porkman, neutral male redguardian Priest ------------ |GG.G.GGG..| ,,fGGGGGGGGGG| |G.G.GG@GGG| GGGGGGGGG..| ------G.G..- [Porkman the Aspirant] St7 Dx10 Co7 In6 Wi11 Ch5 PriRedMalNeu S24 Dlvl:1 $0 HP-1(28) Pw18(18) AC6 MC0 Mov12 Sn0 Xp1/6 Wt40/1060 T7 Latest messages The sub-gnome hits you! [-1 -> 8] The sub-gnome hits you! [-1 -> 7] The sub-gnome misses. The sub-gnome hits you! [-1 -> 6] The gnome hits you! [-1 -> 5] Warning: HP low! The sub-gnome hits you! [-1 -> 4] Warning: HP low! The gnome hits you! [-1 -> 3] Warning: HP low! The sub-gnome wields 3 uncursed knives {6}! The sub-gnome wields an uncursed crossbow {20}! The gnome lord hits you! You die... Your inventory Weapons a - a blessed +0 mace (weapon in hand) {12} Armor b - a blessed +0 robe (being worn) {16} c - a blessed +2 small shield (being worn) {12} Comestibles f - a blessed clove of garlic {0} g - a blessed sprig of wolfsbane {0} Scrolls j - a blessed finalized scroll of identify {0} k - 5 uncursed scrolls of healing {0} l - 4 uncursed scrolls of mana {0} m - 3 uncursed scrolls of phase door {0} n - 2 uncursed scrolls of standard id {0} o - an uncursed scroll of cure {0} Spellbooks h - a blessed spellbook of healing (0:1) {0} i - a blessed spellbook of sleep (0:1) {0} Potions d - 3 potions of holy water {0} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: teleport control You could not have this property intrinsically: dimmopathy Scroll identification only worked 100 times out of 173 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 27 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 175 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 71% chance Scroll drop chance was reduced to 48% Implant drop chance was reduced to 90% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 67% Armor drop chance was reduced to 92% Concealing monsters were spawned underneath items 19% of the time only The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: protection spells (turn 1) The following skill became untrainable if you tried to train it too early: scimitar (turn 6318) The following skill became untrainable after a while: form VII (Vaapad) (turn 42031) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 46667) Heavy curses were more common by 36% Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 169035 Monster spawn increase reached its maximum at turn 264140 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1655896 The monster class that cannot be genocided was pudding or ooze The monster class that was spawned more often: wraith (freq bonus 2) The monster species that spawned more often: fishing rod (freq bonus 16) The monster species that spawned more often: bestowed grammatically (freq bonus 15) The monster species that spawned more often: nasty horned devil (freq bonus 15) The monster species that spawned more often: ventilation tower (freq bonus 8) The monster species that spawned more often: pooka (freq bonus 12) The monster species that spawned more often: soul gazer (freq bonus 16) The monster species that spawned more often: black wolf (freq bonus 12) The monster species that spawned more often: charged bolt sentry (freq bonus 30) The monster species that spawned more often: small healing mimic (freq bonus 20) The monster species that spawned more often: dream monster (freq bonus 10) The monster species that spawned more often: ekans (freq bonus 5) The monster species that spawned more often: large wand trove (freq bonus 10) The monster species that spawned more often: careener beaklike (freq bonus 24) The monster species that spawned more often: dumb grue (freq bonus 18) The monster species that spawned more often: skeleton fish (freq bonus 14) The monster species that spawned more often: Sandra's plateau boot (freq bonus 6) The monster species that spawned more often: wereghost (freq bonus 14) The monster species that spawned more often: cerulean fungus (freq bonus 15) The monster species that spawned more often: ghoulish soul (freq bonus 42) The monster species that spawned more often: extreme hallucination (freq bonus 24) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster trait that was more common: monsters that gurgle (freq bonus 2) The monster trait that was more common: monsters that count as giant (freq bonus 6) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 5) The monster trait that was more common: monsters whose attacks allow it to seduce you and steal several items (freq bonus 4) The monster trait that was more common: monsters whose attacks burn your equipment with lava (freq bonus 1) The monster trait that was more common: monsters with disintegration resistance (freq bonus 1) The monster species that never randomly spawned: maud colony The monster species that never randomly spawned: nonadhesive relentlessly The monster species that never randomly spawned: runt shaman The monster species that never randomly spawned: minocentaur The monster species that never randomly spawned: fuel barrel The monster species that never randomly spawned: polychrome light The monster species that never randomly spawned: unpack tenterhook boarish geomagnetic The monster species that never randomly spawned: rocket mine The monster species that never randomly spawned: dungeon ghoul The monster species that never randomly spawned: clicking mushroom The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: red dragon scale shield (red dragonhide shield) The RNG hath decreed that this item was never generated: ruffled shirt ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: sinful heels (red sneakers) The RNG hath decreed