porkman, neutral male redguardian Priest --X ---- |.$..@.. |..b..f| |....... |......| -------- [Porkman the Aspirant] St7 Dx8 Co7 In10 Wi10 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1100 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: speed You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 35 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 76 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 183 Monsters only dropped their equipment with 92% chance Wand drop chance was reduced to 94% Amulet drop chance was reduced to 92% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 84% Tool drop chance was reduced to 99% Food drop chance was reduced to 95% The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: petkeeping (turn 23) The following skill became untrainable if you tried to train it too early: divination spells (turn 200) The following skill became untrainable after a while: mace (turn 45393) The following skill couldn't be trained before a certain turn number is reached: paddle (turn 44317) Sticky curses were more common by 33% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 43230 Monster spawn increase reached its maximum at turn 121613 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4545339 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: Keystone Kop (freq bonus 8) The monster species that spawned more often: dark warp fungus (freq bonus 30) The monster species that spawned more often: oh god ghoul (freq bonus 24) The monster species that spawned more often: novel warp fungus (freq bonus 40) The monster species that spawned more often: tango odorize (freq bonus 24) The monster species that spawned more often: crap teacher (freq bonus 20) The monster species that spawned more often: crunchy patch (freq bonus 44) The monster species that spawned more often: lsd trove (freq bonus 22) The monster species that spawned more often: demonic black widow (freq bonus 20) The monster species that spawned more often: psybur (freq bonus 27) The monster species that spawned more often: drunk (freq bonus 52) The monster species that spawned more often: jelly belly (freq bonus 18) The monster species that spawned more often: hidden barrow wight (freq bonus 18) The monster species that spawned more often: zombie nymph (freq bonus 78) The monster species that spawned more often: tree nymph (freq bonus 12) The monster species that spawned more often: large fox (freq bonus 33) The monster species that spawned more often: colorless mold (freq bonus 22) The monster species that spawned more often: elusive xorn wizard (freq bonus 72) The monster species that spawned more often: gore bearer (freq bonus 10) The monster species that spawned more often: ore lichen (freq bonus 30) The monster species that spawned more often: spike crasher (freq bonus 20) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster trait that was more common: monsters that can lay eggs (freq bonus 4) The monster trait that was more common: monsters whose attacks eat your dreams (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 4) The monster species that never randomly spawned: keltic drove The monster species that never randomly spawned: intercrome The monster species that never randomly spawned: brassfish The monster species that never randomly spawned: rejuvenescence bumkin The monster species that never randomly spawned: iguanechaun The monster species that never randomly spawned: Domiel The monster species that never randomly spawned: stone mewlip The monster species that never randomly spawned: zap mandrake The monster species that never randomly spawned: stoning patriarchy enthuse The monster species that never randomly spawned: swarm quasit The monster class that always generated with extra speed: jelly The RNG hath decreed that this item was never generated: wishing (TRICK 13) The RNG hath decreed that this item was never generated: expensive camera ((null)) The RNG hath decreed that this item was never generated: stone of hate (gray) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: induce vomiting (rank) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: paralysis (emerald) The RNG hath decreed that this item was never generated: scalpel ((null)) The RNG hath decreed that this item was never generated: vulnerability cloak (flax cloak) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 10) The RNG hath decreed that this item was generated more often: boss companion (JUBILEX IS MY BEST FRIEND, freq bonus 7) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 47) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of item teleportation (starwars, freq bonus 9) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 46) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 13) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 125) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 11) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: teleportation (VENZAR BORGAVVE, freq bonus 9) The RNG hath decreed that this item was generated more often: candy bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: toxic (wasteful, freq bonus 6) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 6) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 65) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 71) The RNG hath decreed that this item was always generated cursed: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was always generated cursed: tron boots (balanced boots) The RNG hath decreed that this item was always generated cursed: invisibility (brilliant blue) The RNG hath decreed that this item was always generated cursed: sack (bag) The RNG hath decreed that this item was always generated cursed: thresher ((null)) The RNG hath decreed that this item was always generated cursed: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: dimness (viva) The RNG hath decreed that this item was always generated cursed: bread ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this trap was always invisible: spined ball trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 5) Trap randomization happened for 1 in 50 traps Next attribute increase check would have come at turn 486 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having speed (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Mandos The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (76) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist poison 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of enchant weapon (FASTINTERRUPTREQUESTHACK) scroll of healing (PENIS MASTURBATION) scroll of mana (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) scroll of phase door (EY MEHR LAG GEHT WIRKLICH NICHT) scroll of standard id (WPROWADZIC BRAMY PIEKIELNE) scroll of cure (THE MONSTER NEEDS A PLUS3 WEAPON TO HIT) * scroll of extra healing (OXHE SRIAN) * scroll of greater mana restoration (TWAS BRILLIG) Spellbooks spellbook of healing (complementary) spellbook of resist poison (polished) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You and the kitten escaped from the dungeon with 2 points, Since you escaped early, the score list will not be checked.