porkman, neutral male redguardian Priest ----- |:..| |..d. |.@.| ....+ |.$_| ----- [Porkman the Aspirant] St6 Dx12 Co9 In11 Wi11 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1160 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: full nutrients You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 164 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 200 Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 73% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 56% Wand drop chance was reduced to 94% Implant drop chance was reduced to 80% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 94% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 44% of the time only The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: occult spells (turn 43) The following skill became untrainable if you tried to train it too early: javelin (turn 324) The following skill became untrainable after a while: long sword (turn 44161) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 42756) Heavy curses were more common by 40% Number of artifacts generated was 2 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24306 Monster spawn increase reached its maximum at turn 137868 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 755424 The monster class that cannot be genocided was ghost Today, this monster class was always generated invisible: archfiend The monster class that was spawned more often: grue (freq bonus 9) The monster species that spawned more often: pocking revalidate moralizer erat (freq bonus 20) The monster species that spawned more often: army ant (freq bonus 108) The monster species that spawned more often: martian slave (freq bonus 44) The monster species that spawned more often: snore colony (freq bonus 66) The monster species that spawned more often: basally jacqueline skirting (freq bonus 28) The monster species that spawned more often: real vibration hound (freq bonus 48) The monster species that spawned more often: ill warp patch (freq bonus 26) The monster species that spawned more often: devilish potato (freq bonus 13) The monster species that spawned more often: gore force fungus (freq bonus 11) The monster species that spawned more often: metallurgical slicing retinue (freq bonus 64) The monster species that spawned more often: tricket (freq bonus 72) The monster species that spawned more often: bid foxtrot skidding jadishly (freq bonus 13) The monster species that spawned more often: Shaddai El Chai, Prince of Air (freq bonus 28) The monster species that spawned more often: flying parrot (freq bonus 40) The monster species that spawned more often: prickling eyeball (freq bonus 39) The monster species that spawned more often: dentition incite (freq bonus 28) The monster species that spawned more often: sootball (freq bonus 24) The monster species that spawned more often: mean robber (freq bonus 66) The monster species that spawned more often: percenti passes to you! (freq bonus 11) The monster species that spawned more often: nonsubscriber pretended (freq bonus 72) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 3) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 4) The monster trait that was more common: monsters with soldier dialogue (freq bonus 1) The monster trait that was more common: monsters that have passive attacks (freq bonus 2) The monster trait that was more common: monsters that want the Book of the Dead (freq bonus 48) The monster trait that was more common: monsters that spawn in large groups (freq bonus 1) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 8) The monster trait that was more common: monsters that squawk (freq bonus 6) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 1) The monster species that never randomly spawned: terrible troll The monster species that never randomly spawned: loud force fungus The monster species that never randomly spawned: kender The monster species that never randomly spawned: steel wolf The monster species that never randomly spawned: giant item trove The monster species that never randomly spawned: eye sore The monster species that never randomly spawned: Femen warlord The monster species that never randomly spawned: shadow drake The monster species that never randomly spawned: evil spawn of Shub-Niggurath The monster species that never randomly spawned: Till The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: implant of vengeance (yelling) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: heavy mail ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: heavy elysium ball ((null)) The RNG hath decreed that this item was never generated: hunger (topaz) The RNG hath decreed that this item was never generated: elven toga ((null)) The RNG hath decreed that this item was never generated: levitation (tan) The RNG hath decreed that this item was never generated: highlevel stone (gray) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 19) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: orcish arrow (crude arrow, freq bonus 13) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 19) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 10) The RNG hath decreed that this item was generated more often: red dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: destructive heels (weapon light boots, freq bonus 18) The RNG hath decreed that this item was generated more often: droven greatsword (large obsidian sword, freq bonus 15) The RNG hath decreed that this item was generated more often: coffee (laurel, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 27) The RNG hath decreed that this item was generated more often: bone club ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: naylight cloak (hearing cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: helm of steel (steel helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 6) The RNG hath decreed that this item was generated more often: mare trident ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: mork boots (mary janes, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 9) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 66) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: obsidian axe ((null)) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: orange spell stone (gray) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: covetous stone (gray) The RNG hath decreed that this item was always generated cursed: miscasting stone (gray) The RNG hath decreed that this item was always generated cursed: disintegration (solid) The RNG hath decreed that this item was always generated cursed: decoy making (cornflower) The RNG hath decreed that this item was always generated cursed: regeneration (moonstone) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: eater trap (freq bonus 5) Trap randomization happened for 1 in 663 traps Next attribute increase check would have come at turn 513 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Wozniak The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (201) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of identify (SUSY THENSE) scroll of healing (IM ACTUALLY A PRETTY COOL 6COMPUTER WITCH) scroll of mana (MODD ARCHWILIO) scroll of phase door (ASCEND WITH PURPLE RAIN TO GET INTO HDFS INNER CIRCLE) scroll of standard id (SCREW THE CRAMPING WRITING HAND) scroll of cure (VE FORBRYDERNE) * scroll of extra healing (HI IM DAISY) * scroll of greater mana restoration (PHYSIC STUNT DAMAGE SMALLERS) Spellbooks spellbook of healing (unavailable) spellbook of resist poison (beige) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.