that this item was never generated: summon undead (shining) The RNG hath decreed that this item was never generated: venom scattering (hooked) The RNG hath decreed that this item was never generated: trump coat (residential cloak) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was generated more often: glass hostage chain ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 30) The RNG hath decreed that this item was generated more often: implant of tribute (athletic, freq bonus 8) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 7) The RNG hath decreed that this item was generated more often: flame whip ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 13) The RNG hath decreed that this item was generated more often: land mine ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 17) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 5) The RNG hath decreed that this item was generated more often: fedora ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 15) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: great pollax ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 8) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: scare monster (XIXAXA XOXAXA XUXAXA, freq bonus 11) The RNG hath decreed that this item was generated more often: flintlock ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: brown spell stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 3) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 47) The RNG hath decreed that this item was always generated cursed: full healing (heretical) The RNG hath decreed that this item was always generated cursed: scimitar (curved sword) The RNG hath decreed that this item was always generated cursed: amulet of restful sleep (triangular) The RNG hath decreed that this item was always generated cursed: implant of remedy (brutal) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: make visible (interplanar) The RNG hath decreed that this item was always generated cursed: elven cloak (faded pall) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was always generated cursed: hugging boot ((null)) The RNG hath decreed that this trap was always invisible: eater trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 1) Trap randomization happened for 1 in 126 traps Next attribute increase check would have come at turn 730 Strength training was 3 Dexterity training was 3 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) Your chance to block was 21% You had 1476 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Corak, the Dragon Pharaoh and Sheltem Your deity was the Dragon Pharaoh The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could have safely prayed (44) You are dead Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - sleep 2 enchant 0% 100% Techniques known in the end Name Level Status turn undead 1X LIMIT(0) blessing 1X LIMIT(0) spirituality check 1X LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Discoveries Armor robe (camo robe) Scrolls scroll of identify (WINSALOT ACTUALLY ONLY WINS SOMETIMES) scroll of healing (DAELOELOELOELOELOE FUEUEUEUEUEUE) scroll of mana (YET ANOTHER SCROLL LABEL) scroll of phase door (BU MISH MISH EMAS) scroll of standard id (MKMNFST) scroll of cure (YOU PLAY NETHACK 25 HOURS PER DAY) * scroll of extra healing (CHTO VY KHOTITE DOSTICH) * scroll of greater mana restoration (A A YO UR PE NIS IS TOO SMALL) Spellbooks spellbook of healing (pageless) spellbook of sleep (indigo) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Vanquished creatures 0 ants (1 created) 0 kittens (1 created) a sub-gnome (21 created) 0 clockwork doods (3 created) 0 clockwork dwarves (1 created) 0 gnomes (6 created) 0 satanic gnomes (1 created) 0 normal gnomes (1 created) 0 petty gnome thieves (1 created) an intermediate gnome (2 created) 0 gnome lords (1 created) 0 gnome watchers (1 created) 0 group gnome lords (1 created) 0 gnomish wizards (2 created) 0 grabbers (3 created) 0 angsty gnomes (1 created) 0 deep gnomes (1 created) 0 burrower gnomes (1 created) 49 creatures born. 2 creatures vanquished. 0 bosses born. 0 bosses vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (22 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (2 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (24 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Expert) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... You died in The Dungeons of Doom on dungeon level 1 with 24 points, and 0 pieces of gold, after 7 moves. Killer: a monster (gnome lord) You were level 1 with a maximum of 28 hit points when you died. You reached the 73rd place on the top 10000 list. No Points Name Hp [max] 1 880808 porkman-Pri-Ang-Mal-Neu died in The Dungeons of Doom on level 38. Killed by a monster (yasd horror), while flinching. - [201] 2 763799 Heliokopis-Wiz-Gno-Mal-Law turned to stone in Gamma Caves on level 18 [max 21]. Petrified by a tasting petrifying meat (festooning integrated). 46 [208] 3 364062 Heliokopis-Wiz-Gno-Mal-Neu died in Gamma Caves on level 15 [max 17]. Killed by a monster (hc girl), while praying unsuccessfully. - [152] 71 28 Winter-Che-Ang-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (redguard girl). - [24] 72 24 35-Nec-Gel-Mal-Law quit in The Dungeons of Doom on level 1. 19 [19] *73 24 porkman-Pri-Red-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a monster (gnome lord). - [28] 74 15 Winter-Che-Ang-Mal-Law died in The Dungeons of Doom on level 1. Killed by a monster (night cat). - [24] 75 13 Mira-Fem-Mai-Fem-Law died in The Dungeons of Doom on level 1. Killed by a monster (cho-cho 13). - [16]