porkman, neutral male redguardian Priest --.-- +...| |..@| |.f.| .... ----- [Porkman the Aspirant] St8 Dx9 Co12 In8 Wi17 Ch5 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC6 MC0 Mov12 Sn0 Xp1/0 Wt40/1380 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: discount action You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 247 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 87% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 89% Tool drop chance was reduced to 74% Food drop chance was reduced to 87% Concealing monsters were spawned underneath items 67% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: hammer The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: shield (turn 17) The following skill became untrainable if you tried to train it too early: chaos spells (turn 210) The following skill became untrainable after a while: attack spells (turn 65518) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 67053) Heavy curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 48451 Monster spawn increase reached its maximum at turn 157084 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 474275 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: ghost (freq bonus 1) The monster color that was spawned more often: cyan (freq bonus 2) The monster species that spawned more often: digger devil (freq bonus 6) The monster species that spawned more often: chickadee isomerism clothbound queaziest nonalcoholic (freq bonus 84) The monster species that spawned more often: pustulent wort (freq bonus 4) The monster species that spawned more often: enrollment zodiac (freq bonus 8) The monster species that spawned more often: peek ant (freq bonus 3) The monster species that spawned more often: bonepull fish (freq bonus 18) The monster species that spawned more often: giant pack rat (freq bonus 6) The monster species that spawned more often: lash mistress (freq bonus 8) The monster species that spawned more often: assembling skipperage (freq bonus 8) The monster species that spawned more often: Carola (freq bonus 12) The monster species that spawned more often: falling warp fungus (freq bonus 12) The monster species that spawned more often: seasoned marshaling (freq bonus 24) The monster species that spawned more often: reputed balding (freq bonus 18) The monster species that spawned more often: ball of light (freq bonus 10) The monster species that spawned more often: soph sextile (freq bonus 12) The monster species that spawned more often: grotesque ogre shaman (freq bonus 4) The monster species that spawned more often: wind elemental (freq bonus 2) The monster species that spawned more often: undead saiyan (freq bonus 9) The monster species that spawned more often: congratulation drollery (freq bonus 18) The monster species that spawned more often: water phalanx (freq bonus 6) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that can turn you to slime when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 4) The monster trait that was more common: monsters that count as rats (freq bonus 2) The monster trait that was more common: monsters that originate from Elona (freq bonus 2) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster species that never randomly spawned: galilei escarpment The monster species that never randomly spawned: schoolchildren stalemated The monster species that never randomly spawned: trounce fire The monster species that never randomly spawned: lifeful kiowa The monster species that never randomly spawned: shaver birthed pyongyang destructively The monster species that never randomly spawned: yakuza member The monster species that never randomly spawned: Johanetta's winter boot The monster species that never randomly spawned: lizard king The monster species that never randomly spawned: dungeon master The monster species that never randomly spawned: Vitali the Grandmaster Vampire The monster class that always generated with extra speed: vortex The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: implant of clumsiness (mnemonic) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: manastone (gray) The RNG hath decreed that this item was never generated: impossibly heavy iron ball ((null)) The RNG hath decreed that this item was never generated: green lightsaber (lightsaber) The RNG hath decreed that this item was never generated: hugging boot ((null)) The RNG hath decreed that this item was never generated: implant of vanilla (hellatial) The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 122) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: confusion (round cube, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of the RNG (autocursing, freq bonus 37) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of ESP (circular, freq bonus 19) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: farlook stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: noble's dress (armored black dress, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of credit (consecrated, freq bonus 5) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 9) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 9) The RNG hath decreed that this item was generated more often: catapult ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: heretic cloak (godless cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of D-type equipment (strange, freq bonus 7) The RNG hath decreed that this item was generated more often: plasteel helm ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: feminine pumps (female footwear, freq bonus 11) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: create trap (I PUT NASTY TRAPS EVERYWHERE SIGNED BY ARABELLA) The RNG hath decreed that this item was always generated cursed: implant of osmosis (stellar) The RNG hath decreed that this item was always generated cursed: cure critical wounds (roast mate) The RNG hath decreed that this item was always generated cursed: helm of safeguard (orange visored helmet) The RNG hath decreed that this item was always generated cursed: vibroblade (gray short sword) The RNG hath decreed that this item was always generated cursed: wooden stake ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: hiding (hidden tea) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this trap was always invisible: muteness trap The RNG hath decreed that this trap was generated more often: starlit trap (freq bonus 2) Trap randomization happened for 1 in 194 traps Next attribute increase check would have come at turn 315 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Regunin, Caxon and Jylla Your deity was Caxon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (160) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (camo robe) Scrolls scroll of remove curse (ESTA LINGUAGEM E MUITO LONGO CABELO MACIO) scroll of healing (ALIUS PRA) scroll of mana (SPARKLING EDWARD CULLEN) scroll of phase door (SNAIL IS THE BEST RACE IN ELONA) scroll of standard id (PEW PEW BITCHES) scroll of cure (CORONATION CULMINATION) * scroll of extra healing (DEV LOST IT WITH THE URINE FETISH SHIT) * scroll of greater mana restoration (LDL 750 MG SLASH DL) Spellbooks spellbook of healing (hugging) spellbook of resist sleep (junethack) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.