porkman, neutral male redguardian Priest -+-------- |..@.....| |...f....| ---------- [Porkman the Aspirant] St10 Dx8 Co10 In7 Wi15 Ch5 PriRedMalNeu S5 Dlvl:1 $5 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1370 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. 5 gold pieces. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: teleport control You could not have this property intrinsically: quad attacks Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 16 Tool identification only worked 5 times out of 7 Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 75% Armor drop chance was reduced to 99% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: lance The following skill became untrainable if you tried to train it too early: missile weapons (turn 15) The following skill became untrainable if you tried to train it too early: missile weapons (turn 828) The following skill became untrainable after a while: occult spells (turn 39734) The following skill couldn't be trained before a certain turn number is reached: club (turn 20706) Number of artifacts generated was 2 Number of fake artifacts generated was 1 Monster spawn increase started at turn 91497 Monster spawn increase reached its maximum at turn 343017 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 497552 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: vortex (freq bonus 2) The monster species that spawned more often: vampiric stalk (freq bonus 16) The monster species that spawned more often: queen feidam (freq bonus 24) The monster species that spawned more often: flux postclassical anxiously bluntest (freq bonus 21) The monster species that spawned more often: megaphone ricotta (freq bonus 3) The monster species that spawned more often: troubleshooter (freq bonus 14) The monster species that spawned more often: periodontia intermarrying (freq bonus 16) The monster species that spawned more often: aether vortex (freq bonus 9) The monster species that spawned more often: porn incubus (freq bonus 4) The monster species that spawned more often: disaffiliating depopulator (freq bonus 24) The monster species that spawned more often: flagstone circulation (freq bonus 12) The monster species that spawned more often: lasagne sopped jerky (freq bonus 9) The monster species that spawned more often: chaos drow (freq bonus 5) The monster species that spawned more often: quickling queen (freq bonus 3) The monster species that spawned more often: geoduck twine (freq bonus 14) The monster species that spawned more often: percenti has lost 0. (freq bonus 12) The monster species that spawned more often: tribute master (freq bonus 9) The monster species that spawned more often: exchanging shingly (freq bonus 252) The monster species that spawned more often: trainer (freq bonus 72) The monster species that spawned more often: cold trove (freq bonus 10) The monster species that spawned more often: accompaniment breton stanched (freq bonus 18) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters with cold resistance (freq bonus 6) The monster species that never randomly spawned: sensei ghost The monster species that never randomly spawned: octarine mold The monster species that never randomly spawned: paradise bird The monster species that never randomly spawned: storm caster The monster species that never randomly spawned: shimmering warp patch The monster species that never randomly spawned: victualing rummaged The monster species that never randomly spawned: carport rutabaga The monster species that never randomly spawned: blue hulk The monster species that never randomly spawned: evilisk The monster species that never randomly spawned: plasma spore The monster class that always generated with extra speed: ogre The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: code editing (sourcecode) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: paper shotgun ((null)) The RNG hath decreed that this item was never generated: flame shield (dark red shield) The RNG hath decreed that this item was never generated: unfair attack cloak (flier cloak) The RNG hath decreed that this item was never generated: amulet of blindness (radiant) The RNG hath decreed that this item was never generated: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was never generated: nurse uniform (white dress) The RNG hath decreed that this item was never generated: cyan dragon scale shield (cyan dragonhide shield) The RNG hath decreed that this item was generated more often: bullet ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 20) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 7) The RNG hath decreed that this item was generated more often: droven spear (long obsidian spear, freq bonus 3) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: huge club ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: vanishing (fading, freq bonus 17) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: lab coat (white coat, freq bonus 30) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 17) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bum bum boots (high iron boots, freq bonus 4) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: blindfold ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: mojibake stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: purple dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: disgusting chain ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: chainsword ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 35) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 1) The RNG hath decreed that this item was always generated cursed: implant of suffering (compact) The RNG hath decreed that this item was always generated cursed: manacloak (dragonhide cloak) The RNG hath decreed that this item was always generated cursed: scourge ((null)) The RNG hath decreed that this item was always generated cursed: amulet of premature death (deadly) The RNG hath decreed that this item was always generated cursed: ya (bamboo arrow) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: bunny uniform (red leather armor) The RNG hath decreed that this item was always generated cursed: elven shield (blue and green shield) The RNG hath decreed that this trap was always invisible: jessica trap The RNG hath decreed that this trap was generated more often: gravation trap (freq bonus 2) Trap randomization happened for 1 in 307 traps Trap difficulty was increased by 62 Next attribute increase check would have come at turn 1776 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tangaroa The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (145) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 40% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of enchant armor (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) scroll of healing (SVDUNPX SVPXUNPX) scroll of mana (IL NEMICO E STATO VENDUTO) scroll of phase door (ACME) scroll of standard id (TROPHY GET) scroll of cure (ANTONIO DUCKERAS MADE ME A SHOE FETISHIST) * scroll of extra healing (WH40K) * scroll of greater mana restoration (THE PIES OF THE OVERWORLD) Spellbooks spellbook of healing (retarded) spellbook of detect monsters (sweet) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 11 points, Since you escaped early, the score list will not be checked.