porkman, neutral male redguardian Priest -# --.-- |{... .@..| |d... ----- [Porkman the Aspirant] St9 Dx6 Co9 In7 Wi12 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1270 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: warning You could not have this property extrinsically: searching You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 128 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 28 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 106 Monsters only dropped their musable items with 81% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 69% Ring drop chance was reduced to 77% Wand drop chance was reduced to 64% Amulet drop chance was reduced to 73% Weapon drop chance was reduced to 53% Armor drop chance was reduced to 90% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 82% of the time only The following skill could not be trained at all: boomerang The following skill was trained at half the usual rate: riding The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 146) The following skill became untrainable if you tried to train it too early: attack spells (turn 760) The following skill became untrainable after a while: shield (turn 6732) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 31216) Sticky curses were more common by 32% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 62807 Monster spawn increase reached its maximum at turn 136951 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2014584 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: arachnid or centipede (freq bonus 1) The monster species that spawned more often: stone clan (freq bonus 6) The monster species that spawned more often: hell buzzard (freq bonus 6) The monster species that spawned more often: greater corpse (freq bonus 9) The monster species that spawned more often: terrorist bomb (freq bonus 10) The monster species that spawned more often: scene accelerando (freq bonus 24) The monster species that spawned more often: werecow (freq bonus 4) The monster species that spawned more often: heat vortex (freq bonus 18) The monster species that spawned more often: quenchable contaminating (freq bonus 6) The monster species that spawned more often: strategically pinko sinlessly (freq bonus 16) The monster species that spawned more often: weary pilgrim (freq bonus 3) The monster species that spawned more often: lygrog (freq bonus 48) The monster species that spawned more often: big bear brother (freq bonus 24) The monster species that spawned more often: skyrocketing airbrush (freq bonus 9) The monster species that spawned more often: empty creature (freq bonus 27) The monster species that spawned more often: party breaker (freq bonus 2) The monster species that spawned more often: Josefine's super-sweet velcro sneaker (freq bonus 6) The monster species that spawned more often: haughty-looking elf (freq bonus 8) The monster species that spawned more often: threshold force fungus (freq bonus 30) The monster species that spawned more often: tree hugger (freq bonus 4) The monster species that spawned more often: dotting impudence (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 8) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 6) The monster trait that was more common: monsters that neigh (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 2) The monster trait that was more common: monsters whose attacks allow it to steal items (freq bonus 3) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 2) The monster trait that was more common: monsters with seduction dialogue (freq bonus 5) The monster species that never randomly spawned: memory hound The monster species that never randomly spawned: freemason councillor The monster species that never randomly spawned: fluidic semper interlock ballute The monster species that never randomly spawned: saddleback tortoise The monster species that never randomly spawned: mage The monster species that never randomly spawned: epidote spore The monster species that never randomly spawned: spinner warp fungus The monster species that never randomly spawned: land urchin The monster species that never randomly spawned: dungeon collapse The monster species that never randomly spawned: tangible integrative The RNG hath decreed that this item was never generated: tele level (GON GET YA) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: blacky helmet (middle-earth helmet) The RNG hath decreed that this item was never generated: detect foot (stinking) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was never generated: stone of naked stripping (gray) The RNG hath decreed that this item was never generated: sodalith (blue) The RNG hath decreed that this item was never generated: bad effect (numbing) The RNG hath decreed that this item was never generated: unlevitate (posh) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 3) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 7) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: Pan Galactic Gargle Blaster (radiating, freq bonus 3) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: meat stick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: osbane katana ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: locking (aluminum, freq bonus 6) The RNG hath decreed that this item was generated more often: mercurial dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 11) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 12) The RNG hath decreed that this item was generated more often: soft star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: silver spear ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 5) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 10) The RNG hath decreed that this item was generated more often: wind (blowing, freq bonus 12) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 25) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 72) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: sleep (I AM SO FUCKING TIRED) The RNG hath decreed that this item was always generated cursed: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was always generated cursed: choiceless stone (gray) The RNG hath decreed that this item was always generated cursed: chatter stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: orcish short sword (crude short sword) The RNG hath decreed that this item was always generated cursed: force stone (gray) The RNG hath decreed that this item was always generated cursed: vampire blood (blood-red) The RNG hath decreed that this item was always generated cursed: amulet of stopped evolution (darwinism) The RNG hath decreed that this trap was always invisible: filtering trap The RNG hath decreed that this trap was generated more often: evil heel trap (freq bonus 3) Trap randomization happened for 1 in 86 traps Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having warning (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sakuya, Reimu and Yukari Yakumo Your deity was Reimu The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of create monster (SEXY SLYTHERIN SLUTS) scroll of healing (KICKINTHENUTS) scroll of mana (JUYED AWK YACC) scroll of phase door (EUROVISION FARCE CONTEST) scroll of standard id (FOCUS SASH EM EXTENDED STURDY) scroll of cure (HRUNGNIR UTGARDHALOK RUNGNIR THRYM THIASSA) * scroll of extra healing (DESPAIR OF ELFERIA) * scroll of greater mana restoration (ALT KHUAA CHA POKPAKHASHA PHUAKHAO CHAK SASANA THI SOV HAI) Spellbooks spellbook of healing (spacious) spellbook of sleep (dripping) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.