glass (radiant) The RNG hath decreed that this item was never generated: pizza ((null)) The RNG hath decreed that this item was never generated: parfait ((null)) The RNG hath decreed that this item was never generated: amulet of edibility (wary) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: survival knife ((null)) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 34) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of intrinsic loss (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: chaos terrain (chaos-inducing, freq bonus 15) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 8) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: detect unseen (violet, freq bonus 22) The RNG hath decreed that this item was generated more often: hairclip ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 13) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 18) The RNG hath decreed that this item was generated more often: swimsuit ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 8) The RNG hath decreed that this item was generated more often: paper sword ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: ugg boots (spider boots, freq bonus 4) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of full nutrition (brick helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: odor shot ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 24) The RNG hath decreed that this item was always generated cursed: voulge (pole cleaver) The RNG hath decreed that this item was always generated cursed: log ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of free action (comfortable gloves) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: long sword ((null)) The RNG hath decreed that this item was always generated cursed: extremely heavy iron ball ((null)) The RNG hath decreed that this item was always generated cursed: white dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was always generated cursed: create monster (turquoise) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 1) Trap randomization happened for 1 in 755 traps Next attribute increase check would have come at turn 339 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half spell damage (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of God the Father, Mother Earth and the Satan Your deity was Mother Earth The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (348) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of remove curse (REXICHTHON YOEO AEAEEIOYO CHYCHBACHYCH) scroll of healing (TOIL AND TROUBLE) scroll of mana (CORONATION CULMINATION) scroll of phase door (HASH EM EXTENDED CRYPTOGRAPHY CONFERENCE) scroll of standard id (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of cure (MUDDIED SLEUTH) * scroll of extra healing (LDL 750 MG SLASH DL) * scroll of greater mana restoration (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) Spellbooks spellbook of healing (blurred) spellbook of sleep (petrified) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the little dog escaped from the dungeon with 7 points, Since you escaped early, the score list will not be checked.