porkman, neutral male redguardian Priest ----- -------------- ---- |........f..............| |........@..............| |.......................| |.......................| ------------------------- [Porkman the Aspirant] St10 Dx13 Co15 In8 Wi18 Ch8 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC4 MC0 Mov12 Sn0 Xp1/0 Wt40/1630 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: slow digestion You could not have this property intrinsically: reflection Scroll identification only worked 100 times out of 166 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 40 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 37 Gem identification only worked 100 times out of 160 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 66% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 86% Amulet drop chance was reduced to 79% Weapon drop chance was reduced to 74% Tool drop chance was reduced to 83% Monster death drops spawned with only 92% chance The following skill could not be trained at all: form III (Soresu) The following skill was trained at half the usual rate: flail The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: enchantment spells The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: general combat (turn 2) The following skill became untrainable if you tried to train it too early: body spells (turn 132) The following skill became untrainable after a while: elemental spells (turn 14140) The following skill couldn't be trained before a certain turn number is reached: club (turn 23503) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61791 Monster spawn increase reached its maximum at turn 151500 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 3525460 The monster class that cannot be genocided was wraith The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: magic eye (freq bonus 15) The monster species that spawned more often: enforcer (freq bonus 15) The monster species that spawned more often: sluggish greater ghost (freq bonus 30) The monster species that spawned more often: delicacy pompously (freq bonus 72) The monster species that spawned more often: fucked-up person (freq bonus 72) The monster species that spawned more often: termite (freq bonus 9) The monster species that spawned more often: divine summoner (freq bonus 12) The monster species that spawned more often: runt shaman (freq bonus 12) The monster species that spawned more often: sukiya (freq bonus 78) The monster species that spawned more often: nebulous beam (freq bonus 15) The monster species that spawned more often: psychosocial subtrahend (freq bonus 6) The monster species that spawned more often: acidic growth (freq bonus 16) The monster species that spawned more often: cheetah man (freq bonus 12) The monster species that spawned more often: charter wast (freq bonus 7) The monster species that spawned more often: venusaur (freq bonus 36) The monster species that spawned more often: hoofing incarnadined (freq bonus 8) The monster species that spawned more often: mantelet jerkiest (freq bonus 20) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 16) The monster species that spawned more often: vorpal jabberwock (freq bonus 15) The monster species that spawned more often: atomization reembody (freq bonus 20) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters that hiss (freq bonus 2) The monster trait that was more common: monsters whose attacks poison you and drain a random stat (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 4) The monster species that never randomly spawned: Arne The monster species that never randomly spawned: Green-elf rogue The monster species that never randomly spawned: insolent monkey The monster species that never randomly spawned: bronzing rinded The monster species that never randomly spawned: completing theoretician The monster species that never randomly spawned: trickingly inspected The monster species that never randomly spawned: knife robber The monster species that never randomly spawned: steel maggot The monster species that never randomly spawned: retrain overselling rinser skilled chiller The monster species that never randomly spawned: old corpse The monster class that always generated with extra speed: worm The RNG hath decreed that this item was never generated: grass whistle (whistle) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: spiked battle boot ((null)) The RNG hath decreed that this item was never generated: consort's suit (loud foppish suit) The RNG hath decreed that this item was never generated: wonder (GIMMIE ALL THE SPELLS) The RNG hath decreed that this item was never generated: black opal (black) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: kibi dango ((null)) The RNG hath decreed that this item was never generated: deep dragon scales ((null)) The RNG hath decreed that this item was never generated: green spell helmet (greenery helmet) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: chloroform (blackthorn, freq bonus 51) The RNG hath decreed that this item was generated more often: quasimodular boots (femmy boots, freq bonus 4) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: teleportation (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: walking stick ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 109) The RNG hath decreed that this item was generated more often: two-handed trident ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 19) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 7) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 2) The RNG hath decreed that this item was generated more often: devil star ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cheese ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bigscript stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 11) The RNG hath decreed that this item was generated more often: dixplosion gloves (demolition gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: iron bar ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nastiness (forking, freq bonus 9) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 33) The RNG hath decreed that this item was always generated cursed: kitchen apron (apron) The RNG hath decreed that this item was always generated cursed: archaic cloak (greek cloak) The RNG hath decreed that this item was always generated cursed: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was always generated cursed: acquirement (important) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: silk mail ((null)) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: dayshift (thebes) The RNG hath decreed that this item was always generated cursed: create sink (THRU THE FLOOR) The RNG hath decreed that this trap was always invisible: paranoia trap The RNG hath decreed that this trap was generated more often: glyph of animation (freq bonus 8) Trap randomization happened for 1 in 529 traps Next attribute increase check would have come at turn 442 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Eurynome, Amon and Acererak Your deity was Amon The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (222) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - detect monsters 4 divine 0% 300% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of confuse monster (YELLOWBEARD SCOURGE OF THE SEA) scroll of healing (TRASH GRENINJA) scroll of mana (SLARSHING HARD HAMME DEFENCE LOWED) scroll of phase door (ZARRO BOOGS) scroll of standard id (WHIRLPOOL GROPING) scroll of cure (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) * scroll of extra healing (AM PO COLVATIO) * scroll of greater mana restoration (SPRING NO HAPPEN) Spellbooks spellbook of healing (natural) spellbook of detect monsters (monospace) Potions * potion of water (clear) potion of oil (colorless) Tools oil lamp (lamp) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.