porkman, neutral male redguardian Priest -------- |......| |.....n| |.@....| |..d...| |......| ------.- [Porkman the Aspirant] St11 Dx7 Co13 In7 Wi16 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw18(18) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1570 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 61 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 190 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 69% Musable item generation frequency had a negative bias of 98% Ring drop chance was reduced to 70% Wand drop chance was reduced to 98% Potion drop chance was reduced to 75% Tool drop chance was reduced to 70% Food drop chance was reduced to 96% Concealing monsters were spawned underneath items 98% of the time only The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: shield The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: two-handed weapons The following skill became untrainable if you tried to train it too early: elemental spells (turn 1) The following skill became untrainable if you tried to train it too early: flail (turn 330) The following skill became untrainable after a while: techniques (turn 55388) The following skill couldn't be trained before a certain turn number is reached: body spells (turn 52780) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 46663 Monster spawn increase reached its maximum at turn 98120 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 780505 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: xorn (freq bonus 6) The monster species that spawned more often: Mother Lilith (freq bonus 51) The monster species that spawned more often: plasmod bomb (freq bonus 126) The monster species that spawned more often: ivel wuxtina (freq bonus 24) The monster species that spawned more often: living golden one (freq bonus 10) The monster species that spawned more often: exclamatory soleprint chevron plaster (freq bonus 72) The monster species that spawned more often: overflow moneybag loam shrine budgie (freq bonus 21) The monster species that spawned more often: verbosity pavan (freq bonus 24) The monster species that spawned more often: dryad kelp (freq bonus 9) The monster species that spawned more often: ankheg (freq bonus 20) The monster species that spawned more often: harharhar nymph (freq bonus 24) The monster species that spawned more often: Midinir (freq bonus 36) The monster species that spawned more often: energy warp patch (freq bonus 21) The monster species that spawned more often: large cuban singer (freq bonus 7) The monster species that spawned more often: baby bronze dragon (freq bonus 27) The monster species that spawned more often: annoyed ogre (freq bonus 9) The monster species that spawned more often: gargantuan beast (freq bonus 44) The monster species that spawned more often: colorful cinerary (freq bonus 28) The monster species that spawned more often: encamp gomorrah (freq bonus 48) The monster species that spawned more often: carollian monster (freq bonus 13) The monster species that spawned more often: axial laser (freq bonus 20) The monster trait that was more common: monsters that have kick attacks (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 8) The monster trait that was more common: monsters that laugh (freq bonus 1) The monster trait that was more common: monsters whose corpses don't decay (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 1) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster species that never randomly spawned: giant yellow ant The monster species that never randomly spawned: phaser force patch The monster species that never randomly spawned: Stupid Name Angel The monster species that never randomly spawned: monomial poise capitalism The monster species that never randomly spawned: spender tambour The monster species that never randomly spawned: player gremlin The monster species that never randomly spawned: bezoar canteen The monster species that never randomly spawned: castor transport The monster species that never randomly spawned: hornily option The monster species that never randomly spawned: creeping silver coins The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: cure blindness (TIRACLE RAMICAL RELRAMI LUE) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: barrier shield ((null)) The RNG hath decreed that this item was never generated: dimmer helmet (complete helmet) The RNG hath decreed that this item was never generated: butterfinger stone (gray) The RNG hath decreed that this item was never generated: soft girl sneaker ((null)) The RNG hath decreed that this item was never generated: orcish arrow (crude arrow) The RNG hath decreed that this item was never generated: katyusha (headpiece) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 112) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 13) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 7) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: ward (UNPLAYABLE BINDER ROLE, freq bonus 6) The RNG hath decreed that this item was generated more often: gravity beam (lacquered, freq bonus 13) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 35) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 15) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of redemption (shrewd, freq bonus 7) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: apple ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 10) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: entire level stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of lycanthropy (polyform cloak) The RNG hath decreed that this item was always generated cursed: force bolt (red) The RNG hath decreed that this item was always generated cursed: make visible (appearing) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: cloak of flame (vestiary) The RNG hath decreed that this item was always generated cursed: vulnerability cloak (flax cloak) The RNG hath decreed that this item was always generated cursed: autopickup stone (gray) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this item was always generated cursed: cutting (inane) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: rebellion trap (freq bonus 2) Trap randomization happened for 1 in 910 traps Next attribute increase check would have come at turn 947 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having cold resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Rubiss The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (81) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - force bolt 1 attack 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (gray robe) Scrolls scroll of sleep (SNAIL IS THE BEST RACE IN ELONA) scroll of healing (SLEXUALLY TRANSMITTED DISEASE 2016) scroll of mana (SLASHFIQSPORKSPLACK) scroll of phase door (THERESA FLAUSCHEBUESCHEL MAY) scroll of standard id (ELF CHANGE FORME BY STUNT) scroll of cure (LEVITICUS BUNG OX) * scroll of extra healing (PANACHE EM EXTENDED BEAU GESTE) * scroll of greater mana restoration (MAKE SLEX GREAT AGAIN) Spellbooks spellbook of healing (withered) spellbook of force bolt (decrepit) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Basic] (max Expert) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.