porkman, neutral male redguardian Priest ----------------- ------ |...............- ----------- |....| |...............|,#,+.........| |....|# |................,,,|........_| |..>..,# |...............|,,,..........| ----.-,# |...............|,,#|....)....|,##,, #,,#,## --.--.-----------,,,..........-,,,,# ###,##,,### #,,# --.--------^#### #,,,,###,,,####,## -------,,,,# #,#### ###,,,,,,,, |......,,,, #,# #,-.--------- #,#|.....|,## #,# #,|.........| #@,....... #,,# #,..........| ###------- -.------- #,|.........| |.......| #,|......<..| |.......|##,|.......... |........,,,|.........| ---------###----------- [Porkman the Acolyte] St14 Dx6 Co9 In9 Wi15 Ch11 PriRedMalNeu S219 Dlvl:1 $27 HP39(49) Pw46(46) AC7 MC0 Mov12 Sn0 Xp3/48 Wt110/1640 T172 Latest messages The jar crashes on your head and breaks into shards. [-1 -> 48] This burns! [-6 -> 42] [-1 -> 41] Call a radiating potion: You are caught in a bear trap. You try to get out of the trap. You are caught in a bear trap. You try to get out of the trap. You are caught in a bear trap. You pull free from the trap. The goblin hits you! [-4 -> 37] You miss the goblin. You kill the goblin! There is a wall in the way! You hear some noises in the distance. # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -22 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 132 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 25 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 195 Monsters only dropped their musable items with 70% chance Ring drop chance was reduced to 78% Wand drop chance was reduced to 95% Potion drop chance was reduced to 97% Armor drop chance was reduced to 81% Concealing monsters were spawned underneath items 55% of the time only The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: high heels The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: unicorn horn (turn 2) The following skill became untrainable if you tried to train it too early: lightsaber (turn 667) The following skill became untrainable after a while: crossbow (turn 74441) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 55681) Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66100 Monster spawn increase reached its maximum at turn 203770 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2486040 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: whirlwind weasel (freq bonus 10) The monster species that spawned more often: consisted gelding (freq bonus 6) The monster species that spawned more often: +4 gml cutoff (freq bonus 3) The monster species that spawned more often: testified convey (freq bonus 8) The monster species that spawned more often: jaguar (freq bonus 6) The monster species that spawned more often: Maurah (freq bonus 2) The monster species that spawned more often: Alice (freq bonus 12) The monster species that spawned more often: crosby sidled (freq bonus 8) The monster species that spawned more often: Albert (freq bonus 4) The monster species that spawned more often: animated ice cubes (freq bonus 6) The monster species that spawned more often: Phi-oo, Selenite Administrator (freq bonus 14) The monster species that spawned more often: exalter sedimentary (freq bonus 3) The monster species that spawned more often: egoistical erratically piscatorial forensically (freq bonus 32) The monster species that spawned more often: ettin (freq bonus 8) The monster species that spawned more often: dull unicorn (freq bonus 48) The monster species that spawned more often: fossate crosspatch (freq bonus 2) The monster species that spawned more often: squad astral elemental (freq bonus 2) The monster species that spawned more often: gravity fungus (freq bonus 5) The monster species that spawned more often: enriched camera spoon (freq bonus 10) The monster species that spawned more often: albino warp fungus (freq bonus 12) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster trait that was more common: monsters that eat metal (freq bonus 2) The monster trait that was more common: monsters whose attacks calm you (freq bonus 4) The monster species that never randomly spawned: cerulean stalk The monster species that never randomly spawned: crazy chemist The monster species that never randomly spawned: porter permamimic The monster species that never randomly spawned: steel maggot The monster species that never randomly spawned: toxic warp patch The monster species that never randomly spawned: Deckschmae The monster species that never randomly spawned: council member The monster species that never randomly spawned: intermenstrual ovulating The monster species that never randomly spawned: plague mouse The monster species that never randomly spawned: training kobold The RNG hath decreed that this item was never generated: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: dwarvish spear (stout spear) The RNG hath decreed that this item was never generated: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: fixing (complete) The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: peanut bag ((null)) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 25) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 5) The RNG hath decreed that this item was generated more often: curse (color changing, freq bonus 12) The RNG hath decreed that this item was generated more often: training stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 27) The RNG hath decreed that this item was generated more often: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS, freq bonus 17) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 33) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: remove blessing (light cyan, freq bonus 5) The RNG hath decreed that this item was generated more often: twelve course dinner ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 6) The RNG hath decreed that this item was generated more often: create familiar (wormwood, freq bonus 50) The RNG hath decreed that this item was generated more often: inertia (grass green, freq bonus 6) The RNG hath decreed that this item was generated more often: cut nutrition stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: beartrap ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cancellation (shining, freq bonus 8) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 7) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 35) The RNG hath decreed that this item was always generated cursed: cruncher helmet (breath control helmet) The RNG hath decreed that this item was always generated cursed: code editing (sourcecode) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: hugging gown (contaminated coat) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: lemon ((null)) The RNG hath decreed that this item was always generated cursed: banking gloves (paper gloves) The RNG hath decreed that this item was always generated cursed: magic mapping (dusty) The RNG hath decreed that this item was always generated cursed: rain cloud (magnificent) The RNG hath decreed that this trap was always invisible: pokelie trap The RNG hath decreed that this trap was generated more often: quicksand (freq bonus 2) Trap randomization happened for 1 in 545 traps Next attribute increase check would have come at turn 762 Strength training was 2 Dexterity training was 4 Wisdom training was 0 Constitution training was 7 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) Your chance to block was 21% You had 2278 points of nutrition remaining You regenerated mana You were very unlucky (-5) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Osiris, Obelisk and Ra Your deity was Obelisk The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. Obelisk was angry with you (3) You could not have safely prayed (420) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 99% b - force bolt 1 attack 0% 99% Techniques known in the end Name Level Status turn undead 3X Prepared(0) blessing 3X Prepared(0) spirituality check 3X Reloading(474) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of identify (PERKELEEN AMY MITAE VITUN HELVETTIAE TAEMAEKIN SAATANAN PASKAPERSE ON TARKOITTAVINAAN) scroll of healing (VENZAR BORGAVVE) scroll of mana (TRATS ARL) scroll of phase door (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) scroll of standard id (CHRISTIAN LINDNER SAGT AUF WIEDERSEHEN) scroll of cure (KO BATE) * scroll of extra healing (SUS COMNITUS) * scroll of greater mana restoration (SHUOHUA KAI LI) Spellbooks spellbook of healing (unavailable) spellbook of force bolt (powered) Potions * potion of water (clear) potion called 1 wedfs; (radiating) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You have communicated with the gods 2 times You never prayed to the gods You hit with a wielded weapon 9 times You killed 7 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (59 of 160) petkeeping [Unskilled] (max Expert) (4 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (29 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest...