porkman, neutral male redguardian Priest --------- |.....f.+ |......@| -.....$.| +........| |........| |........| .........| |........| |........| |........| |........| |........| +.......-- |....... |....... -------- [Porkman the Aspirant] St5 Dx11 Co10 In7 Wi18 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1120 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: hallu party You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 28 Implant identification only worked 1 times out of 32 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 69% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 32% Implant drop chance was reduced to 86% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 89% Tool drop chance was reduced to 82% Food drop chance was reduced to 88% The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: two-handed sword The following skill was limited to basic proficiency: trident The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: short sword The following skill became untrainable if you tried to train it too early: lance (turn 14) The following skill became untrainable if you tried to train it too early: general combat (turn 5162) The following skill became untrainable after a while: body spells (turn 66811) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 52877) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41377 Monster spawn increase reached its maximum at turn 144007 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 270196 The monster class that cannot be genocided was cockatrice The monster class that was spawned more often: eye or sphere (freq bonus 3) The monster species that spawned more often: ferule questioned (freq bonus 8) The monster species that spawned more often: sparkplug instinctively (freq bonus 6) The monster species that spawned more often: tetanized dharmic (freq bonus 28) The monster species that spawned more often: maid (freq bonus 20) The monster species that spawned more often: scorched archer (freq bonus 8) The monster species that spawned more often: clock fungus (freq bonus 6) The monster species that spawned more often: reaper wort (freq bonus 30) The monster species that spawned more often: draftsmen unharmed (freq bonus 20) The monster species that spawned more often: great psychic dragon (freq bonus 15) The monster species that spawned more often: tree growth (freq bonus 12) The monster species that spawned more often: illegitimation astrobiological (freq bonus 42) The monster species that spawned more often: magnetic growth (freq bonus 21) The monster species that spawned more often: heat vortex (freq bonus 12) The monster species that spawned more often: bill giant (freq bonus 10) The monster species that spawned more often: +1 nl wall (freq bonus 12) The monster species that spawned more often: nightly mold (freq bonus 10) The monster species that spawned more often: cadmium draconian (freq bonus 10) The monster species that spawned more often: thirsty fish (freq bonus 10) The monster species that spawned more often: counterbalancing trademarking (freq bonus 14) The monster species that spawned more often: stone dragon (freq bonus 30) The monster trait that was more common: monsters whose attacks calm you (freq bonus 1) The monster trait that was more common: shapeshifting monsters (freq bonus 6) The monster species that never randomly spawned: escalator monster The monster species that never randomly spawned: waned unclenched The monster species that never randomly spawned: tear stalk The monster species that never randomly spawned: cyan laser The monster species that never randomly spawned: kaiserchuck The monster species that never randomly spawned: Lynkhab The monster species that never randomly spawned: baby monkey The monster species that never randomly spawned: coal miner The monster species that never randomly spawned: siena wort The monster species that never randomly spawned: poorly pushcart The RNG hath decreed that this item was never generated: droven short sword (obsidian short sword) The RNG hath decreed that this item was never generated: boots of acid resistance (buckled boots) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: fumbling (trippy) The RNG hath decreed that this item was never generated: destroy armor (JUYED AWK YACC) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: amulet of stopped evolution (darwinism) The RNG hath decreed that this item was never generated: bubblebeam (biblic) The RNG hath decreed that this item was never generated: fruit juice (dark) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was generated more often: poker stick ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: chaos terrain stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 3) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: corpse ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: light (glass, freq bonus 6) The RNG hath decreed that this item was generated more often: regeneration (moonstone, freq bonus 33) The RNG hath decreed that this item was generated more often: platinum spell boots (ballet heels, freq bonus 13) The RNG hath decreed that this item was generated more often: lenses ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of spell metal (chrome, freq bonus 8) The RNG hath decreed that this item was generated more often: bad effect (numbing, freq bonus 5) The RNG hath decreed that this item was generated more often: fire (simmering, freq bonus 11) The RNG hath decreed that this item was generated more often: invis walkers (steel toed boots, freq bonus 95) The RNG hath decreed that this item was generated more often: hugging boot ((null), freq bonus 61) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 7) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 8) The RNG hath decreed that this item was always generated cursed: wereform stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of respawning (hammered cloak) The RNG hath decreed that this item was always generated cursed: orange dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: gushlush stone (gray) The RNG hath decreed that this item was always generated cursed: salt water (polka-dot) The RNG hath decreed that this item was always generated cursed: helm of lose identification (conical hat) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: implant of sunlight (ferocious) The RNG hath decreed that this trap was always invisible: highlevel trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 1) Trap randomization happened for 1 in 126 traps Next attribute increase check would have come at turn 427 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from hallu partying (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ka'Omsh, Ne'Ftrr and Vagrak Your deity was Ne'Ftrr The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (162) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of create monster (PROJECTION LEAD) scroll of healing (YOU WILL NOT ESCAPE THIS TIME) scroll of mana (POWINIENES BYL ZROBIC DYNAMO HACK) scroll of phase door (RAKIMONTRARAR) scroll of standard id (THE VIRUS HAS TAKEN OVER TERRAHACK) scroll of cure (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) * scroll of extra healing (SHELL PROTECT KEY) * scroll of greater mana restoration (TUFFA YUF) Spellbooks spellbook of healing (mirroring) spellbook of detect monsters (flaming) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.