porkman, neutral male redguardian Priest ---- |`.`.| |....| +@d.$| |..... ----+- [Porkman the Aspirant] St12 Dx11 Co12 In10 Wi15 Ch7 PriRedMalNeu S0 Dlvl:1 $0 HP28(28) Pw19(19) AC5 MC0 Mov12 Sn0 Xp1/0 Wt40/1600 T1 Latest messages Hello porkman, welcome to SlashEMExtended! You are a neutral redguardian Priest. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. Be careful! New moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: fire resistance You could not have this property intrinsically: fear resistance Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 30 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 92% Weapon drop chance was reduced to 85% Monster death drops spawned with only 87% chance The following skill could not be trained at all: unicorn horn The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: hammer (turn 24) The following skill became untrainable if you tried to train it too early: general combat (turn 150) The following skill became untrainable after a while: devices (turn 44562) The following skill couldn't be trained before a certain turn number is reached: crossbow (turn 33958) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 39664 Monster spawn increase reached its maximum at turn 197254 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 837824 The monster class that cannot be genocided was jelly The monster class that was spawned more often: snake (freq bonus 2) The monster species that spawned more often: infected fly (freq bonus 24) The monster species that spawned more often: soldier ant (freq bonus 33) The monster species that spawned more often: neolithic turret (freq bonus 12) The monster species that spawned more often: teacherage baldest (freq bonus 8) The monster species that spawned more often: giant wolf tick (freq bonus 4) The monster species that spawned more often: determined troll (freq bonus 6) The monster species that spawned more often: unsteady trove (freq bonus 15) The monster species that spawned more often: digging nymph (freq bonus 4) The monster species that spawned more often: haradrim warrior (freq bonus 24) The monster species that spawned more often: coyote (freq bonus 14) The monster species that spawned more often: mooncalf (freq bonus 16) The monster species that spawned more often: acid mage (freq bonus 30) The monster species that spawned more often: spiked coins (freq bonus 8) The monster species that spawned more often: energy warp patch (freq bonus 12) The monster species that spawned more often: nemi trampler (freq bonus 6) The monster species that spawned more often: nazi panther tank (freq bonus 4) The monster species that spawned more often: real clear hound (freq bonus 5) The monster species that spawned more often: disguised soldier ant (freq bonus 12) The monster species that spawned more often: black and white force patch (freq bonus 9) The monster species that spawned more often: sainthood befalling (freq bonus 14) The monster trait that was more common: monsters of large size (freq bonus 4) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster species that never randomly spawned: tree mold The monster species that never randomly spawned: muck cattle The monster species that never randomly spawned: pink warp patch The monster species that never randomly spawned: meduquasit The monster species that never randomly spawned: Mahadeva The monster species that never randomly spawned: deeper one The monster species that never randomly spawned: ruby patch The monster species that never randomly spawned: hammerhead shark The monster species that never randomly spawned: toxic mold The monster species that never randomly spawned: Signor Niccolo Davelli The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: white flower sword (flower-pommeled broadsword) The RNG hath decreed that this item was never generated: invis walkers (steel toed boots) The RNG hath decreed that this item was never generated: implant of virility (frantic) The RNG hath decreed that this item was never generated: bar chain mail ((null)) The RNG hath decreed that this item was never generated: inka spear ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: magic device stone (gray) The RNG hath decreed that this item was never generated: world fall (charming) The RNG hath decreed that this item was never generated: brass dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: amulet of quadruple attack (signet, freq bonus 28) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: submachine gun ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: helm of teleportation (spinning helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: tron stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 10) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of fast decay (zombified cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 20) The RNG hath decreed that this item was generated more often: wonder (elven-lettered, freq bonus 8) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cocoa (nettle, freq bonus 2) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 6) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 10) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 76) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: implant of control (ember) The RNG hath decreed that this item was always generated cursed: anti caster cloak (second-hand cloak) The RNG hath decreed that this item was always generated cursed: amulet of anti-teleportation (rigid) The RNG hath decreed that this item was always generated cursed: amnesia (DUAM XNAHT) The RNG hath decreed that this item was always generated cursed: kunzite (pink) The RNG hath decreed that this item was always generated cursed: implant of vileness (muscular) The RNG hath decreed that this item was always generated cursed: bigscript stone (gray) The RNG hath decreed that this item was always generated cursed: frag grenade ((null)) The RNG hath decreed that this trap was always invisible: maurah trap The RNG hath decreed that this trap was generated more often: hallucination trap (freq bonus 8) Trap randomization happened for 1 in 173 traps Next attribute increase check would have come at turn 853 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) Your chance to block was 21% You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The One Who Sees, The One Who Kills and The One Who Rages Your deity was The One Who Kills The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (161) You survived Spells known in the end Name Level Category Fail Memory a - healing 1 healing 0% 100% b - light 1 divine 0% 100% Techniques known in the end Name Level Status turn undead 1X Prepared(0) blessing 1X Prepared(0) spirituality check 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor robe (green robe) Scrolls scroll of teleportation (OM) scroll of healing (CHONPHIESAKHULON KUCHEA PEAKY DEL MINMEN CHEA NEI CHHNAM 2015 NIH) scroll of mana (STRAIGHT LINES IT SIGNED ME) scroll of phase door (TRY HARD) scroll of standard id (BITHOURARA ASOUEMARA) scroll of cure (MAKE ATTACK WHEN BATTLE) * scroll of extra healing (WATASHI WA ANATA GA SOKO NI NEMUTTE ITA KIKIMASHITA) * scroll of greater mana restoration (LAME 3 96) Spellbooks spellbook of healing (heretical) spellbook of light (irritating) Potions * potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Grand Master) (56 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Basic] (max Grand Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) Weapon Skills long sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Basic] (max Expert) (20 of 160) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) unicorn horn [Basic] (max Master) (20 of 160) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Master) (20 of 160) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye porkman the Priest... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.