porkman, neutral male redguardian Priest ------- |.....# |..$..## # |@..............# |.f....................| ----+------------------- [Porkman the Aspirant] St13 Dx4 Co12 In6 Wi15 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC8 MC0 Mov12 Sn0 Xp1/0 Wt40/1610 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: stunnopathy You could not have this property intrinsically: flying Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 17 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 150 Tool identification only worked 5 times out of 8 Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 84% Wand drop chance was reduced to 87% Armor drop chance was reduced to 78% Concealing monsters were spawned underneath items 69% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: body armor The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: divination spells (turn 13) The following skill became untrainable if you tried to train it too early: boomerang (turn 1064) The following skill became untrainable after a while: missile weapons (turn 36169) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 28412) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 71925 Monster spawn increase reached its maximum at turn 123438 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 430315 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: dog or other canine (freq bonus 4) The monster species that spawned more often: semi-novice paladin (freq bonus 8) The monster species that spawned more often: derivate taiwanese (freq bonus 14) The monster species that spawned more often: really dangerous patch (freq bonus 36) The monster species that spawned more often: orange beam (freq bonus 18) The monster species that spawned more often: fallen pirate (freq bonus 14) The monster species that spawned more often: servant of Glaaki (freq bonus 42) The monster species that spawned more often: concrete unicorn (freq bonus 12) The monster species that spawned more often: large dog-man (freq bonus 18) The monster species that spawned more often: quiz satisfy unraveling (freq bonus 5) The monster species that spawned more often: putjana (freq bonus 32) The monster species that spawned more often: hc group alien (freq bonus 6) The monster species that spawned more often: Tastytraking (freq bonus 22) The monster species that spawned more often: firebrate stalk (freq bonus 10) The monster species that spawned more often: werepanther (freq bonus 24) The monster species that spawned more often: Robin (freq bonus 36) The monster species that spawned more often: sun dragon (freq bonus 18) The monster species that spawned more often: rumormonger overrighteously (freq bonus 24) The monster species that spawned more often: Keto (freq bonus 20) The monster species that spawned more often: dufflepud (freq bonus 10) The monster species that spawned more often: orange icky thing (freq bonus 9) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 6) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster trait that was more common: monsters that count as dwarf (freq bonus 16) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster trait that was more common: monsters that have gaze attacks (freq bonus 8) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 2) The monster trait that was more common: monsters whose attacks mirror yours (freq bonus 3) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster species that never randomly spawned: communicant overt The monster species that never randomly spawned: Stefan The monster species that never randomly spawned: stitcher reconstructed periodically affiliating naziism The monster species that never randomly spawned: brass dragon The monster species that never randomly spawned: petty migo drone The monster species that never randomly spawned: void stalk The monster species that never randomly spawned: evil watch lieutenant The monster species that never randomly spawned: rain cloud dragon The monster species that never randomly spawned: nice old lady The monster species that never randomly spawned: dream warp patch The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was never generated: switcheroo (amazing) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: delight stone (gray) The RNG hath decreed that this item was never generated: shocking sphere (insulated) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was never generated: battery stone (gray) The RNG hath decreed that this item was never generated: wishing (sorrowful) The RNG hath decreed that this item was never generated: treasure chest ((null)) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 10) The RNG hath decreed that this item was generated more often: red spell heels (lolita boots, freq bonus 7) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 25) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 10) The RNG hath decreed that this item was generated more often: anti-disquiet cloak (grass cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 79) The RNG hath decreed that this item was generated more often: wooden bar ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: mithril whip ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 101) The RNG hath decreed that this item was generated more often: cartridge of having a horror (dream helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: cyan dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 53) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 4) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: evil variant stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: stuck announcement stone (gray, freq bonus 2) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 53) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 79) The RNG hath decreed that this item was always generated cursed: bell ((null)) The RNG hath decreed that this item was always generated cursed: cyan spell cloak (cyanism cloak) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: pistol ((null)) The RNG hath decreed that this item was always generated cursed: trash stone (gray) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: implant of knowledge (shouting) The RNG hath decreed that this item was always generated cursed: orange spell gloves (cuddly gloves) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this trap was always invisible: vulnerability trap The RNG hath decreed that this trap was generated more often: bank trap (freq bonus 12) Trap randomization happened for 1 in 577 traps Next attribute increase check would have come at turn 175 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having curse resistance (0) You were prevented from having stunnopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Static, Magnet and Lightning Your deity was Magnet The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (190) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of charging (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) scroll of healing (OMIAZBOYISU531) scroll of mana (KASTOR THAB THAB) scroll of phase door (SPLASH EM EXTENDED POOL PARTY) scroll of standard id (ABERAMENTHOOULERTHEXANAXETHRELUOTHENEMAREBA AEMINA) scroll of cure (REUTHRA ENROUCH ZERPHRECH) * scroll of extra healing (THIS KITTEN CORPSE IS DELICIOUS) * scroll of greater mana restoration (TROOG TROOOG TROOOOOG) Spellbooks spellbook of healing (angry) spellbook of light (multicolored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.