porkman, neutral male redguardian Priest ------ |....| ....| |....| |....| |..f.| |.@..| ------ [Porkman the Aspirant] St12 Dx11 Co9 In5 Wi15 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1400 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. In what direction? [47896321><] Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: manaleech You could not have this property intrinsically: energy regeneration Scroll identification only worked 100 times out of 101 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 110 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 95% Musable item generation frequency had a negative bias of 5% Amulet drop chance was reduced to 86% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 91% Concealing monsters were spawned underneath items 90% of the time only Monster death drops spawned with only 67% chance The following skill could not be trained at all: elemental spells The following skill was trained at half the usual rate: shield The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: martial arts The following skill was limited to expert proficiency: dart The following skill became untrainable if you tried to train it too early: devices (turn 2) The following skill became untrainable if you tried to train it too early: two-handed sword (turn 50) The following skill became untrainable after a while: two-weapon combat (turn 37662) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 55704) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 93930 Monster spawn increase reached its maximum at turn 176628 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1912560 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: vortex (freq bonus 8) The monster species that spawned more often: tetanized dharmic (freq bonus 18) The monster species that spawned more often: hoe (freq bonus 18) The monster species that spawned more often: wooden mushroom (freq bonus 12) The monster species that spawned more often: corrosive light (freq bonus 20) The monster species that spawned more often: moderator benumb (freq bonus 78) The monster species that spawned more often: somatic bomb (freq bonus 66) The monster species that spawned more often: conscious fungus (freq bonus 27) The monster species that spawned more often: knobble-stick (freq bonus 33) The monster species that spawned more often: cutlich (freq bonus 60) The monster species that spawned more often: lightning grue (freq bonus 20) The monster species that spawned more often: quill bear (freq bonus 44) The monster species that spawned more often: blink dog (freq bonus 33) The monster species that spawned more often: theocratic desideratum (freq bonus 10) The monster species that spawned more often: paralyzing sphere (freq bonus 48) The monster species that spawned more often: amusing type (freq bonus 48) The monster species that spawned more often: germiest configurational (freq bonus 42) The monster species that spawned more often: teal naga hatchling (freq bonus 20) The monster species that spawned more often: decayed patch (freq bonus 44) The monster species that spawned more often: intrinsic eating permamimic (freq bonus 88) The monster species that spawned more often: reconveyed decahedron (freq bonus 30) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 2) The monster species that never randomly spawned: colorful indiscrete blab raglan marihuana The monster species that never randomly spawned: Lot No. 249 The monster species that never randomly spawned: hunting beast The monster species that never randomly spawned: quoth clasp The monster species that never randomly spawned: beaumont weensier The monster species that never randomly spawned: montaged filigreeing The monster species that never randomly spawned: sporing fussed The monster species that never randomly spawned: nexus eye The monster species that never randomly spawned: sickness trove The monster species that never randomly spawned: yet another manticore The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: goldspell stone (gray) The RNG hath decreed that this item was never generated: amulet versus poison (pyramidal) The RNG hath decreed that this item was never generated: agate (orange) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: orange spell stone (gray) The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: spinel (violet) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of slowing (ice-cold gloves, freq bonus 31) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 38) The RNG hath decreed that this item was generated more often: ice box (cooling box, freq bonus 50) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 13) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 3) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: Hacker's Food ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 10) The RNG hath decreed that this item was generated more often: nunchiaku ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: clay chain ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: thunder wave (raw, freq bonus 4) The RNG hath decreed that this item was generated more often: deconstruction (dozed, freq bonus 3) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 12) The RNG hath decreed that this item was generated more often: implant of searing (omniscient, freq bonus 6) The RNG hath decreed that this item was generated more often: finger bending (flapping, freq bonus 9) The RNG hath decreed that this item was generated more often: lockout (molded, freq bonus 5) The RNG hath decreed that this item was generated more often: fixing (complete, freq bonus 6) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: book stone (gray) The RNG hath decreed that this item was always generated cursed: pill ((null)) The RNG hath decreed that this item was always generated cursed: data chip ((null)) The RNG hath decreed that this item was always generated cursed: rose whip ((null)) The RNG hath decreed that this item was always generated cursed: mirror (looking glass) The RNG hath decreed that this item was always generated cursed: shield ((null)) The RNG hath decreed that this item was always generated cursed: protective gloves (english gloves) The RNG hath decreed that this item was always generated cursed: brown shit cloak (rifling power cloak) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this trap was always invisible: recurring spell loss trap The RNG hath decreed that this trap was generated more often: trap of longing (freq bonus 5) Trap randomization happened for 1 in 240 traps Next attribute increase check would have come at turn 401 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Hel, Pluto and Orcus Your deity was Pluto The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (425) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (pink robe) Scrolls scroll of identify (SUPERCOMPLEX LICHENORC) scroll of healing (ZUKKO MY GOOK) scroll of mana (TSCHAEAUBANG) scroll of phase door (ELF USED TO TELL SECRET TO EN LOSE SIGHT OF WHY COMPETE) scroll of standard id (HYPNOTIZED PLAGIARIST) scroll of cure (YIK MECH SHEGOTH) * scroll of extra healing (SUCCOTASH EM EXTENDED LOONY TOON) * scroll of greater mana restoration (DRAW WAT STUNT) Spellbooks spellbook of healing (right-handed) spellbook of detect food (vermilion) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.