porkman, neutral male redguardian Priest --------- |.......| |.......| |....@d.. |....h`.| +.......| -----|--- [Porkman the Aspirant] St7 Dx8 Co7 In7 Wi11 Ch6 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1070 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: the Force You could not have this property intrinsically: burnopathy Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 38 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 21 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 73% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 97% Wand drop chance was reduced to 81% Weapon drop chance was reduced to 42% Armor drop chance was reduced to 97% Tool drop chance was reduced to 96% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 95% chance The following skill could not be trained at all: polearms The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: scimitar The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: matter spells (turn 63) The following skill became untrainable if you tried to train it too early: long sword (turn 42) The following skill became untrainable after a while: firearms (turn 45291) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 55597) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 85068 Monster spawn increase reached its maximum at turn 134580 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1475943 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: dungeon archer (freq bonus 32) The monster species that spawned more often: christen flusher osteoarthritic (freq bonus 10) The monster species that spawned more often: martial artist (freq bonus 21) The monster species that spawned more often: real time hound (freq bonus 12) The monster species that spawned more often: ingart (freq bonus 60) The monster species that spawned more often: limner fumble exiled tempter (freq bonus 12) The monster species that spawned more often: drone mushroom (freq bonus 5) The monster species that spawned more often: weird fungus (freq bonus 4) The monster species that spawned more often: unclosed vitality colluded (freq bonus 8) The monster species that spawned more often: aimless-looking merchant (freq bonus 16) The monster species that spawned more often: Aldinach (freq bonus 6) The monster species that spawned more often: trickingly inspected (freq bonus 24) The monster species that spawned more often: giant mantis (freq bonus 5) The monster species that spawned more often: ice fungus (freq bonus 30) The monster species that spawned more often: acid monster (freq bonus 10) The monster species that spawned more often: perjurer breeched (freq bonus 10) The monster species that spawned more often: electric elemental (freq bonus 18) The monster species that spawned more often: execration dingier (freq bonus 10) The monster species that spawned more often: masochistic tetrapod (freq bonus 12) The monster species that spawned more often: greedy looking gnome (freq bonus 5) The monster trait that was more common: monsters whose attacks confuse you (freq bonus 1) The monster trait that was more common: monsters that wail (freq bonus 1) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 6) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 2) The monster species that never randomly spawned: venom colony lichen The monster species that never randomly spawned: vampeyroid The monster species that never randomly spawned: midwest datary The monster species that never randomly spawned: gun spirit The monster species that never randomly spawned: electrotheraputic indorsement The monster species that never randomly spawned: psych orb The monster species that never randomly spawned: skylab renegade The monster species that never randomly spawned: squad fire elemental The monster species that never randomly spawned: lunch thoroughbred The monster species that never randomly spawned: Nadine's ankle strap sandal The RNG hath decreed that this item was never generated: final explosion (venerable) The RNG hath decreed that this item was never generated: wooden stake ((null)) The RNG hath decreed that this item was never generated: summon elm (IF YOU DO NOT COME BACK RIGHT NOW I WILL BE VERY ANGRY) The RNG hath decreed that this item was never generated: satan stone (gray) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: sprap boots (feelgood heels) The RNG hath decreed that this item was never generated: paper sword ((null)) The RNG hath decreed that this item was never generated: sickness resistance (fragile) The RNG hath decreed that this item was never generated: skullcap (metal disk) The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was generated more often: mojibake gloves (multilinguitis gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 7) The RNG hath decreed that this item was generated more often: blank paper (plain, freq bonus 11) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 69) The RNG hath decreed that this item was generated more often: flogger ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 7) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 24) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: boots of weakness (torn boots, freq bonus 3) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: broadsword ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: expensive camera ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 4) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: gain level (overpowered, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 90) The RNG hath decreed that this item was always generated cursed: paper shotgun ((null)) The RNG hath decreed that this item was always generated cursed: map level (crumbling) The RNG hath decreed that this item was always generated cursed: meltdown (salted) The RNG hath decreed that this item was always generated cursed: lethe cloak (forgetful cloak) The RNG hath decreed that this item was always generated cursed: immobility (motile) The RNG hath decreed that this item was always generated cursed: sprig of wolfsbane ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: PETA-compliant shirt ((null)) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: gnomish suit (little blue vest) The RNG hath decreed that this trap was always invisible: single disenchant trap The RNG hath decreed that this trap was generated more often: glyph of guarding (freq bonus 1) Trap randomization happened for 1 in 378 traps Next attribute increase check would have come at turn 160 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Chiyo-chichi, Neco Coneco and Kamineko Your deity was Neco Coneco The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (419) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (orange robe) Scrolls scroll of food detection (OH CAPTAIN MY CAPTAIN) scroll of healing (VALLEY RAL AND PLACE) scroll of mana (YOU DIED ON THE ASTRAL PLANE) scroll of phase door (PROKLINJATI SVOJ ZIVOT) scroll of standard id (THE AMY IS IN 84 MINUTES IN THE GOAL COAGULATED) scroll of cure (ITAINO ITAINO TONDEKE) * scroll of extra healing (ANDOVA BEGARIN) * scroll of greater mana restoration (SOME THING YOU CHOOSE) Spellbooks spellbook of healing (starry) spellbook of resist sleep (armored) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.