porkman, neutral male redguardian Priest ---#--- |?@$..| |..f..| |.....| |.....| ------- [Porkman the Aspirant] St6 Dx7 Co9 In7 Wi9 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1120 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: polymorph control You could not have this property intrinsically: magic resistance Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 266 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 84% Potion drop chance was reduced to 78% Armor drop chance was reduced to 49% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: dart The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: dart (turn 8) The following skill became untrainable if you tried to train it too early: divination spells (turn 26) The following skill became untrainable after a while: martial arts (turn 55744) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 50407) Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 20025 Monster spawn increase reached its maximum at turn 129017 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 870540 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: roommate's almost lover (freq bonus 6) The monster species that spawned more often: noxious warp fungus (freq bonus 12) The monster species that spawned more often: undead medium (freq bonus 4) The monster species that spawned more often: nebulous ogre (freq bonus 6) The monster species that spawned more often: ogre slinger (freq bonus 12) The monster species that spawned more often: Mirtulani (freq bonus 16) The monster species that spawned more often: determiner untangling (freq bonus 3) The monster species that spawned more often: Unicorn of Amber (freq bonus 32) The monster species that spawned more often: brain-eating ghoul (freq bonus 36) The monster species that spawned more often: assured mack trumped (freq bonus 4) The monster species that spawned more often: reportage wiry (freq bonus 15) The monster species that spawned more often: underrated southward (freq bonus 32) The monster species that spawned more often: cuddle monster (freq bonus 6) The monster species that spawned more often: programming interlinked garment scansion scantily (freq bonus 24) The monster species that spawned more often: paradise bird (freq bonus 12) The monster species that spawned more often: fiend domicil (freq bonus 18) The monster species that spawned more often: viscount rice medium (freq bonus 8) The monster species that spawned more often: +4 jl cutoff (freq bonus 16) The monster species that spawned more often: yaksas (freq bonus 20) The monster species that spawned more often: ood nymph (freq bonus 12) The monster trait that was more common: monsters with death resistance (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 3) The monster trait that was more common: monsters that count as pokemon (freq bonus 2) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 4) The monster trait that was more common: monsters that are always spawned hostile (freq bonus 2) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your carried weight (freq bonus 4) The monster species that never randomly spawned: navy mold The monster species that never randomly spawned: signified pitifuller The monster species that never randomly spawned: ensuring upholsterer The monster species that never randomly spawned: baby silver dragon The monster species that never randomly spawned: Maurah's hugging boot The monster species that never randomly spawned: sparkling patch The monster species that never randomly spawned: recant grubworm The monster species that never randomly spawned: impossible challenger The monster species that never randomly spawned: mitra The monster species that never randomly spawned: giant gecko The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was never generated: detect monsters (leather) The RNG hath decreed that this item was never generated: soundproof helmet (wok-shaped helmet) The RNG hath decreed that this item was never generated: finger (old) The RNG hath decreed that this item was never generated: implant of cruelty (fascinating) The RNG hath decreed that this item was never generated: light (glass) The RNG hath decreed that this item was never generated: petrify (petrified) The RNG hath decreed that this item was generated more often: dream eater (dreamy, freq bonus 14) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 13) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: offlevel item (READ IDENTIFY AT YOUR OWN PERIL, freq bonus 7) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 40) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 15) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 3) The RNG hath decreed that this item was generated more often: inviso stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: clockloak (reliance cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 10) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 3) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 10) The RNG hath decreed that this item was always generated cursed: rotten stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: crossbow ((null)) The RNG hath decreed that this item was always generated cursed: soft star ((null)) The RNG hath decreed that this item was always generated cursed: leather jacket ((null)) The RNG hath decreed that this item was always generated cursed: auto shotgun ((null)) The RNG hath decreed that this item was always generated cursed: bronze pick ((null)) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: elongation cloak (long-range cloak) The RNG hath decreed that this item was always generated cursed: fortune cookie ((null)) The RNG hath decreed that this trap was always invisible: hard mode trap The RNG hath decreed that this trap was generated more often: permanent stat damage trap (freq bonus 6) Trap randomization happened for 1 in 331 traps Next attribute increase check would have come at turn 1011 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Jobs, Wozniak and Gates Your deity was Wozniak The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (855) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (blue robe) Scrolls scroll of trap creation (THE BUTTERFLY PROJECT IS A MIRACLE) scroll of healing (GRAYSWANDIR MORE LIKE GAYSWANDIR) scroll of mana (POWER PERFORATO AS BARET) scroll of phase door (PURE VIRTUAL FUNCTION CALL) scroll of standard id (PRINTING CONDEMNED THEIR DUMB MANS) scroll of cure (ON ON ON KHA KHA KHA YA SMEYUS NAD VAMI TRUSLIVOGO SMERTNYY) * scroll of extra healing (MENTAL TRICK THE FORC AND DEFEN) * scroll of greater mana restoration (DPIEV WENWWSG UNNZMI) Spellbooks spellbook of healing (everlasting) spellbook of force bolt (emanating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.