porkman, neutral male redguardian Priest ---------------------- --------- |....................| |.......| |....................| |........ |....................| ----- |.......|,##,|....................| ##|..<| |.......-@,,,.....................| ,,-.... ---------d##,---------.------+----- ,,#,|...| ,,, ,,,,,,,,---------,,,,----- ### ,,,,,,,,|........,,,## #,|.......|,, #,......... #,|.......| ##--------- [Porkman the Aspirant] St4 Dx6 Co11 In4 Wi10 Ch6 PriRedMalNeu S28 Dlvl:1 $24 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/1 Wt40/1090 T69 Latest messages Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. 16 gold pieces. Be careful! New moon tonight. The door resists! The door opens. There is a wall in the way! (2x) 3 gold pieces. There is a wall in the way! The door opens. 5 gold pieces. Your small shield blocks the little wild pig's attack. You hit the little wild pig. Your small shield deflects the little wild pig's attack. You miss the little wild pig. Your small shield deflects the little wild pig's attack. You kill the little wild pig! Unknown command ' '. There is a wall in the way! # Really quit [yes/no]? Final attributes You have strayed Your alignment was -2 Your max alignment was 13 You carried 0 sins You could not have this property at all: jumping You could not have this property extrinsically: flying You could not have this property intrinsically: half physical damage Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 41 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 67% chance Monsters only dropped their equipment with 88% chance Book drop chance was reduced to 92% Scroll drop chance was reduced to 85% Musable item generation frequency had a negative bias of 29% Ring drop chance was reduced to 86% Implant drop chance was reduced to 94% Potion drop chance was reduced to 83% Food drop chance was reduced to 90% The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: polymorphing The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: sexy flats (turn 14) The following skill became untrainable if you tried to train it too early: spear (turn 5920) The following skill became untrainable after a while: searching (turn 47306) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 62855) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48160 Monster spawn increase reached its maximum at turn 167636 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 1469835 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: turret (freq bonus 3) The monster species that spawned more often: girly girl (freq bonus 42) The monster species that spawned more often: claw viper (freq bonus 7) The monster species that spawned more often: thieving lady (freq bonus 10) The monster species that spawned more often: gevurah sephirah (freq bonus 28) The monster species that spawned more often: hispanic prostitute (freq bonus 20) The monster species that spawned more often: YVMa=+SC{L51Q (freq bonus 5) The monster species that spawned more often: lizardman (freq bonus 48) The monster species that spawned more often: inanimate veiny defrosted reduplicative (freq bonus 30) The monster species that spawned more often: brothered objective (freq bonus 20) The monster species that spawned more often: forbidden forest centaur (freq bonus 24) The monster species that spawned more often: desex endearment shredder aptitude (freq bonus 14) The monster species that spawned more often: scrawny cat (freq bonus 42) The monster species that spawned more often: blue wort (freq bonus 5) The monster species that spawned more often: thorn sentai (freq bonus 7) The monster species that spawned more often: vinyl stowable (freq bonus 36) The monster species that spawned more often: domestic centaur (freq bonus 8) The monster species that spawned more often: psi ray (freq bonus 20) The monster species that spawned more often: grunt nightmare (freq bonus 4) The monster species that spawned more often: advisee banker (freq bonus 30) The monster species that spawned more often: blue-red mold (freq bonus 10) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 3) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 1) The monster trait that was more common: monsters that eat metal (freq bonus 4) The monster trait that was more common: monsters that are amphibious (freq bonus 4) The monster trait that was more common: monsters that revive after death (freq bonus 3) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 2) The monster trait that was more common: monsters whose attacks stun you (freq bonus 6) The monster species that never randomly spawned: forcible electromotive The monster species that never randomly spawned: grevvt lich The monster species that never randomly spawned: Medusa The monster species that never randomly spawned: theme ape The monster species that never randomly spawned: baal tentacle The monster species that never randomly spawned: ravenous cube The monster species that never randomly spawned: stairstrap snake The monster species that never randomly spawned: wisecracker shoplifting winslow The monster species that never randomly spawned: black locust The monster species that never randomly spawned: anthrazite mushroom The monster class that always generated with extra speed: bat or bird The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: deprovement stone (gray) The RNG hath decreed that this item was never generated: artificial stone (gray) The RNG hath decreed that this item was never generated: school uniform ((null)) The RNG hath decreed that this item was never generated: make visible (appearing) The RNG hath decreed that this item was never generated: silver spell gloves (gameble gloves) The RNG hath decreed that this item was never generated: exertion loss (nailbreak) The RNG hath decreed that this item was never generated: chain and sickle ((null)) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: confusion stone (gray) The RNG hath decreed that this item was never generated: rainbow dragon scale shield (rainbow dragonhide shield) The RNG hath decreed that this item was generated more often: counterclockwise stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 20) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: finger (old, freq bonus 10) The RNG hath decreed that this item was generated more often: draining (ceramic, freq bonus 57) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 17) The RNG hath decreed that this item was generated more often: poison brand (curare-impregnated, freq bonus 11) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 30) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 51) The RNG hath decreed that this item was generated more often: create horde (black, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of blindness (radiant, freq bonus 3) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: auto shotgun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: field boots (camouflage patterned boots, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of escalation (cyan cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 11) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: inka sling ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 66) The RNG hath decreed that this item was always generated cursed: tarmustrokingnora stone (gray) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: completely bad part stone (gray) The RNG hath decreed that this item was always generated cursed: black dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: full plate mail ((null)) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this trap was always invisible: curse trap The RNG hath decreed that this trap was generated more often: uncalled trap (freq bonus 4) Trap randomization happened for 1 in 403 traps Next attribute increase check would have come at turn 1041 Strength training was 4 Dexterity training was 1 Wisdom training was 0 Constitution training was 5 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having jumping (0) Your chance to block was 21% You had 1353 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eurynome, Amon and Acererak Your deity was Amon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (94) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (white robe) Scrolls scroll of charging (ABASH EM EXTENDED SOCIAL ANXIETY) scroll of healing (ULTRASLOWASS) scroll of mana (SKYED GNAWN) scroll of phase door (TYPE CHANGING BY SLATE) scroll of standard id (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) scroll of cure (GASEOUS SNAKE) * scroll of extra healing (APOKRAR DONENIGHT) * scroll of greater mana restoration (TEEEE TSUUUU OOOOO) Spellbooks spellbook of healing (irritating) spellbook of detect food (dusty) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (23 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (22 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Since you quit, the score list will not be checked.