porkman, neutral male redguardian Priest ---.---- |...... |......| |......f |.....@| |....... |......| -------- [Porkman the Aspirant] St8 Dx6 Co6 In4 Wi12 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw20(20) AC7 MC0 Mov12 Sn0 Xp1/0 Wt40/1040 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: teleport control You could not have this property extrinsically: magical breathing You could not have this property intrinsically: speed Scroll identification only worked 100 times out of 155 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 30 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 6 Gem identification only worked 100 times out of 141 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 99% chance Monsters only dropped their equipment with 89% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 92% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 99% Weapon drop chance was reduced to 79% Tool drop chance was reduced to 88% Food drop chance was reduced to 93% Monster death drops spawned with only 98% chance The following skill could not be trained at all: shield The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: occult spells The following skill became untrainable if you tried to train it too early: axe (turn 54) The following skill became untrainable if you tried to train it too early: attack spells (turn 1215) The following skill became untrainable after a while: unicorn horn (turn 45247) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 23537) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60490 Monster spawn increase reached its maximum at turn 117286 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 24828594 The monster class that cannot be genocided was vampire The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 3) The monster species that spawned more often: hidden barbed devil (freq bonus 4) The monster species that spawned more often: acid fog (freq bonus 24) The monster species that spawned more often: amnesia fungus (freq bonus 7) The monster species that spawned more often: overdrawing plebeian (freq bonus 21) The monster species that spawned more often: cave leaper (freq bonus 60) The monster species that spawned more often: hairbreadth kipper (freq bonus 24) The monster species that spawned more often: prayer book permamimic (freq bonus 40) The monster species that spawned more often: capybara (freq bonus 8) The monster species that spawned more often: taker fungus (freq bonus 8) The monster species that spawned more often: ambler elevon (freq bonus 27) The monster species that spawned more often: hidebound peroxided shockwave (freq bonus 7) The monster species that spawned more often: naga pitmaster (freq bonus 7) The monster species that spawned more often: vorpal mind flayer (freq bonus 28) The monster species that spawned more often: giant armor trove (freq bonus 15) The monster species that spawned more often: team bullies (freq bonus 10) The monster species that spawned more often: reversionist sputter principal (freq bonus 18) The monster species that spawned more often: Sabine's block-heeled sandal (freq bonus 18) The monster species that spawned more often: man eating plant (freq bonus 18) The monster species that spawned more often: random number generator (freq bonus 40) The monster species that spawned more often: weeping angel (freq bonus 5) The monster trait that was more common: monsters whose attacks shoot webs (freq bonus 2) The monster species that never randomly spawned: moldy wort The monster species that never randomly spawned: racketed jailbird The monster species that never randomly spawned: burning clan The monster species that never randomly spawned: fugu fish The monster species that never randomly spawned: flying undead centaur The monster species that never randomly spawned: master thief The monster species that never randomly spawned: mean wort The monster species that never randomly spawned: sue mushroom The monster species that never randomly spawned: weresmasher The monster species that never randomly spawned: smog palmate The monster class that always generated with extra speed: piece of food The RNG hath decreed that this item was never generated: cornuthaum (conical hat) The RNG hath decreed that this item was never generated: sound effect stone (gray) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: antilevel stone (gray) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: horn of plenty (horn) The RNG hath decreed that this item was never generated: summon boss (MONST DOT C AINT BIG ENOUGH) The RNG hath decreed that this item was never generated: petcat (wary) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was generated more often: chest of holding (wooden container, freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of peace (inka, freq bonus 18) The RNG hath decreed that this item was generated more often: status stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: baseball bat ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: iron prison (convicted, freq bonus 16) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: flood (AQUE BRAGH, freq bonus 16) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 44) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: magic banana ((null), freq bonus 49) The RNG hath decreed that this item was generated more often: gauntlets of free action (comfortable gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: heavy status cloak (phantom cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: mercurial athame ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 8) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 5) The RNG hath decreed that this item was generated more often: homicide stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 16) The RNG hath decreed that this item was generated more often: bota mochi ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 20) The RNG hath decreed that this item was always generated cursed: implant of searing (omniscient) The RNG hath decreed that this item was always generated cursed: stone of naked stripping (gray) The RNG hath decreed that this item was always generated cursed: heavy granite ball ((null)) The RNG hath decreed that this item was always generated cursed: amulet of swimming (watery) The RNG hath decreed that this item was always generated cursed: rainbow dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: implant of anima (aureolin) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: lunch of boiled egg ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this trap was always invisible: trap percents The RNG hath decreed that this trap was generated more often: fear trap (freq bonus 8) Trap randomization happened for 1 in 462 traps Next attribute increase check would have come at turn 321 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having teleport control (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Corellius, Ayssia and Ni'Pregh Your deity was Ayssia The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (229) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - knock 1 matter 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (octarine robe) Scrolls scroll of clouds (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of healing (PROGRAM RECEIVED SIGNAL SIGSEGV) scroll of mana (HITME) scroll of phase door (TAKE FOR FALLED FRIENDLY POWERS IS RISIED) scroll of standard id (KCATTA SOD) scroll of cure (L OPERATORE DEL PUNTO ASCENSIONE CORSA E PAZZO) * scroll of extra healing (NONO STENTUM) * scroll of greater mana restoration (BASH EM EXTENDED ALL DAY WHACKAMOLE TOURNAMENT) Spellbooks spellbook of healing (flaming) spellbook of knock (switching) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.