porkman, neutral male redguardian Priest -------- |......| |......| |......| |...d. ...@- ----- [Porkman the Aspirant] St11 Dx8 Co9 In9 Wi12 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1390 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: freezopathy You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 13 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 196 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 91% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 82% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 67% Weapon drop chance was reduced to 76% Armor drop chance was reduced to 83% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 92% chance The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: spirituality The following skill was limited to basic proficiency: high heels The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: shield The following skill became untrainable if you tried to train it too early: quarterstaff (turn 22) The following skill became untrainable if you tried to train it too early: occult spells (turn 34) The following skill became untrainable after a while: matter spells (turn 21477) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 25639) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76455 Monster spawn increase reached its maximum at turn 209263 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 680540 The monster class that cannot be genocided was zombie The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: level 55 enemy (freq bonus 12) The monster species that spawned more often: dwarven impacter (freq bonus 12) The monster species that spawned more often: dolled impolite (freq bonus 4) The monster species that spawned more often: magic force fungus (freq bonus 12) The monster species that spawned more often: weird force fungus (freq bonus 30) The monster species that spawned more often: werebat (freq bonus 10) The monster species that spawned more often: giant wood spider (freq bonus 5) The monster species that spawned more often: glowing fungus (freq bonus 18) The monster species that spawned more often: crimson wort (freq bonus 6) The monster species that spawned more often: invisible growth (freq bonus 48) The monster species that spawned more often: hedrow wizard (freq bonus 8) The monster species that spawned more often: furious spore (freq bonus 20) The monster species that spawned more often: Baaaael (freq bonus 21) The monster species that spawned more often: famishing nourishing (freq bonus 15) The monster species that spawned more often: abbreviator rambled (freq bonus 15) The monster species that spawned more often: midghost (freq bonus 12) The monster species that spawned more often: vacuum fungus (freq bonus 8) The monster species that spawned more often: supervised unforgettable (freq bonus 7) The monster species that spawned more often: dwarven guardian (freq bonus 6) The monster species that spawned more often: gossiping dicky (freq bonus 24) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters whose attacks freeze you solid (freq bonus 3) The monster species that never randomly spawned: petty xorn The monster species that never randomly spawned: venom snake The monster species that never randomly spawned: Alrunes The monster species that never randomly spawned: beauty The monster species that never randomly spawned: young woman The monster species that never randomly spawned: predator nethercat The monster species that never randomly spawned: petty leprechaun elder The monster species that never randomly spawned: sepia warp patch The monster species that never randomly spawned: sea dolphin The monster species that never randomly spawned: psycho vortex The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: elements (multi-hued) The RNG hath decreed that this item was never generated: disconnect stone (gray) The RNG hath decreed that this item was never generated: lootcut (cleaved) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: increase damage (coral) The RNG hath decreed that this item was never generated: platinum dragon scale mail ((null)) The RNG hath decreed that this item was never generated: wrapover stone (gray) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: dripping tread (dripping) The RNG hath decreed that this item was generated more often: helm of bad alignment (hydra helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: speed (dark green, freq bonus 18) The RNG hath decreed that this item was generated more often: remove curse (PRATYAVAYAH, freq bonus 15) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: share pain (octogonal, freq bonus 15) The RNG hath decreed that this item was generated more often: curing uniform (clean white clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 6) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: fog horn (horn, freq bonus 16) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of covetous warning (egyptian, freq bonus 8) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: holy shield (god-given, freq bonus 54) The RNG hath decreed that this item was generated more often: command demon (gehenna, freq bonus 16) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: kouhaku manjyuu ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: levitation (cyan, freq bonus 6) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: silver slingstone (gray, freq bonus 20) The RNG hath decreed that this item was always generated cursed: blind self (irritating) The RNG hath decreed that this item was always generated cursed: implant of bliss (calling) The RNG hath decreed that this item was always generated cursed: felt-tip marker ((null)) The RNG hath decreed that this item was always generated cursed: swimsuit ((null)) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: wakame ((null)) The RNG hath decreed that this item was always generated cursed: implant of vengeance (yelling) The RNG hath decreed that this item was always generated cursed: blank paper (unlabeled) The RNG hath decreed that this item was always generated cursed: yesterday star ((null)) The RNG hath decreed that this item was always generated cursed: beautiful shirt ((null)) The RNG hath decreed that this trap was always invisible: gray center trap The RNG hath decreed that this trap was generated more often: glass arrow trap (freq bonus 20) Trap randomization happened for 1 in 781 traps Next attribute increase check would have come at turn 352 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Anti-War Movement, Global Freedom Council and Human Rights Progression Your deity was Global Freedom Council The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (1115) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 86% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of charging (KILOBAT GIGABAT TERABAT) scroll of healing (EYEHACK LEVELPORT CHANGE IS BULLSHIT) scroll of mana (OMGWTFBBQYASDDYWYPI) scroll of phase door (PHIOPHAO BELECHAS AAA EEE EEE L S S S N N) scroll of standard id (GENIE STUNT IS MORE POWER) scroll of cure (HI IM DAISY) * scroll of extra healing (SYMANTEC KILLS RANSOM ISDA) * scroll of greater mana restoration (S VEKTORI R TENSORI) Spellbooks spellbook of healing (dry) spellbook of detect monsters (stalking) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (23 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.