porkman, neutral male redguardian Priest ----- |_..# | |@....| |d..# | |..... |...... |.....| |.....| ---|--- [Porkman the Aspirant] St10 Dx5 Co12 In9 Wi8 Ch5 PriRedMalNeu S1 Dlvl:1 $1 HP28(28) Pw18(18) AC8 MC0 Mov12 Sn0 Xp1/0 Wt80/1490 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drunken boxing You could not have this property extrinsically: hallu party You could not have this property intrinsically: hallu party Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 46 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 136 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 90% Armor drop chance was reduced to 89% Food drop chance was reduced to 95% The following skill could not be trained at all: bare-handed combat The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: attack spells The following skill became untrainable if you tried to train it too early: divination spells (turn 2) The following skill became untrainable if you tried to train it too early: matter spells (turn 208) The following skill became untrainable after a while: general combat (turn 47989) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 23664) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 82025 Monster spawn increase reached its maximum at turn 176888 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4962368 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: rub monster (freq bonus 2) The monster species that spawned more often: greater fart elemental (freq bonus 30) The monster species that spawned more often: pink wort (freq bonus 12) The monster species that spawned more often: spurn unbowed (freq bonus 20) The monster species that spawned more often: adult guivre (freq bonus 12) The monster species that spawned more often: water ghost (freq bonus 16) The monster species that spawned more often: splicerus (freq bonus 48) The monster species that spawned more often: asshole gnome rogue (freq bonus 10) The monster species that spawned more often: quiver slot (freq bonus 10) The monster species that spawned more often: abnormal warp fungus (freq bonus 8) The monster species that spawned more often: one ring hobbit (freq bonus 24) The monster species that spawned more often: crude turret (freq bonus 30) The monster species that spawned more often: poison prince (freq bonus 24) The monster species that spawned more often: aludey (freq bonus 24) The monster species that spawned more often: leprechaun wizard master (freq bonus 4) The monster species that spawned more often: asura (freq bonus 36) The monster species that spawned more often: predomination swarming (freq bonus 12) The monster species that spawned more often: topsider airman refashion (freq bonus 24) The monster species that spawned more often: frybone (freq bonus 72) The monster species that spawned more often: forklem (freq bonus 10) The monster species that spawned more often: null warp patch (freq bonus 5) The monster trait that was more common: monsters that are slithy (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 6) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 1) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 4) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 1) The monster species that never randomly spawned: dentate cask folding The monster species that never randomly spawned: sapphist phaeton The monster species that never randomly spawned: nightly wort The monster species that never randomly spawned: gazer quasit The monster species that never randomly spawned: sputum dissepimental bilking paver reposition The monster species that never randomly spawned: clear rubber The monster species that never randomly spawned: kobold caster The monster species that never randomly spawned: deceit vial The monster species that never randomly spawned: young adult water dragon The monster species that never randomly spawned: techno ray The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: war hat (wide metal helm) The RNG hath decreed that this item was never generated: genocide (ELBIB YLOH) The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: soft chastity belt ((null)) The RNG hath decreed that this item was never generated: droven helm (spider shaped helm) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was generated more often: color cone (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 16) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 7) The RNG hath decreed that this item was generated more often: disengraving (Elbereth-inscribed, freq bonus 9) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 27) The RNG hath decreed that this item was generated more often: oil (murky, freq bonus 7) The RNG hath decreed that this item was generated more often: dropcurse stone (gray, freq bonus 39) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 16) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 11) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 10) The RNG hath decreed that this item was generated more often: genocide (extraordinary, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of cruelty (fascinating, freq bonus 9) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 57) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 2) The RNG hath decreed that this item was generated more often: opening (zinc, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 3) The RNG hath decreed that this item was generated more often: filtering stone (gray, freq bonus 54) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 15) The RNG hath decreed that this item was always generated cursed: lab coat (white coat) The RNG hath decreed that this item was always generated cursed: pink sweets ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: aurora beam (swirling) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: tail spikes (splash of venom) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: manastone (gray) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: training trap (freq bonus 2) Trap randomization happened for 1 in 280 traps Next attribute increase check would have come at turn 356 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from hallu partying (0) You were prevented from drunken boxing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of UNIX, the PDP-7 and VMS Your deity was the PDP-7 The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (570) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (cyan robe) Scrolls scroll of enchant weapon (COCKATRICE MASTER IS KING OF FOURK SCURRIER SCUMMING) scroll of healing (EUTOW) scroll of mana (AKARNACHTHAS) scroll of phase door (ID 9739285327 INFO CRYPTEDFILES BIZ) scroll of standard id (HALLS OF MANDOS) scroll of cure (LAST OF MY RACE BECAUSE IT SUCKS) * scroll of extra healing (ATTACC PROTECC WHACC SUCC) * scroll of greater mana restoration (STARS) Spellbooks spellbook of healing (waving) spellbook of sleep (pocket) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Basic] (max Expert) (20 of 160) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 1 point, Since you escaped early, the score list will not be checked.