porkman, neutral male redguardian Priest ----- |...| |..d| |...| |...| |.d@| ----- [Porkman the Aspirant] St14 Dx12 Co12 In11 Wi16 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1710 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: telepathy You could not have this property intrinsically: see invisible Potion identification only worked 3 times out of 26 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 18 Armor identification only worked 15 times out of 45 Spellbook identification only worked 2 times out of 19 Monsters only dropped their musable items with 66% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 91% Ring drop chance was reduced to 85% Amulet drop chance was reduced to 67% Weapon drop chance was reduced to 71% Tool drop chance was reduced to 99% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 19% of the time only The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: form V (Shien) The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: sexy flats (turn 54) The following skill became untrainable if you tried to train it too early: lance (turn 490) The following skill became untrainable after a while: hammer (turn 25667) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 49456) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 40887 Monster spawn increase reached its maximum at turn 90507 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1905103 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: dragon (freq bonus 2) The monster species that spawned more often: xyloman (freq bonus 12) The monster species that spawned more often: Solvejg (freq bonus 21) The monster species that spawned more often: cursor nymph (freq bonus 8) The monster species that spawned more often: myriad unlatch (freq bonus 14) The monster species that spawned more often: werevampire (freq bonus 15) The monster species that spawned more often: graduated clashing (freq bonus 12) The monster species that spawned more often: ermine (freq bonus 9) The monster species that spawned more often: behemoth (freq bonus 15) The monster species that spawned more often: giant silver dragonfly (freq bonus 48) The monster species that spawned more often: frank stone (freq bonus 5) The monster species that spawned more often: refill trustwoman brashiest (freq bonus 7) The monster species that spawned more often: frost worm (freq bonus 12) The monster species that spawned more often: unhealthy growth (freq bonus 20) The monster species that spawned more often: freudian brainchild (freq bonus 72) The monster species that spawned more often: gremlin deathsucker (freq bonus 10) The monster species that spawned more often: depowered stalk (freq bonus 14) The monster species that spawned more often: poison mage (freq bonus 36) The monster species that spawned more often: running ant (freq bonus 14) The monster species that spawned more often: aqua muncher (freq bonus 32) The monster species that spawned more often: pseudo-erotic smoker bitch (freq bonus 15) The monster trait that was more common: monsters that love to collect gold (freq bonus 6) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters whose attacks cause it to stick to you (freq bonus 6) The monster trait that was more common: monsters with sleep resistance (freq bonus 3) The monster species that never randomly spawned: surmount competed The monster species that never randomly spawned: pack lord The monster species that never randomly spawned: undead balrog The monster species that never randomly spawned: gold mimic The monster species that never randomly spawned: nonreflecting eye The monster species that never randomly spawned: b-type The monster species that never randomly spawned: drydrip stalk The monster species that never randomly spawned: nuclei holed The monster species that never randomly spawned: adult blood dragon The monster species that never randomly spawned: magic-colored force fungus The RNG hath decreed that this item was never generated: secret key ((null)) The RNG hath decreed that this item was never generated: invulnerability (icy) The RNG hath decreed that this item was never generated: lootcut stone (gray) The RNG hath decreed that this item was never generated: parasol ((null)) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: automore stone (gray) The RNG hath decreed that this item was never generated: noob pollax ((null)) The RNG hath decreed that this item was never generated: jacinth (orange) The RNG hath decreed that this item was generated more often: helm of sensory deprivation (tight helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cure hallucination (glowing, freq bonus 12) The RNG hath decreed that this item was generated more often: large shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 7) The RNG hath decreed that this item was generated more often: infoless helmet (twisted visor helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: enlighten (faded, freq bonus 9) The RNG hath decreed that this item was generated more often: trap disarming (listening, freq bonus 13) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 26) The RNG hath decreed that this item was generated more often: sky dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of health (white cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: geolysis (geological, freq bonus 20) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 2) The RNG hath decreed that this item was generated more often: cardboard fan ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: repair item (BOOBIE BLITZ, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of frailty (paradox, freq bonus 4) The RNG hath decreed that this item was always generated cursed: dripping tread (dripping) The RNG hath decreed that this item was always generated cursed: hold air (deep blue) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: lacquered dancing shoe ((null)) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this item was always generated cursed: resistance (castor bean) The RNG hath decreed that this item was always generated cursed: sawed-off shotgun ((null)) The RNG hath decreed that this item was always generated cursed: cloak of nonfollowing (erudite cloak) The RNG hath decreed that this trap was always invisible: teleporting items trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 2) Trap randomization happened for 1 in 3 traps Next attribute increase check would have come at turn 760 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having automatic searching (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Global Freedom Council The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (451) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of blank paper (unlabeled) scroll of healing (DEVNULL TRIBUTE TOURNAMENT) scroll of mana (REVERTREVERTREVERT IT IN RUSSIACK) scroll of phase door (SECTUM SEMPRA) scroll of standard id (SO WHAT FROM DEAD GONE) scroll of cure (TLON UQBAR) * scroll of extra healing (HHHHHHHHHHHHHHHHHHHHHHH) * scroll of greater mana restoration (DEV LOST IT WITH THE URINE FETISH SHIT) Spellbooks spellbook of healing (lupine) spellbook of wizard lock (fleecy-colored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.