porkman, neutral male redguardian Priest ----.-- |.....+ |...@.| |....f. #.....| --+---- + [Porkman the Aspirant] St7 Dx9 Co7 In8 Wi16 Ch9 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1080 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: telepathy You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 8 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 70% Ring drop chance was reduced to 75% Wand drop chance was reduced to 92% Potion drop chance was reduced to 92% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: bow The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: divination spells (turn 18) The following skill became untrainable if you tried to train it too early: techniques (turn 66) The following skill became untrainable after a while: short sword (turn 37800) The following skill couldn't be trained before a certain turn number is reached: quarterstaff (turn 22313) Heavy curses were more common by 49% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 75639 Monster spawn increase reached its maximum at turn 484689 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 294130 The monster class that cannot be genocided was troll The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: buffalo soldier (freq bonus 6) The monster species that spawned more often: redistribute outlive (freq bonus 12) The monster species that spawned more often: pride grue (freq bonus 5) The monster species that spawned more often: training beam (freq bonus 28) The monster species that spawned more often: skeleton giant (freq bonus 9) The monster species that spawned more often: costumed receiptor conciliate introversive (freq bonus 16) The monster species that spawned more often: caliphate brokenhearted (freq bonus 30) The monster species that spawned more often: spit ghost (freq bonus 4) The monster species that spawned more often: drowned dead one (freq bonus 36) The monster species that spawned more often: ape gigans (freq bonus 40) The monster species that spawned more often: war orc (freq bonus 36) The monster species that spawned more often: desert robber (freq bonus 12) The monster species that spawned more often: team ant member (freq bonus 20) The monster species that spawned more often: indefatigability vapourer (freq bonus 28) The monster species that spawned more often: transitive eye (freq bonus 12) The monster species that spawned more often: copper mushroom patch (freq bonus 10) The monster species that spawned more often: dull grey ooze (freq bonus 8) The monster species that spawned more often: sprite (freq bonus 10) The monster species that spawned more often: Hanh's sexy pump (freq bonus 8) The monster species that spawned more often: ringmaster culture pawning hieratically (freq bonus 16) The monster trait that was more common: monsters that usually spawn tame (freq bonus 2) The monster trait that was more common: monsters of gigantic size (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 2) The monster trait that was more common: monsters that originate from dnethack (freq bonus 3) The monster trait that was more common: monsters that count as gnome (freq bonus 4) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 6) The monster species that never randomly spawned: limestone prospect The monster species that never randomly spawned: tu-tara shieldsnapper The monster species that never randomly spawned: maeins The monster species that never randomly spawned: bright violet growth The monster species that never randomly spawned: ill force fungus The monster species that never randomly spawned: kitten The monster species that never randomly spawned: unenlightened kinked unilateral The monster species that never randomly spawned: great black dragon The monster species that never randomly spawned: tirade vexer The monster species that never randomly spawned: ecofriendly researcher The RNG hath decreed that this item was never generated: high stilettos (block-heeled boots) The RNG hath decreed that this item was never generated: extra healing (puce) The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: cloak of discount action (eternal cloak) The RNG hath decreed that this item was never generated: morion (black) The RNG hath decreed that this item was never generated: acid sphere (corroded) The RNG hath decreed that this item was never generated: bright cyan spell stone (gray) The RNG hath decreed that this item was never generated: amulet of hostility (funk) The RNG hath decreed that this item was never generated: death (long) The RNG hath decreed that this item was never generated: dunce cap (conical hat) The RNG hath decreed that this item was generated more often: asbestos javelin ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: psionic cloak (eldritch cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 13) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 4) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: choiceless stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 7) The RNG hath decreed that this item was generated more often: brittle spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of starlight (stardust, freq bonus 5) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 9) The RNG hath decreed that this item was generated more often: cure freeze (snowy, freq bonus 6) The RNG hath decreed that this item was generated more often: inka blade ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 7) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 78) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 3) The RNG hath decreed that this item was always generated cursed: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: soft girl sneaker ((null)) The RNG hath decreed that this item was always generated cursed: silver gauntlets (even pair of gloves) The RNG hath decreed that this item was always generated cursed: granite scourge ((null)) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: create monster (maple) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this item was always generated cursed: worthless piece of yellowish brown glass (yellowish brown) The RNG hath decreed that this item was always generated cursed: lembas wafer ((null)) The RNG hath decreed that this trap was always invisible: automore trap The RNG hath decreed that this trap was generated more often: shit pit (freq bonus 6) Trap randomization happened for 1 in 663 traps Trap difficulty was increased by 48 Next attribute increase check would have come at turn 305 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nuada, Dagda and Morrigan Your deity was Dagda The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (419) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 22% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (WIDE ARM ENEMYAND IT CANNT ESCAPE) scroll of mana (OSESRO ATAPH THABRAOU EO THATHTHABRA BORARA) scroll of phase door (CURSE THE CURSES INTERFACE) scroll of standard id (ANGULAR SIGN) scroll of cure (USED IT FALLED BUT ELF HEAL NEXT) * scroll of extra healing (OCTAHEXAOCTA) * scroll of greater mana restoration (MASTER K2 HOSTED SLEX ON HARDFOUGHT) Spellbooks spellbook of healing (gameplay-altering) spellbook of detect monsters (punching) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.