porkman, neutral male redguardian Priest ----- |... |..{| +..d| |..@| |...+ |...| ---.- [Porkman the Aspirant] St9 Dx5 Co7 In8 Wi11 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1180 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: telepathy You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: speed Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 188 Monsters only dropped their equipment with 83% chance Book drop chance was reduced to 94% Scroll drop chance was reduced to 55% Musable item generation frequency had a negative bias of 41% Ring drop chance was reduced to 89% Amulet drop chance was reduced to 74% Armor drop chance was reduced to 83% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 83% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: shuriken The following skill was limited to basic proficiency: shuriken The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: healing spells (turn 10) The following skill became untrainable if you tried to train it too early: whip (turn 368) The following skill became untrainable after a while: two-handed weapons (turn 46126) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 32715) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60957 Monster spawn increase reached its maximum at turn 318507 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 2386776 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: umber hulk (freq bonus 4) The monster species that spawned more often: yorkshire terrier (freq bonus 54) The monster species that spawned more often: Kovvelkov (freq bonus 8) The monster species that spawned more often: soft warp patch (freq bonus 24) The monster species that spawned more often: Alida's colorful sneaker (freq bonus 30) The monster species that spawned more often: rust ripper (freq bonus 28) The monster species that spawned more often: insist expandable (freq bonus 6) The monster species that spawned more often: disintegration master (freq bonus 20) The monster species that spawned more often: clock wolf (freq bonus 18) The monster species that spawned more often: flarian (freq bonus 144) The monster species that spawned more often: unpack tenterhook boarish geomagnetic (freq bonus 6) The monster species that spawned more often: grassiest licker demarcation overusing yale (freq bonus 18) The monster species that spawned more often: EQ Kommissioner (freq bonus 18) The monster species that spawned more often: promouted lieutenant (freq bonus 20) The monster species that spawned more often: selenite butcher (freq bonus 42) The monster species that spawned more often: clock warp fungus (freq bonus 20) The monster species that spawned more often: elemental monster (freq bonus 10) The monster species that spawned more often: freaking dryad (freq bonus 16) The monster species that spawned more often: pseudo-medusa (freq bonus 8) The monster species that spawned more often: racketed jailbird (freq bonus 20) The monster species that spawned more often: serpent man of Yoth (freq bonus 16) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 7) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 48) The monster trait that was more common: monsters whose attacks shoot light rays (freq bonus 3) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 3) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 3) The monster trait that was more common: monsters of huge size (freq bonus 3) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters that originate from Angband (freq bonus 3) The monster species that never randomly spawned: skeletal pirate The monster species that never randomly spawned: IWBTG apple The monster species that never randomly spawned: really dangerous colony The monster species that never randomly spawned: multilocust The monster species that never randomly spawned: telephone dragon The monster species that never randomly spawned: housecat The monster species that never randomly spawned: Vampire Kriminologist The monster species that never randomly spawned: werebeautifulfunnelheeledpump The monster species that never randomly spawned: continent centaur The monster species that never randomly spawned: unhealthy mold The RNG hath decreed that this item was never generated: bag of holding (bag) The RNG hath decreed that this item was never generated: magictorch (khaki) The RNG hath decreed that this item was never generated: sexy leather pump ((null)) The RNG hath decreed that this item was never generated: entrapping (scintillating) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: kunzite (pink) The RNG hath decreed that this item was never generated: vault cloak (geek cloak) The RNG hath decreed that this item was never generated: sterilize (sexual) The RNG hath decreed that this item was never generated: cancellation (platinum) The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was generated more often: operation cloak (nurse cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: droven cloak (cobwebbed cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 9) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 7) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 15) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of directional swap (obfuscated, freq bonus 3) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 61) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 33) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: helmet of anti searching (ruined helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: lance ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of traveling (argent, freq bonus 8) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: quiz stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: small piece of unrefined mithril (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 2) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 11) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 83) The RNG hath decreed that this item was always generated cursed: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was always generated cursed: disruption shield (disrupted) The RNG hath decreed that this item was always generated cursed: blood (blood-red) The RNG hath decreed that this item was always generated cursed: boat oar ((null)) The RNG hath decreed that this item was always generated cursed: two-handed flail ((null)) The RNG hath decreed that this item was always generated cursed: wishing (pine) The RNG hath decreed that this item was always generated cursed: god-o-meter (highly-complicated electronic device) The RNG hath decreed that this item was always generated cursed: melee prefix stone (gray) The RNG hath decreed that this item was always generated cursed: russian roulette (gun-shaped) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this trap was always invisible: rot13 trap The RNG hath decreed that this trap was generated more often: bad equipment trap (freq bonus 4) Trap randomization happened for 1 in 876 traps Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having telepathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Aerdrie Faenya The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (purple robe) Scrolls scroll of identify (THE SCROLL RESISTED YOUR IDENTIFICATION ATTEMPT) scroll of healing (THE FITNESS GRAM PACER TEST) scroll of mana (ABDA) scroll of phase door (IF YOU WIN ANGBAND THE GAME PROMPTS YOU TO COMMIT SUICIDE) scroll of standard id (BWARHARHARHARHAR) scroll of cure (BANANANANANA) * scroll of extra healing (NOTARY SOJAC) * scroll of greater mana restoration (ROURARBISAROURBBARIASPHREN) Spellbooks spellbook of healing (extraordinary) spellbook of detect food (velvet) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.