porkman, neutral male redguardian Priest |. # ---#-- |r...| #$...| |.}.@| ...d.| ------ [Porkman the Aspirant] St9 Dx7 Co9 In6 Wi13 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1260 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: regeneration You could not have this property intrinsically: discount action Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 38 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 255 Monsters only dropped their equipment with 51% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 99% Implant drop chance was reduced to 88% Potion drop chance was reduced to 76% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 89% Tool drop chance was reduced to 72% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: martial arts (turn 14) The following skill became untrainable if you tried to train it too early: polearms (turn 810) The following skill became untrainable after a while: general combat (turn 44775) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 43180) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 74330 Monster spawn increase reached its maximum at turn 304970 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1881314 The monster class that cannot be genocided was jelly The monster class that was spawned more often: lizard (freq bonus 1) The monster species that spawned more often: brown fungus (freq bonus 16) The monster species that spawned more often: undead chaos sorceror (freq bonus 15) The monster species that spawned more often: Bundle Tree (freq bonus 24) The monster species that spawned more often: laten force fungus (freq bonus 4) The monster species that spawned more often: techno beam (freq bonus 8) The monster species that spawned more often: multi-hued force fungus (freq bonus 3) The monster species that spawned more often: dementor lord (freq bonus 12) The monster species that spawned more often: timbering covenantor (freq bonus 18) The monster species that spawned more often: rotting quylthulg (freq bonus 12) The monster species that spawned more often: banished potatoes (freq bonus 6) The monster species that spawned more often: giant undead shoggoth (freq bonus 8) The monster species that spawned more often: vortex lord (freq bonus 18) The monster species that spawned more often: departmental ired (freq bonus 18) The monster species that spawned more often: ogre slinger (freq bonus 4) The monster species that spawned more often: fucking hell I don't recognize this monster (freq bonus 9) The monster species that spawned more often: quantum warp patch (freq bonus 6) The monster species that spawned more often: red starlit sky (freq bonus 18) The monster species that spawned more often: grater militiamen (freq bonus 6) The monster species that spawned more often: newt mummy (freq bonus 21) The monster species that spawned more often: deranged shaman (freq bonus 12) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 6) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters whose attacks abduct you (freq bonus 1) The monster trait that was more common: monsters that can cast spells (freq bonus 2) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster species that never randomly spawned: perpetuated auctioning The monster species that never randomly spawned: raffling imbibitional executorial The monster species that never randomly spawned: frequently underestimate The monster species that never randomly spawned: monarchial stagnated The monster species that never randomly spawned: gramme reminiscing eager slurp peculiarly penknife The monster species that never randomly spawned: incredible stat cheat beholder The monster species that never randomly spawned: low wight The monster species that never randomly spawned: death brigadier The monster species that never randomly spawned: scratch trove The monster species that never randomly spawned: RNG boomer The RNG hath decreed that this item was never generated: enrage (YOU AND YOUR FRIENDS ARE DEAD) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: orcish dagger (crude dagger) The RNG hath decreed that this item was never generated: ranseur (hilted polearm) The RNG hath decreed that this item was never generated: maximum damage stone (gray) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: insulate (long) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: undressing stone (gray) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: club ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: inventory loss stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of swimming (black gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 4) The RNG hath decreed that this item was generated more often: wonder (GIMMIE ALL THE SPELLS, freq bonus 7) The RNG hath decreed that this item was generated more often: baeaeaep spy helmet (failuncap helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 26) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 71) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 8) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: sleep (runed, freq bonus 4) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 11) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: ESP (muddy, freq bonus 8) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 77) The RNG hath decreed that this item was always generated cursed: baked sweet potato ((null)) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: goldspell stone (gray) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this item was always generated cursed: chloroform (blackthorn) The RNG hath decreed that this trap was always invisible: acidpool The RNG hath decreed that this trap was generated more often: engraving trap (freq bonus 3) Trap randomization happened for 1 in 133 traps Next attribute increase check would have come at turn 927 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Lugonu, Kikubaaqudgha and Jiyva Your deity was Kikubaaqudgha The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (210) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of create monster (I ONLY PLAY AA) scroll of healing (XIXAXA XOXAXA XUXAXA) scroll of mana (SUN STOP STATUS) scroll of phase door (YET ANOTHER SCROLL LABEL) scroll of standard id (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of cure (OCTAHEXAOCTA) * scroll of extra healing (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) * scroll of greater mana restoration (FINGER OF DEATH SELFZAP) Spellbooks spellbook of healing (extraordinary) spellbook of resist sleep (threatening) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.