porkman, neutral male redguardian Priest ----------- |.........| |.@.......| |..d......| |.$.......| |.........| ------|---- [Porkman the Aspirant] St9 Dx12 Co15 In8 Wi13 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1580 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: jumping Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 19 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 3 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 55% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 87% Potion drop chance was reduced to 88% Tool drop chance was reduced to 75% Food drop chance was reduced to 83% Monster death drops spawned with only 79% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: martial arts The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: dagger (turn 5) The following skill became untrainable if you tried to train it too early: protection spells (turn 416) The following skill became untrainable after a while: elemental spells (turn 45347) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 22793) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 11680 Monster spawn increase reached its maximum at turn 99139 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 5573612 The monster class that cannot be genocided was human or elf The monster class that was spawned more often: leprechaun (freq bonus 4) The monster species that spawned more often: hedrow blademaster (freq bonus 7) The monster species that spawned more often: The time is is is is is (freq bonus 10) The monster species that spawned more often: young silver dragon (freq bonus 7) The monster species that spawned more often: jabot communed (freq bonus 12) The monster species that spawned more often: hellwasp swarm (freq bonus 14) The monster species that spawned more often: swamp dweller (freq bonus 18) The monster species that spawned more often: goblin zombie (freq bonus 6) The monster species that spawned more often: invisible growth (freq bonus 30) The monster species that spawned more often: truthful repaginating (freq bonus 11) The monster species that spawned more often: piercebeak (freq bonus 30) The monster species that spawned more often: loud force fungus (freq bonus 36) The monster species that spawned more often: tear growth (freq bonus 42) The monster species that spawned more often: ice warp patch (freq bonus 72) The monster species that spawned more often: warty spore (freq bonus 24) The monster species that spawned more often: nonimmunity countrywomen tranquility deceiver paralytical (freq bonus 10) The monster species that spawned more often: hidden gas spore (freq bonus 24) The monster species that spawned more often: cyan ooze (freq bonus 12) The monster species that spawned more often: nerf orb (freq bonus 21) The monster species that spawned more often: ghost holder (freq bonus 10) The monster species that spawned more often: conner bedpost (freq bonus 20) The monster trait that was more common: monsters that make loud noise (freq bonus 2) The monster trait that was more common: monsters whose attacks cause loud sound (freq bonus 1) The monster trait that was more common: monsters that have sting attacks (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 7) The monster trait that was more common: monsters that have scratch attacks (freq bonus 4) The monster species that never randomly spawned: vampire spawn The monster species that never randomly spawned: force stalker The monster species that never randomly spawned: six-headed hydra The monster species that never randomly spawned: evilpatch eye The monster species that never randomly spawned: huge grey bat The monster species that never randomly spawned: opal wort The monster species that never randomly spawned: great psychic dragon The monster species that never randomly spawned: clear hound The monster species that never randomly spawned: starlet bundle The monster species that never randomly spawned: stardust spore The RNG hath decreed that this item was never generated: hyperspace summon (sour) The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was never generated: red tea (baloon flower) The RNG hath decreed that this item was never generated: helm of lose identification (conical hat) The RNG hath decreed that this item was never generated: chain coif ((null)) The RNG hath decreed that this item was never generated: cure insanity (jackpot) The RNG hath decreed that this item was never generated: detect monsters (exploding) The RNG hath decreed that this item was never generated: confusion (orange) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: clairvoyance (luminescent, freq bonus 147) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 13) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: shield ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: sniper rifle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: bright cyan beauties (plof heels, freq bonus 8) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 44) The RNG hath decreed that this item was generated more often: whispering helmet (spired helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 2) The RNG hath decreed that this item was generated more often: chocolate ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 10) The RNG hath decreed that this item was generated more often: sleep (mottled, freq bonus 5) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 4) The RNG hath decreed that this item was generated more often: fear (rusty, freq bonus 6) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 3) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 74) The RNG hath decreed that this item was always generated cursed: fruit ((null)) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: boomerang ((null)) The RNG hath decreed that this item was always generated cursed: spiked club ((null)) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: loadstone (gray) The RNG hath decreed that this item was always generated cursed: darkness (obscure) The RNG hath decreed that this item was always generated cursed: kouhaku manjyuu ((null)) The RNG hath decreed that this item was always generated cursed: antimagic (KARSUS) The RNG hath decreed that this item was always generated cursed: chromatic beam (chromatic) The RNG hath decreed that this trap was always invisible: blade wire The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 4) Trap randomization happened for 1 in 490 traps Next attribute increase check would have come at turn 554 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Seeker, Osiris and Seth Your deity was Osiris The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (198) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect food 2 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (red robe) Scrolls scroll of charging (AS ISE DAT) scroll of healing (PETENNABOUTHI PEPTOU BASI) scroll of mana (WOE AKUET AAAAAAA) scroll of phase door (WATERFALL MUSHROOM CLIMB) scroll of standard id (FEAKONALEASH CRAWLINGINMYSKIN EMOS) scroll of cure (ATTACK BY BURN BODY POWER MORE AS HEAVY VACANT) * scroll of extra healing (VALLATTA SPEATT) * scroll of greater mana restoration (CAR EMISSIONS ARE NOT NOXIOUS FOR APES OR HUMANS) Spellbooks spellbook of healing (japanese) spellbook of detect food (spiral-bound) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.