porkman, neutral male redguardian Priest ------- +.....| |.....--------- |...@......|... |..d..........| |.............| ..............| -----+--------- [Porkman the Aspirant] St8 Dx5 Co15 In12 Wi16 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1570 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: drunken boxing You could not have this property intrinsically: flying Potion identification only worked 3 times out of 14 Amulet identification only worked 15 times out of 27 Implant identification only worked 1 times out of 35 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 82% Amulet drop chance was reduced to 70% Armor drop chance was reduced to 70% Tool drop chance was reduced to 90% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 86% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: polearms The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: boomerang (turn 19) The following skill became untrainable if you tried to train it too early: implants (turn 34) The following skill became untrainable after a while: healing spells (turn 31049) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 49548) Items were more likely to be generated cursed by 29% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 67478 Monster spawn increase reached its maximum at turn 326498 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1104975 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: floor vivisect cathy (freq bonus 10) The monster species that spawned more often: brown mold warrior (freq bonus 9) The monster species that spawned more often: brain-ruptured teacher (freq bonus 5) The monster species that spawned more often: Sogetsu Kazama (freq bonus 12) The monster species that spawned more often: flinging strapping (freq bonus 28) The monster species that spawned more often: really dangerous spore (freq bonus 30) The monster species that spawned more often: outhitting gastroscope (freq bonus 32) The monster species that spawned more often: bad turret (freq bonus 21) The monster species that spawned more often: supercop (freq bonus 12) The monster species that spawned more often: fire lancer (freq bonus 6) The monster species that spawned more often: applejack topeka (freq bonus 12) The monster species that spawned more often: developer (freq bonus 18) The monster species that spawned more often: undead hussy (freq bonus 9) The monster species that spawned more often: unisex infirmed (freq bonus 24) The monster species that spawned more often: apprentice light wall (freq bonus 12) The monster species that spawned more often: uncurl wasteful (freq bonus 24) The monster species that spawned more often: dark mushroom (freq bonus 12) The monster species that spawned more often: Spearfish of Sorrow (freq bonus 16) The monster species that spawned more often: prayer book mimic (freq bonus 16) The monster species that spawned more often: glib trove (freq bonus 20) The monster trait that was more common: monsters that eat meat (freq bonus 3) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 4) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster species that never randomly spawned: jumping force babelfish The monster species that never randomly spawned: undead poison mage The monster species that never randomly spawned: cardiac oubliette The monster species that never randomly spawned: tactical nuke The monster species that never randomly spawned: lullabying toledo knacker flier The monster species that never randomly spawned: sizzle naga The monster species that never randomly spawned: viva golem The monster species that never randomly spawned: USA soldier The monster species that never randomly spawned: intricate elusive The monster species that never randomly spawned: freezer nymph The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: low stat stone (gray) The RNG hath decreed that this item was never generated: cloak of quenching (asbestos cloak) The RNG hath decreed that this item was never generated: flanged mace ((null)) The RNG hath decreed that this item was never generated: droven bow (spider-legged bow) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: low stats (cheap) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: unfindable stone (gray) The RNG hath decreed that this item was never generated: skeleton key (key) The RNG hath decreed that this item was generated more often: full plate mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: dwarvish battle-axe (beaked axe, freq bonus 7) The RNG hath decreed that this item was generated more often: cure glib (lovely, freq bonus 23) The RNG hath decreed that this item was generated more often: jet (black, freq bonus 9) The RNG hath decreed that this item was generated more often: camouflaged clothes (camouflage patterned clothes, freq bonus 26) The RNG hath decreed that this item was generated more often: plugsuit (tightly fitting suit, freq bonus 19) The RNG hath decreed that this item was generated more often: cloak of infravision (flash cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of fervor (stalwart, freq bonus 65) The RNG hath decreed that this item was generated more often: bullshit (YOU STEPPED INTO A HEAP OF SHIT, freq bonus 18) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: too heavy stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: increase accuracy (clay, freq bonus 6) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 3) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 8) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 10) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 46) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 7) The RNG hath decreed that this item was generated more often: random speed (impenetrable, freq bonus 5) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 2) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 4) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 26) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this item was always generated cursed: arcane gauntlets (runic gloves) The RNG hath decreed that this item was always generated cursed: course javelin ((null)) The RNG hath decreed that this item was always generated cursed: implant of dusk (volcanic) The RNG hath decreed that this item was always generated cursed: keen memory (black lily) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: power failure (perverted) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: hippie heels (red overknees) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this trap was always invisible: hybrid trap The RNG hath decreed that this trap was generated more often: tempohunger trap (freq bonus 4) Trap randomization happened for 1 in 755 traps Next attribute increase check would have come at turn 368 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from drunken boxing (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Aurum, Argentum and Antimony Your deity was Argentum The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (268) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (yellow robe) Scrolls scroll of identify (ECNETOPINMO) scroll of healing (DARTS DIVINATIONS TRAPSANDDOORS) scroll of mana (BLOWS YOU IF I YOU GET) scroll of phase door (SPAMCATCHMAIL AT GMX DOT DE) scroll of standard id (AEIAEIAE IEIOIO) scroll of cure (THRASH EM EXTENDED WRESTLING COMPETITION) * scroll of extra healing (BASSBASSKICKKICKBASSKICKKICK) * scroll of greater mana restoration (PFAZER) Spellbooks spellbook of healing (powered) spellbook of wizard lock (luxurious) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.