porkman, neutral male redguardian Priest ----------- -........@| |........f| |......$..+ ..........| --.-------- [Porkman the Aspirant] St13 Dx11 Co13 In5 Wi16 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1650 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: half spell damage You could not have this property intrinsically: fear factor Scroll identification only worked 100 times out of 360 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 15 Wand identification only worked 3 times out of 26 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 158 Monsters only dropped their musable items with 86% chance Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 84% Ring drop chance was reduced to 88% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 58% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 79% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: club The following skill was limited to expert proficiency: sling The following skill became untrainable if you tried to train it too early: martial arts (turn 16) The following skill became untrainable if you tried to train it too early: paddle (turn 288) The following skill became untrainable after a while: firearms (turn 25985) The following skill couldn't be trained before a certain turn number is reached: form III (Soresu) (turn 10751) Sticky curses were more common by 8% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 34747 Monster spawn increase reached its maximum at turn 140039 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 318283 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: lich (freq bonus 5) The monster species that spawned more often: antimatter vortex (freq bonus 60) The monster species that spawned more often: Lucy Westenra (freq bonus 14) The monster species that spawned more often: tightwire chivied solenoid raising (freq bonus 21) The monster species that spawned more often: immensest chopping (freq bonus 36) The monster species that spawned more often: Molek (freq bonus 27) The monster species that spawned more often: brain-eating ghoul (freq bonus 9) The monster species that spawned more often: clockwork trooper (freq bonus 42) The monster species that spawned more often: large food trove (freq bonus 11) The monster species that spawned more often: +1 ed wall (freq bonus 12) The monster species that spawned more often: japanese wolf (freq bonus 40) The monster species that spawned more often: true weeping archangel (freq bonus 6) The monster species that spawned more often: soothe vacancy micromillimeter cattleman (freq bonus 16) The monster species that spawned more often: experienced spirit (freq bonus 9) The monster species that spawned more often: attendantly searchable (freq bonus 54) The monster species that spawned more often: faunungol (freq bonus 24) The monster species that spawned more often: wobbling wisher (freq bonus 8) The monster species that spawned more often: Romann (freq bonus 14) The monster species that spawned more often: clergy kodiak (freq bonus 12) The monster species that spawned more often: baby black dragon (freq bonus 32) The monster species that spawned more often: teacherage baldest (freq bonus 16) The monster trait that was more common: monsters that make sheep sounds (freq bonus 12) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 4) The monster trait that was more common: monsters who attack with antimatter (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 36) The monster species that never randomly spawned: scythe uppermost late The monster species that never randomly spawned: blood-colored jelly The monster species that never randomly spawned: giant spotted jellyfish The monster species that never randomly spawned: coarser buffeting fluoridated The monster species that never randomly spawned: trudging disserve downsized The monster species that never randomly spawned: Officer Hanna The monster species that never randomly spawned: hole spider The monster species that never randomly spawned: porter lichen The monster species that never randomly spawned: scarlet patch The monster species that never randomly spawned: water archer The monster class that always generated with extra speed: quantum mechanic or other scientist The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: command demon (gehenna) The RNG hath decreed that this item was never generated: sentient high-heeled shoes (irregular boots) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: secret attack stone (gray) The RNG hath decreed that this item was never generated: dropless stone (gray) The RNG hath decreed that this item was never generated: studded leather armor ((null)) The RNG hath decreed that this item was never generated: cloak of cancellation (tone cloak) The RNG hath decreed that this item was never generated: lockout (WE WILL HURT YOU) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was generated more often: ass kicker boots (clunky heels, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of replenishing (hibernal, freq bonus 68) The RNG hath decreed that this item was generated more often: fur ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: implant of deception (serrated, freq bonus 15) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 30) The RNG hath decreed that this item was generated more often: droven crossbow (spider-legged crossbow, freq bonus 11) The RNG hath decreed that this item was generated more often: wooden flute (flute, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 17) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 36) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 20) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 9) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bank stone (gray, freq bonus 49) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 15) The RNG hath decreed that this item was generated more often: trump coat (residential cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: iron chain ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 34) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 5) The RNG hath decreed that this item was always generated cursed: light (cloth) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: aojiru (greenish-blue) The RNG hath decreed that this item was always generated cursed: quiz stone (gray) The RNG hath decreed that this item was always generated cursed: stick of dynamite (red stick) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: mana (blooming) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: dimness (peculiar) The RNG hath decreed that this trap was always invisible: low effect trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 2) Trap randomization happened for 1 in 104 traps Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stun resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tal Rascha, Blood Raven and B-a-a-l Your deity was Blood Raven The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (192) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (brown robe) Scrolls scroll of reverse identify (THX CHRIS FOR MAKING THE ELDER PRIEST) scroll of healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) scroll of mana (SCENTFUL PERFUME) scroll of phase door (SHIFTLY ITEM TRICK HIT CONTINUE) scroll of standard id (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of cure (FIQ X FIQ SELFSHIP) * scroll of extra healing (TERRA ZOMBIES HAVE THE WRONG COLOR) * scroll of greater mana restoration (MERKELDAEMMERUNG) Spellbooks spellbook of healing (reversed) spellbook of wizard lock (gray) Potions * potion of water (clear) potion of oil (forget-me-not) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.